Started the 3d chess portion of the program. If i'm going to start painting them i need basing and if i'm to base them i want to think display and what would be thematic and cool. The rub is always doing something darker and gritty like i like but not making it boring....but also not so interesting as to distract from the model.
I think i've landed on doing an overgrown urban jungle ruin with a red soil. I think a darker obsidian looking concrete with a dusty red will look pretty great with the colors i've chosen and using plants will add the color to not make it boring.
Main reason i'm blueprinting it right now is i'd like to try integrating my basing into the display. It's pretty stupid honestly because the main event I'm doing this for got pushed back a year so isn't until next September so i'm forced to sort of approximate the type of list i want to run and assume certain units i know im going to take. Oh well even if i get rocked it'll look good right?
Here's the prototype base:
Did a set of heads for the unit in addition to the first one i posted too for good measure:
Went more feral look, more hair more teeth, etc. to show the higher rate of the mark. Should be good. Plan to paint them this week