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Saga of the Fenrisian Study and Observation Group


TiguriusX

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This saga was inspired by podcasts about MACV SOG in Vietnam

 

Can listen here if curious

 

Basically small squads of elite infantry using air superiority and artillery and whatever other force multipliers they had

 

My uncle was a marine fighter pilot who lost his life providing air support for these same special forces infantry in Vietnam.  Visibility was horrible and air assets were essentially being told not to engage.  Multiple pilots did so anyways because the SF camp was being over run.

 

Anyways...those podcasts had personal meaning for me to understand how the men on the ground desperately needed air support if they had any chance of surviving and why my uncle would do something extremely risky knowing the circumstances.  I had never heard stories from the soldiers on the ground in that situation before.  

 

That really stuck with me and made me think about how that type of warfare would apply to our hobby of little toy soldiers

 

 

So...here I am experimenting with artillery and air support as we start 9th edition

 

I have 2 main lists in testing right now to determine if I should take two artillery pieces or two gunships

 

Both include at least 1 scorpius and 1 stormfang

 

List 1 is double Stormfang gunship (AIR)

++ Battalion Detachment 0CP (Imperium - Space Wolves) [113 PL, 10CP, 1,996pts] ++
 
+ Configuration [12CP] +
 
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
 
Detachment CP
 
+ Stratagems [-1CP] +
 
Trophies of Fenris [-1CP]: Trophies of Fenris - 1 Extra Relic [-1CP]
 
+ HQ [19 PL, 380pts] +
 
Ragnar Blackmane [7 PL, 125pts]: Bolt pistol, Frag & Krak grenades, Frostfang
 
Ulrik The Slayer [6 PL, 100pts]: 2. Catechism of Fire, 6. Canticle of Hate, Crozius arcanum, Frag & Krak grenades, Plasma pistol, Tale of the Wolf King and the Lord of the Deeps
 
Wolf Lord [6 PL, 155pts]: Combi-melta [10pts], Frag & Krak grenades, Jump Pack [1 PL, 20pts], Saga of the Hunter, The Armour of Russ, Thunder hammer [40pts], Warlord
 
+ Troops [18 PL, 280pts] +
 
Blood Claws [6 PL, 85pts]
. 4x Blood Claw [60pts]: 4x Bolt pistol, 4x Chainsword, 4x Frag & Krak grenades
. Blood Claw Pack Leader [25pts]: Bolt pistol, Frag & Krak grenades, Power fist [10pts]
 
Blood Claws [6 PL, 75pts]
. 4x Blood Claw [60pts]: 4x Bolt pistol, 4x Chainsword, 4x Frag & Krak grenades
. Blood Claw Pack Leader [15pts]: Bolt pistol, Chainsword, Frag & Krak grenades
 
Infiltrators [6 PL, 120pts]
. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
 
+ Elites [29 PL, -1CP, 560pts] +
 
Bladeguard Veteran Squad [5 PL, 105pts]
. Bladeguard Veteran [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield
. Bladeguard Veteran [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield
. Bladeguard Veteran Sgt [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield
 
Judiciar [4 PL, -1CP, 85pts]: Absolver Bolt Pistol, Executioner Relic Blade, Frag & Krak grenades, Saga of the Wolfkin, Stratagem: Hero of The Chapter [-1CP], The Wulfen Stone
 
Murderfang [8 PL, 135pts]: Heavy flamer, Storm bolter, The Murderclaws
 
Relic Whirlwind Scorpius [12 PL, 235pts]: Scorpius multi-launcher [40pts]
 
+ Fast Attack [3 PL, 45pts] +
 
Cyberwolves [1 PL, 15pts]
. Cyberwolf [15pts]: Teeth and claws
 
Cyberwolves [1 PL, 15pts]
. Cyberwolf [15pts]: Teeth and claws
 
Cyberwolves [1 PL, 15pts]
. Cyberwolf [15pts]: Teeth and claws
 
+ Heavy Support [5 PL, 120pts] +
 
Eradicator Squad [5 PL, 120pts]
. 2x Eradicator [80pts]: 2x Bolt pistol, 2x Melta rifle
. Eradicator Sgt [40pts]: Bolt pistol, Melta rifle
 
