The following is a 9th edition adaptation of a list that yielded good results in 8th (I mostly play in TTS until I can afford all the minis). First some notes:
# I decided to put everything in a brigade because I tend to spam "overlapping fields of fire" and I need the CP.
# I never see the Vindicare in competitive lists, but he drops autarchs and smash captains like flies in turn 1 or 2 and I have come to love him.
# The sentinels are not only to fill slots, more often than not my opponent spends valuable antitank shots to remove them instead of targetting the TCs. So they are some insurance if I don't get turn 1.
My biggest concern and the reason I am asking for advice is the infantry. I played once with 6 squads and 5 Bullgryns, only to lose because my squads were wiped out by turn 3 and despite the Bullgryns surviving I lost control of the board. This list has 10 vanilla squads, no heavy weapons, no plasma, just some good old FRFSRF wall of guns.
Is this an efficient use of points or would you get something else for 200pts?
Brigade Detachment 0CP (Imperium - Astra Militarum) [112 PL, 11CP, 2,000pts]
Regimental Doctrine: Cadian
Tank Ace [-1CP]
Operative Request Sanctioned [-1CP]
Agents of the Imperium
Vindicare Assassin [5 PL, 100pts]
Company Commander [2 PL, 35pts]: Chainsword, Laspistol, Warlord, Relic: Kurov’s Aquila
Company Commander [2 PL, 35pts]: Chainsword, Laspistol
3x Tank Commander [12 PL, 235pts]: Battle Cannon, Lascannon, Plasma Cannons
10x Infantry Squad [3 PL, 50pts]
. 9x Guardsman: 9x Lasgun
. Sergeant: Chainsword, Laspistol
3x Astropath [1 PL, 25pts]: Telepathica Stave
2x Commissar [2 PL, 20pts]: Bolt pistol
3x Scout Sentinels [3 PL, 45pts]
. Heavy Flamer
2x Basilisks [7 PL, 125pts]
. Full Payload, Heavy Bolter
Basilisk [7 PL, 125pts]
. Heavy Bolter
Total: [112 PL, 10CP, 2,000pts]