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Fixing Lucius


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28 replies to this topic

#26
dice4thedicegod

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Having str+1 on his sword will help a lot but he doesn’t actually have that yet, right? We will need the codex to drop?

#27
Slave to Darkness

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Could give him some kind of parry rule like in 2nd ed, force opponent to re roll a dice of your choice or something along those lines? He should have a weakness for being punched in the nose though. :lol: 


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#28
RolandTHTG

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Could give him some kind of parry rule like in 2nd ed, force opponent to re roll a dice of your choice or something along those lines? He should have a weakness for being punched in the nose though. laugh.png

 

The fun & fluffy part is that if they give him "Parry: enemy attacks are -1 to hit in melee", he'll still be just as vulnerable to powerfists as he was before due to the capped negative modifiers in 9th!


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#29
Angel of Death

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I have that model, haha. I bought it just because it looked cool. But its no surprise that he sucks because I'd never ever heard anyone play it before and I've seen almost every HQ in the game, even from armies I don't play. What a failed model.






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