+ Flyer [32 PL, 480pts] +
 
Stormfang Gunship [16 PL, 240pts]: Helfrost destructor
. Two Stormstrike Missile Launchers: 2x Stormstrike missile launcher
. Two Twin Heavy Bolters [60pts]: 2x Twin heavy bolter [60pts]
 
Stormfang Gunship [16 PL, 240pts]: Helfrost destructor
. Two Stormstrike Missile Launchers: 2x Stormstrike missile launcher
. Two Twin Heavy Bolters [60pts]: 2x Twin heavy bolter [60pts]
 
+ Dedicated Transport [7 PL, 131pts] +
 
Impulsor [7 PL, 131pts]: 2x Storm Bolters [6pts], Shield Dome [25pts]
 
++ Total: [113 PL, 10CP, 1,996pts] ++

 

 

List 2 is double scorpius artillery (ARTILLERY)

++ Patrol Detachment 0CP (Imperium - Space Wolves) [51 PL, 12CP, 916pts] ++
 
+ Configuration [12CP] +
 
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
 
Detachment CP
 
+ HQ [11 PL, 195pts] +
 
Ulrik The Slayer [6 PL, 100pts]: 5. Recitation of Focus, 6. Canticle of Hate, Crozius arcanum, Frag & Krak grenades, Plasma pistol, Tale of the Wolf King and the Lord of the Deeps
 
Wolf Lord in Phobos Armour [5 PL, 95pts]: 1. Shoot and Fade, Bolt pistol, Camo cloak [2pts], Combat knife, Frag & Krak grenades, Master-crafted instigator bolt carbine, Warlord
 
+ Troops [11 PL, 175pts] +
 
Blood Claws [6 PL, 75pts]
. 4x Blood Claw [60pts]: 4x Bolt pistol, 4x Chainsword, 4x Frag & Krak grenades
. Blood Claw Pack Leader [15pts]: Bolt pistol, Chainsword, Frag & Krak grenades
 
Intercessors [5 PL, 100pts]: Auto Bolt Rifle
. 4x Intercessor [80pts]: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Pack Leader [20pts]: Bolt pistol, Chainsword, Frag & Krak grenades
 
+ Fast Attack [1 PL, 15pts] +
 
Cyberwolves [1 PL, 15pts]
. Cyberwolf [15pts]: Teeth and claws
 
+ Heavy Support [5 PL, 120pts] +
 
Eradicator Squad [5 PL, 120pts]
. 2x Eradicator [80pts]: 2x Bolt pistol, 2x Melta rifle
. Eradicator Sgt [40pts]: Bolt pistol, Melta rifle
 
+ Flyer [16 PL, 280pts] +
 
Stormfang Gunship [16 PL, 280pts]: Helfrost destructor
. Two Stormstrike Missile Launchers: 2x Stormstrike missile launcher
. Two Twin Multi-Meltas [100pts]: 2x Twin multi-melta [100pts]
 
+ Dedicated Transport [7 PL, 131pts] +
 
Impulsor [7 PL, 131pts]: 2x Storm Bolters [6pts], Shield Dome [25pts]
 
++ Vanguard Detachment -3CP (Imperium - Space Wolves) [53 PL, -4CP, 1,080pts] ++
 
+ Configuration [-3CP] +
 
Detachment CP [-3CP]
 
+ HQ [6 PL, -1CP, 155pts] +
 
Wolf Lord [6 PL, -1CP, 155pts]: Combi-melta [10pts], Frag & Krak grenades, Jump Pack [1 PL, 20pts], Master-Crafted Weapon, Saga of the Hunter, Stratagem: Hero of The Chapter [-1CP], Thunder hammer [40pts]
 
+ Elites [40 PL, 775pts] +
 
Judiciar [4 PL, 85pts]: Absolver Bolt Pistol, Executioner Relic Blade, Frag & Krak grenades
 
Judiciar [4 PL, 85pts]: Absolver Bolt Pistol, Executioner Relic Blade, Frag & Krak grenades
 
Murderfang [8 PL, 135pts]: Heavy flamer, Storm bolter, The Murderclaws
 
Relic Whirlwind Scorpius [12 PL, 235pts]: Scorpius multi-launcher [40pts]
 
