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Firestrike Servo-Turrents and Invader ATV Squad rules leaks


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#51
01RTB01

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3 weeks and I reckon we'll have these, the destroyers and doomstalker in hand...

 

Pre order bet for two weeks on saturday - a non 40k release announced this Sunday, back to 40k week after.


 

What sort of publication are these datasheets from? I assumed would show up somewhere in the interim before the new codex, but didn't know where.

invader and firestrike leak looks to be from the codex.. so we may well get the storm speeder hellstrike and heavy intercessors leaked really soon

 

 

Based on one being FA and the other a HS choice, I doubt it, I'd say they're from the instruction booklets. OR from the new core sets?


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#52
WrathOfTheLion

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Some sort of indomitus expansion sounds plausible.

They definitely will be before the codex, since they're in CA.

Definitely does not look like it's from a codex.

Edited by WrathOfTheLion, 04 August 2020 - 04:12 PM.

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#53
Elzender

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The turret does not have the Primaris keyword either.

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#54
SkimaskMohawk

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@lemondish I understand the eradicators have a different gun, imo it would go to all multi-melta weapons if the damage boost is indeed only for that. Same argument really goes for the indomitus stuff; plasma pistol goes across all the main marine books, guard, csm and sisters.

@ishagu A drip feed update across multiple months isn't how you maintain parity.

There's no real reason why they aren't faqing on release of indomitus or whatever these new sets are coming in.


Edited by Slips, 04 August 2020 - 09:44 PM.
Keep the personal attacks out of it.

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#55
Boyadventurer

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IDK if anyone else noticed, but the twin accelerator autocannon is Heavy 6, so I should assume Supressors are now heavy 3. Looks like a pretty sweet investment for IF, 105 points for a potential 18 damage turn 1.


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#56
wildweasel

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Oretty certain the datasheets are from the datasheet reference booklet in the new starters - look at the Necron Warrior sheet in the preview images and it has no Reanimation Protocols or Our Number Is Legion. Also the same layout and such. These are simplified sheets with no Codex dependent rules for people play with just the starters - with the few extra ETB units we are talking about now in some kind of "And easily expand your army with these ETB kits, look at their rules!" section.


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#57
Lord Nord

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Aside from the main turret weapon, they also changed up the loadout a bit and gave the ATV Twin AUTO Bolt Rifles rather than the Twin (Standard) Bolt Rifle the Outriders have.


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#58
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I need some ATVs in my life .


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#59
Squike

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There's no real reason why they aren't faqing on release of indomitus or whatever these new sets are coming in.


I also find this odd, you would think they would change all the weapon profiles that need changing like this when the MRB dropped, new edition new rules and all, because I hope they play tested the new edition with these weapon profiles so why hold them back and not update everything at once to get us to what should be the best full version of the edition right away, rather than drag it out and have the start of the edition not complete for how they want it....???

#60
RedFox

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I'm really happy for all the multi-melta, that gun deserved it
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#61
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3. Pictures of weapons are immensely more valuable than text for new players. Deciphering 40k's weapon name gumbo is a daunting task.


Great point here. Someone can correct me if I'm wrong, but for the last couple editions there has been absolutely no visual reference at all to help you determine which weapon is actually which. Most people know their Boltguns from their Multi-Meltas, but hands up who can point out the difference between a Devourer and a Deathspitter?
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#62
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firestrike servo turrets semm like really good units for dark angels like holy hades, 2 of those with maybe a techmarine sitting next to them for repair seems like a really good deal. 2+/1+ while stationary and you dont really move anyway. i can really get down with that, or 6 of them with azreal in a castle. thats some serious dakka


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#63
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Another thing that worries me is points. Everything went up for the new edition, but the non-secret was that marines were dramatically undercosted to start with, so if 15% was the average hike across the game, marines needed to be around 20% to make the change an actual nerf. And that was offset by the changes to blast weapons and vehicles.

But now we're seeing (potential) large buffs in their arsenal; multi meltas/meltas, heavy stubbers, onslaught cannons, accelerator cannons, safer plasma, more well rounded storm shields. And those points increases feel even less relevant.

Edited by SkimaskMohawk, 04 August 2020 - 05:53 PM.

