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"Fixing" Obliterator Models


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20 replies to this topic

#1
SyNidus

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I'm not a fan of the overly fleshy look of the new obliterators.

The models look great, I just want there to be less flesh/skin showing - this isn't the beach or a roller rink!

Other than using other models, how do i model armoured plating in place of the exposed thighs and biceps??

And if you have any pictures of someone who has done that, please share them. Thanks!


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#2
MetalMammoth

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I've been looking at them, and it looks like it'd be almost easier to design and print custom ones from the ground up.

The fleshy bits are everywhere. I get you, they do look silly. Terrible half-machine behemoth from hell - wearing armored panties and flashing bare thighs and buttocks.

...... Actually, it'd be quite terrifying, if he winked at you.

 

If I had to do it, I'd file and cut away what I can, and cover it up with greenstuff where necessary. The surface will be large enough for decent adherence - as far as GS is ever willing to stay in place anyway, but it'll be messy, uneven, and poorly detailed in comparison to the factory made parts. They've got some crazy details on these new figures.

 

Your best bet would be getting as many replacement bits as possible, to at least use on the most critical areas, like a proper armored boot or machine feet, pistons, mechanical bits here and there, and armor plated thighs, ammo belts, etc., then you can GS over the smaller parts.

 

It'll also help to paint what flesh remains exposed darker and more gray-ish, rather than following the display model's example on the GW page. Or perhaps skinless exposed muscle.


Edited by MetalMammoth, 25 August 2020 - 04:43 AM.

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#3
MegaVolt87

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Im trying to fill out, file down the excess muscles to more carapace style. Still thinking on how to fix the chaps style pants lol.
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#4
Subtle Discord

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I'm using the Necromunda Ambot models as a base for my Obliterators, personally. Now, I'll be designing and 3D printing the components to alter them opposed to turning to the bits box, so my version of this solution isn't exactly straight forward, but a creative converter with a decent bits box could likely come up with something I would think.


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#5
Doghouse

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What about painting it as living metal or just painting the flesh the same colour as the armour? So rather that have fleshy exposed areas make it look like the armour is taking on flesh qualities which was common at one point with chaos where champions would merge with their armour.


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#6
MetalMammoth

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That could help a lot, espcially when combined with some other tricks!

 

I wouln't leave the fleshy toes as they are though. That'll look bad whatever color it is. At least their tips should be modded to look like stubby metal claws.

 

Good news is, those can be easily carved from a bit of sprue and won't even look out of place. Come to think of it, simple pistons too, which then can be half-buried in the offending parts.


Edited by MetalMammoth, 25 August 2020 - 06:16 PM.


#7
Lucerne

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The thighs and forearms need filing. Make a cast of the boot.


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#8
Brom MKIV

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After picking up the new oblits I also decided I didn't like their fleshyness. Wish I had a great conversation story for them, but I don't. I sold mine and modified some centurions I had laying around lol.

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#9
Xenith

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Sand back fleshy thighs and make smooth ceramite with green stuff? Otherwise I like the "paint it metal" idea! It is "Fleshmetal" after all...
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#10
MegaVolt87

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I had an idea, I will try to GS big hoves on the one with those gross feet at some point. I think that would work out well. Yes I have been playing a lot of doom lol.
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#11
Doctor Perils

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I haven't got the scales in mind, but would some of the armour sections from forge fiends fit for the legs?
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#12
Annatar Giftbringer

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I used to dislike them too, a lot. Was thinking about painting the flesh metallic, or black like the armor, or...

Turns out what I mostly didn’t like was the official paint scheme, as seen in the codex.

I painted mine according to the Warhammer TV obliterator flesh guide found on YouTube, and honestly I think they turned out great! So now I use that guide for all fleshy models in my Black Legion army (daemon prince, greater possessed, helbrute, mutations here and there...)

#13
SyNidus

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After picking up the new oblits I also decided I didn't like their fleshyness. Wish I had a great conversation story for them, but I don't. I sold mine and modified some centurions I had laying around lol.

I did that and while I like the looks, it's a pain dealing with the TOs who are sticklers "oooh that's not WYSIWYG" - ugh.

So i have to resort to the oblit models and now i need to make them bearable.


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- Sy


#14
Isengrin

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Despite posting those pics before in a different obliterator thread I think there is no harm in putting them up here as well. sweat.gif

 

Keep in mind that I went beyond adding armour to the flesh parts of my obliterator and repositioned the legs and added some length to the torso. For me the biggest problem in armouring the upper legs were the hips and how they attached to the torso similar to the helbrute. I cut them off and moved them closer together which helped a lot with the conversion.

 

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gallery_92971_12020_466278.jpg


Edited by Isengrin, 26 August 2020 - 04:22 PM.

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#15
MegaVolt87

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@Isengrin, that's what I would like to do with mine as well idealy, however my sculpting skills are complete garbage fo go that far. :(
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#16
SyNidus

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Isengrin, that's exactly it right there. Any chance you've got a guide on how to do that?


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#17
Isengrin

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@Isengrin, that's what I would like to do with mine as well idealy, however my sculpting skills are complete garbage fo go that far. sad.png

Don't worry, sculpting armour on the upper legs isn't such a big deal which by itself should greatly improve the mini. Slap a small chunk of green stuff on it, roll it around and smooth it out with a soft clay shaper. The whole step-by-step is very similar to Apologist's method for bulking up truescaled Grey Knight legs. For better results (and for making life a bit easier) mix green stuff with putty like Milliput or Magicsculp. It will be just as malleable and cures hard enough to be filed down to a smoother finish.

 

Isengrin, that's exactly it right there. Any chance you've got a guide on how to do that?

Unfortunately no, I don't have a tutorial for my process yet. I've already started converting the second obliterator, but maybe I can do a short guide and a couple pics there.


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#18
Xenith

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Despite posting those pics before in a different obliterator thread I think there is no harm in putting them up here as well. sweat.gif

 

Keep in mind that I went beyond adding armour to the flesh parts of my obliterator and repositioned the legs and added some length to the torso. For me the biggest problem in armouring the upper legs were the hips and how they attached to the torso similar to the helbrute. I cut them off and moved them closer together which helped a lot with the conversion.

 

 

 

gallery_92971_12020_466278.jpg

 

Great work! Did you sand back/smooth down the muscly legs, or GS straigh over the top?


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#19
Isengrin

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Thanks man! Other than shaving off small pieces at the hip joints with a knife I kept the legs pretty much as they were. An uneven surface helps with making the putty stick to it.


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#20
Marshal Loss

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Damn, that looks mint. Makes me regret not trying to alter my Obliterators at all.


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#21
Xenith

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Thanks man! Other than shaving off small pieces at the hip joints with a knife I kept the legs pretty much as they were. An uneven surface helps with making the putty stick to it.

 

Good to know, thanks. I'll have to have a go at this, might as well seeing as all my other obbies are converted. I dont like the posing pouch look. 


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