Relic Whirlwind Scorpius [12 PL, 235pts]: Scorpius multi-launcher [40pts]
 
+ Fast Attack [2 PL, 30pts] +
 
Cyberwolves [1 PL, 15pts]
. Cyberwolf [15pts]: Teeth and claws
 
Cyberwolves [1 PL, 15pts]
. Cyberwolf [15pts]: Teeth and claws
 
+ Heavy Support [5 PL, 120pts] +
 
Eradicator Squad [5 PL, 120pts]
. 2x Eradicator [80pts]: 2x Bolt pistol, 2x Melta rifle
. Eradicator Sgt [40pts]: Bolt pistol, Melta rifle
 
++ Total: [104 PL, 8CP, 1,996pts] ++

 

 

*The Munitorum Field Manual has moved the scorpius from ELITE to HEAVY.   Battlescribe does not believe that to be official because only datasheets/codexes count.  The tournaments I participate in have ruled otherwise...so imagine the scorpius has been moved to the HEAVY slot in those lists

 

 

I will follow up with batreps later today

 

Game 1 Sweep & Clear (AIR v Sisters of Battle)

Game 2 Battle lines (AIR v Iron Hands)

Game 3 Surround & Destroy (ARTILLERY v Custodes)

 

 

 

 

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*This is the oldest game in my memory and I didn't have good notes

**In my first game with AIR I had a slightly different list. I didn't know the scorpius was moved to HEAVY so I had a wulfen dread instead of eradicators

Original list before correction

++ Battalion Detachment 0CP (Imperium - Space Wolves) [115 PL, 10CP, 1,997pts] ++
+ Configuration [12CP] +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Detachment CP
+ Stratagems [-1CP] +
Trophies of Fenris [-1CP]: Trophies of Fenris - 1 Extra Relic [-1CP]
+ HQ [19 PL, 380pts] +
Ragnar Blackmane [7 PL, 125pts]: Bolt pistol, Frag & Krak grenades, Frostfang
Ulrik The Slayer [6 PL, 100pts]: 2. Catechism of Fire, 6. Canticle of Hate, Crozius arcanum, Frag & Krak grenades, Plasma pistol, Tale of the Wolf King and the Lord of the Deeps
Wolf Lord [6 PL, 155pts]: Combi-melta [10pts], Frag & Krak grenades, Jump Pack [1 PL, 20pts], Saga of the Hunter, The Armour of Russ, Thunder hammer [40pts], Warlord
+ Troops [18 PL, 285pts] +
Blood Claws [6 PL, 85pts]
. 4x Blood Claw [60pts]: 4x Bolt pistol, 4x Chainsword, 4x Frag & Krak grenades
. Blood Claw Pack Leader [25pts]: Bolt pistol, Frag & Krak grenades, Power fist [10pts]
Blood Claws [6 PL, 80pts]
. 4x Blood Claw [60pts]: 4x Bolt pistol, 4x Chainsword, 4x Frag & Krak grenades
. Blood Claw Pack Leader [20pts]: Bolt pistol, Frag & Krak grenades, Power axe [5pts]
Infiltrators [6 PL, 120pts]
. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
+ Elites [36 PL, -1CP, 676pts] +
Bladeguard Veteran Squad [5 PL, 105pts]
. Bladeguard Veteran [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield
. Bladeguard Veteran [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield
. Bladeguard Veteran Sgt [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield
Judiciar [4 PL, -1CP, 85pts]: Absolver Bolt Pistol, Executioner Relic Blade, Frag & Krak grenades, Saga of the Wolfkin, Stratagem: Hero of The Chapter [-1CP], The Wulfen Stone
Murderfang [8 PL, 135pts]: Heavy flamer, Storm bolter, The Murderclaws
Relic Whirlwind Scorpius [12 PL, 235pts]: Scorpius multi-launcher [40pts]
Wulfen Dreadnought [7 PL, 116pts]
. Great Wolf Claw and Blizzard Shield [41pts]
. . Blizzard Shield [18pts]: Blizzard shield [15pts], Storm bolter [3pts]
. . Great Wolf Claw [23pts]: Great Wolf Claw [20pts], Storm bolter [3pts]
+ Fast Attack [3 PL, 45pts] +
Cyberwolves [1 PL, 15pts]
. Cyberwolf [15pts]: Teeth and claws
Cyberwolves [1 PL, 15pts]
. Cyberwolf [15pts]: Teeth and claws
Cyberwolves [1 PL, 15pts]
. Cyberwolf [15pts]: Teeth and claws
+ Flyer [32 PL, 480pts] +
Stormfang Gunship [16 PL, 240pts]: Helfrost destructor
. Two Stormstrike Missile Launchers: 2x Stormstrike missile launcher
. Two Twin Heavy Bolters [60pts]: 2x Twin heavy bolter [60pts]
Stormfang Gunship [16 PL, 240pts]: Helfrost destructor
. Two Stormstrike Missile Launchers: 2x Stormstrike missile launcher
. Two Twin Heavy Bolters [60pts]: 2x Twin heavy bolter [60pts]
+ Dedicated Transport [7 PL, 131pts] +
Impulsor [7 PL, 131pts]: 2x Storm Bolters [6pts], Shield Dome [25pts]
++ Total: [115 PL, 10CP, 1,997pts] ++
Created with BattleScribe (https://battlescribe.net)

