Jump to content

Welcome to The Bolter and Chainsword
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

2000 point list


  • Please log in to reply
2 replies to this topic

#1
kiron

kiron

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 29 posts

Spearhead detachment -3 CP
Valorous Heart Order

HQ: 2
1 cannoness 50
inferno pistol 5
Order-valourous heart 0
litanies of faith 0
power sword 5
rod of command 5
1 missionary 45
shotgun 0

Elite: 2
6 celestians 72
Order-valourous heart 0
chainsword 0
1 imagifier-stoic 45
Order-valourous heart 0

Heavy: 5
9 retributors 108
4x MM 80
2x cherubs 10
simalacrum 5
Order-valourous heart 0
chainsword 0

3 exorcists 450
3x missiles 90
3x heavy bolters 45
3x hunter missiles 15
Valourous Heart Order

9 retributors 108
4x MM 80
2x cherubs 10
simalacrum 5
Order-valourous heart 0


patrol detachment -Bloody Rose Order

HQ: 2
1 celestine-warlord 170
1 cannoness 50
order-bloody rose 0
heroine in making-indomnitable belief 0
beneficience-relic 0
inferno pistol 5

Troops: 1
5 sister troops 55
chainsword 0
order-bloody rose 0

Elite: 2
10 zephyrim 150
10x power sword 50
pendant 5
order-bloody rose 0
7 repentia 105
order-bloody rose 0
1 repentia superior 40
neural whip 0
1 rhino 75
storm bolter 3


Fortification Detachment: 1

1 Battle Sanctum 55

total: 1996 points start with 7 CP
3 miracle dice per turn.

The rhino carries the repentia, repentia superior, cannoness, and missionary for a deadly squad. Celestine will try to follow the rhino with zephyrim guards to grant repentia a 4++/5+++ so they stay longer with 4 st 6 attacks each.
The battle sanctum provides a firing battery to house the 2x retributoers on 3 and 2nd floors. Celestians will be on first floor. Imagifier and cannoness on 2nd floor to provide the buffs. The sanctum will then be surrounded by 3 exorcists to continue to lay the barrage. Turn 1 can lay 30 MM shots at min 36" range of melta plus another 8 shots at 24" range.

I don't know what to do with the 5 sister troops, act as a screen to the sanctum i guess.



#2
Joukernaut

Joukernaut

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 567 posts

You will probably lack bodies to secure troops. You might severely cripple the opponent with your firepower, but they will sit happily on the objectives and claim the primaries every turn, while you will not.


 

 


#3
Progenitor

Progenitor

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 278 posts

Have to agree with the above poster. One 5 man ObSec squad is not going to cut it, not this edition where you're going to want relatively fast moving units to get on the objectives ASAP to get ahead on VPs. 


"I think we'll be OK unless they have some giant robot camels."




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users