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Necron Reanimation Protocols


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#1
Matrindur

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SSG0lAS.png

 

So, from a quick skimread, in no particular order
 
Reanimation looks to be an extra save of some kind when a model dies - can't be taken if the unit is wiped out by a single set of 'attacks'.
Protocol of the Eternal Guardian gives light cover if you don't move +/ unknown.
Protocol of the Hungry Void give extra AP for melee attacks +/ unknown.
Plasmactye is NOT part of the Skorphek destroyer unit, moves as a seperate unit.
Command Protocols turn off when your last 'Noble' dies
No QS on the reanimator (I had hope)
 
Stratagem names + vague descriptions
Disintegration Capacitors - improves shooting, not clear what but feels like strength or AP
Relentless Onslaught - Improves shooting, feels like number of shots.
 
Equipment - No descriptions
Nanoscarab Casket
Quantum Orb - Cyrptek Arcana

 

Taken from the latest White Dwarf


Edited by Matrindur, 14 September 2020 - 03:17 PM.

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#2
Marshal Loss

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Command Protocols turn off when your last 'Noble' dies

That is such a super cool mechanic, thematically speaking


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#3
Karhedron

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Rolling RP after each attack finishes is a big improvement. Not quite as good as FNP but not far off.
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Sanguinius stood up, stretching his wings to their full extent. He flexed his hands. "I need no blade".
It was as though Sanguinius gleamed with pale light, his face white, eyes becoming blood-red, surrounded by the golden crown of flowing hair. Guilliman had witnessed glimpses of of his brother's wrath before, but had never seen the true Blood Angel unleashed. Sanguinius surged forward on alabaster wings, half a meter from the floor, whiteness streaming from him like flames.

#4
Gederas

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From the playester in my discord in response to people (read: mostly me) freaking out about that wording. Because as it's written/explained in that blurb you "reanimate after each enemy attack". As each shot from a weapon is a separate attack, it'd prevent fas-rolling against Necrons at all.

 

Ergo, you can't have the 5 Intercessors or Tactical Marines roll all 10 shots at once, but each shot one at a time. So you'll have to roll to hit, roll to wound, then the Necron gets to roll to save, then Reanimation Protocol. Every single shot. By that wording.

 

This is what he said:
"That is not the actual rule. I know the actual rule and it does not allow that to happen. It is after the attacking unit makes their attacks
All of them"

 

So in my above case, 5 Intercessors/Tactical Marines make 10 shots, 5 wound and the Necrons fail 4 saves and 4 die. Then after that, they get Reanimation Protocols to see if they stand back up.


Edited by Gederas, 14 September 2020 - 03:19 PM.

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#5
Marshal Valkenhayn

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Rolling RP after each attack finishes is a big improvement. Not quite as good as FNP but not far off.

 

I'd say its a side grade. On one hand, it turns off if the unit is completely destroyed. On the other, multi damage weapons don't matter, so it fills the same design space as a FNP while being stronger against the thing that counters FNP units. Not better or worse. Though, as I can't read the rule, I'm curious if it allos you to try and bring back all missing models, or only models destroyed by that attack. If it's the former, it's significantly stronger than an FNP.

 

But not being able to read the rule, how i expect it to work is only rolling for models destroyed by that attack, while the Resurrection Orb will allow them to make a once per game roll during the command phase to bring back Any lost models. That makes the most sense with internal balance.



#6
Captain Smashy Pants

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Command Protocols turn off when your last 'Noble' dies

That is such a super cool mechanic, thematically speaking

Kinda reminds me of synapse, while being wildly different.
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I do find it hilarious that some people were saying the size of newer marine stuff looks great next to regular humans like Cadians, and then GW upsized the humans so they are the same height as marines again :lol: :lol: :lol:


#7
Kervin40k

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I am feeling worried about this:

1) it is looking like mods to RP rolls are going to be targeted and not aruas (see chronitorn) 

2) we don't know if it will be bring model back on full wounds or just one.

3) we don't know if there will be anything that will negative mods to RP

4) we don't know the base RP roll, it could be 6+



#8
Karhedron

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Rolling RP after each attack finishes is a big improvement. Not quite as good as FNP but not far off.

 I'd say its a side grade. On one hand, it turns off if the unit is completely destroyed. On the other, multi damage weapons don't matter, so it fills the same design space as a FNP while being stronger against the thing that counters FNP units. Not better or worse. Though, as I can't read the rule, I'm curious if it allos you to try and bring back all missing models, or only models destroyed by that attack. If it's the former, it's significantly stronger than an FNP.


No it's definitely an upgrade. RP always turned off if a squad was destroyed so that part has not changed. But because you make the rolls after each enemy unit has finished attacking, your opponent can no longer focus several units on a single Necron unit to wipe them out and deny them RP rolls. Only units that put out massive levels of attacks like Knights will stand a chance of bringing down squads in one go. Lots more models will get to make RP polls under this rule than the old version.

Definitely a big improvement over the old RP mechanic. Could be enough to bring back silver tide lists.

I am feeling worried about this:
1) it is looking like mods to RP rolls are going to be targeted and not aruas (see chronitorn) 
2) we don't know if it will be bring model back on full wounds or just one.
3) we don't know if there will be anything that will negative mods to RP
4) we don't know the base RP roll, it could be 6+


True, there are a lot of unkowns at this point. But all other things being equal, this will make taking and holding Objectives with big Warrior units a whole lot easier.
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Sanguinius stood up, stretching his wings to their full extent. He flexed his hands. "I need no blade".
It was as though Sanguinius gleamed with pale light, his face white, eyes becoming blood-red, surrounded by the golden crown of flowing hair. Guilliman had witnessed glimpses of of his brother's wrath before, but had never seen the true Blood Angel unleashed. Sanguinius surged forward on alabaster wings, half a meter from the floor, whiteness streaming from him like flames.