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#64
Burni

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Throne, that turret is nasty! BS 2!

The book thing is odd. If there is an Indomitus expansion box, what else could be in it? I can’t see them mixing push fit and multi part, so I doubt it’s the Chaplain on Bike or Techmarine.

Could it be another Necron vs Marine set with just two units for each side?

#65
Arentius

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So...if multi meltas are 2 shots stands to reason a twin multi melta is 4...storm wolf transports with 2 twin multi meltas, 2 lascannon s and a twin helfrost cannon is some serious firepower for a transport
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#66
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Another thing that worries me is points. Everything went up for the new edition, but the non-secret was that marines were dramatically undercosted to start with, so if 15% was the average hike across the game, marines needed to be around 20% to make the change an actual nerf. And that was offset by the changes to blast weapons and vehicles.

But now we're seeing (potential) large buffs in their arsenal; multi meltas/meltas, heavy stubbers, onslaught cannons, accelerator cannons, safer plasma, more well rounded storm shields. And those points increases feel even less relevant.


Depends a bit on if these changes apply to equivalent weapons in other factions. Some of the potential buffs, 2 DMG heavy bolters, better autocannons, deadlier multimeltas work best against popular marine units (intercessors and all of our high wound no invulnerable save vehicles).

I agree though if marines got an increase but their weapons get proportionately better it’s not a nerf. I do believe marines got a higher points hike on average than most armies with some targeted (and necessary needs, but I could be mistaken. Custodes and a lot of other elites went up less, horde infantry higher proportionately was my general observation. Marine outliers like the relic contemptors will probably see some changes as well.

#67
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Multi-meltas on Attack Bikes and Land Speeders will be thankful for this change, also.

Dang it completely changes my plans for 9th edition.
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#68
Cornishman

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Assuming Multi-Meltas go to 2 shots across the board would to me really change how I look at it, and what to use for anti-tank capabilities: No longer would I scoff at the idea of putting one on a dreadnought (the speed of the Contemptor lends it's self well to a relatively short range weapons), attack bikes and landspeeders armed with them get a notable boost. In short twin lascannons may no longer be my go to option for anti-tank...
I'd hope these changes would be applied to others that use the multi-melta.. For instance with being able to move with no penalty to hit the humble Immolator becomes rather terrifying with 4 Str 8 shots... This would certainly shake things up a bit.

The changes to melta damage look interesting, +2 Damage is quite the buff. If the Necrons Quantum Shieldings remains unchanged it will almost render them almost immune to 1/2 range melta...

Heavy bolters at Hvy 3, but 2 Damage would put them in an interesting place.

Overall whilst not a fan of the entire aesthetics of the ATV (I think I’ll be one adding some armour to the front), it’s quick. It’s got 8W and with a bucket o’dakka or mere handful o’dakka and two melta shots it’s definitely offers appealing capability for under 90pts.


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#69
Focslain

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Multimelta is d6+2 damage instead of 2d6 pick the highest in melta range? Interesting..

 

Actually if this is the new melta rule my warglaives (and other melta armed knights) just got better. I can one shot dreads at range.



#70
MaulerUK

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The range is what justifies a multi-melta's size, not the number of shots.  To be frank I don't think it's a required change, especially as it only really benefits Imperial forces (except for the Helbrute, lol) and given the size of the Primaris release I'd wager that they've had quite enough already.  And I say that as someone with three Imperial armies.



#71
AenarIT

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The ATV is just something else in terms of efficiency. I can easily see 9 of them in most competitive lists. 
It's not a VEHICLE so it doesn't give up easy secondary points.

They have to boost ugly models through sheer points efficiency in order to sell them, I understand that.

Still, it sucks for the game as a whole.



#72
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Remember when everybody hated the ATV ?
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#73
helterskelter

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Remember when everybody hated the ATV ?


You mean people didn't like how it looked and had no context on how it worked until right now?
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#74
ST.Lazarus

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Remember when everybody hated the ATV ?

 

In our game club someone created the expression "They have beautiful rules"  for units like this.


Edited by ST.Lazarus, 04 August 2020 - 09:31 PM.

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#75
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