#9
Nemesor Tyriks

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It's hard to imagine RP being any worse.  As it currently is, the rule might as well not exist, and I never count on it.  So worst case scenario I will continue not counting on it and not counting on it.



#10
Stupidity

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"Protocol of the Eternal Guardian gives light cover if you don't move"

Good on vehicles if they can use it. Otherwise not so great. 

 

Nobles will be in short supply if only lords/overlords count. Seeing as they can only really take 2-3 characters per detachment...

 

I love all these rules though. So excited. yes.gif 



#11
Marshal Valkenhayn

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Karhedron, I used the wrong term. I wasn't referring to the new RP being a side grade to the old, I meant that in comparison to an FNP it's a side grade, not better or worse in my opinion. Still using the term slightly wrong but that's what I meant. This new RP is flatly better in every way, I agree, and I'm excited to see it.


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#12
Karhedron

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Ah sorry for misunderstanding. smile.png
Sanguinius stood up, stretching his wings to their full extent. He flexed his hands. "I need no blade".
It was as though Sanguinius gleamed with pale light, his face white, eyes becoming blood-red, surrounded by the golden crown of flowing hair. Guilliman had witnessed glimpses of of his brother's wrath before, but had never seen the true Blood Angel unleashed. Sanguinius surged forward on alabaster wings, half a meter from the floor, whiteness streaming from him like flames.

#13
SirJyo

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Wonder if a model that previously failed a reanimation protocol can re-attempt when the unit is attacked again.

Multiple weak attack sequences will be detrimental to your necron killing progress if they can.
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Who?

#14
Daimyo-Phaeron Lenoch

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Wonder if a model that previously failed a reanimation protocol can re-attempt when the unit is attacked again.

Multiple weak attack sequences will be detrimental to your necron killing progress if they can.


Paradoxically, anti tank and anti infantry weapons may have to be retargeted to efficiently handle threats. QS can still negate a lot of high-damage weaponry, and if you can roll for previously destroyed models every time you’re attacked, well, anti-infantry firepower won’t do much.

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#15
Mr4Minutes

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My guess is once you fail the rp roll, the model can’t comeback that round. Or possibly at all.

However I have seen suggestions that a stratagem or the Rez orb would allow you to attempt a roll on your own turn.

Need those codex leaks!

#16
mithrilforge

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So a light skim of this makes me think potentially that Marines ( the other half of all armies) will think they need to take full size squads so they can maximise firepower to bring a whole unit down....  thus blast weapons will be cool ( do we have any blast weapons now...huh.png )

I know in the first incantation of Necrons if you failed your WBB roll then the model left but wasn't there a change a couple years back that if your unit wasn't reduced to 0 you could roll your WBB rolls at the start of each turn until all your models stood back up or the entire unit was wiped?...

I need a new Codex Necrons sweat.gif  ... one month to Go !

 

Mithril


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#17
Fajita Fan

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I'm trying to remember the 3rd edition rules but I feel like it's been toned down for 5 editions now so maybe a boost is in order.  I will admit I'd rather see the test take place at the end of the turn, not after each wave of shooting that slows down rolls slightly.  


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#18
mithrilforge

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I'm trying to remember the 3rd edition rules but I feel like it's been toned down for 5 editions now so maybe a boost is in order.  I will admit I'd rather see the test take place at the end of the turn, not after each wave of shooting that slows down rolls slightly.  

 

I know where your coming from on rolls slowing gameplay a little but I'm quite happy to weather a storm of shooting and attempt to get back up...it lets me think tactically about the unit in hand an whether I use it differently next turn depending on unit size... it helps necrons have more flexibility now... I hope tongue.png

 

Man!! so many new units to get... my old school army was big blobs of warriors 2x lords, a Pyramid and heaps of destroyers and scarabs.... now its like playing marines in metal armour laugh.png

 

Mithril


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#19
Triszin

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I assume they can attempt to bring back a model on a 6 at the end of the shooting phase, combat phase, and psykic phase until its maxed again?

or am I wrong in this assumption?

 

I see the lethality in 40k increasing greatly.

 

I guess there isnt much really shown about how it works, but im sure we'll find out soon enough


banana

#20
mithrilforge

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Yeah … We seriously need page 80 of Codex Necrons laugh.png

 

Mithril


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#21
Hathor42

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Berserkers attack
Crons get back up
Berserkers attack again
Crons get back up
Berserkers spend strats and attack yet again
Aaaand Crons get back up lol.
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#22
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Berserkers attack
Crons get back up
Berserkers attack again
Crons get back up
Berserkers spend strats and attack yet again
Aaaand Crons get back up lol.

 

This just made my day.


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#23
The Observer

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Berserkers attack
Crons get back up
Berserkers attack again
Crons get back up
Berserkers spend strats and attack yet again
Aaaand Crons get back up lol.


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#24
mel_danes

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Assault Intersessor chainsword attacks in game cinematic.
Necron stays dead forever.
Sister shoots Necron in game cinematic.
Necron stays dead forevermore.

The lack of reanimation protocols in the cinematic was disappointing.

#25
mithrilforge

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Assault Intersessor chainsword attacks in game cinematic.
Necron stays dead forever.
Sister shoots Necron in game cinematic.
Necron stays dead forevermore.
The lack of reanimation protocols in the cinematic was disappointing.



That’s because GW doesn’t want to scare all the new kids off from buying Primaris and new sisters...
It’s only when they start playing and go oh I need more firepower to take out these dang aliens.... “hello kid wanna buy some new toys from GW to bolster your force”....msn-wink.gif 

Mithril


Edited by mithrilforge, 15 September 2020 - 10:53 PM.

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