SWEEP & CLEAR

My 2nd time on this map and I will take the map specific objective this time

Sisters of Battle

+++ Battalion Detachment 0CP (Imperium - Adepta Sororitas) [100 PL, 9CP, 1,998pts] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment CP
Order Convictions: Order: Bloody Rose
+ Stratagems +
Open the Reliquaries [-1CP]: Additional Relics of the Ecclesiarchy
+ No Force Org Slot +
Repentia Superior [2 PL, 40pts]
+ Agents of the Imperium +
Lord Inquisitor Kyria Draxus [5 PL, -1CP, 85pts]: 1) Terrify, Stratagem: Inquisitorial Mandate
+ HQ +
Canoness [3 PL, 50pts]: Bolt pistol, Chainsword, Relic: Beneficence
Celestine [8 PL, 170pts]: Warlord, Warlord Trait: 4. Beacon of Faith
Triumph of Saint Katherine [10 PL, 195pts]
+ Troops +
Battle Sister Squad [4 PL, 66pts]
. 2x Battle Sister: 2x Bolt pistol, 2x Boltgun, 2x Frag & Krak grenades
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Boltgun, Chainsword, Inferno pistol
Battle Sister Squad [4 PL, 66pts]
. 2x Battle Sister: 2x Bolt pistol, 2x Boltgun, 2x Frag & Krak grenades
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Boltgun, Chainsword, Inferno pistol
Battle Sister Squad [4 PL, 60pts]
. 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
. Sister Superior: Boltgun, Chainsword, Inferno pistol
+ Elites +
Imagifier [3 PL, -1CP, 45pts]: Heroine in the Making, Relic: Litanies of Faith, Tale of the Stoic, Warlord Trait: 5. Indomitable Belief
Preacher [2 PL, 35pts]: Chainsword, Laspistol
Preacher [2 PL, 35pts]: Chainsword, Laspistol
Sisters Repentia [6 PL, 135pts]
. 9x Sisters Repentia: 9x Penitent Eviscerator
Sisters Repentia [6 PL, 135pts]
. 9x Sisters Repentia: 9x Penitent Eviscerator
Sisters Repentia [6 PL, 120pts]
. 8x Sisters Repentia: 8x Penitent Eviscerator
+ Heavy Support +
Exorcist [9 PL, 195pts]: Exorcist Missile Launcher, Heavy bolter
Exorcist [9 PL, 195pts]: Exorcist Missile Launcher, Heavy bolter
Retributor Squad [9 PL, 215pts]: 2x Armourium Cherub
. 4x Retributor: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
. Retributor Superior: Bolt pistol, Boltgun
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Simulacrum: Simulacrum Imperialis
+ Dedicated Transport +
Sororitas Rhino [4 PL, 78pts]: Storm bolter
Sororitas Rhino [4 PL, 78pts]: Storm bolter
++ Total: [100 PL, 9CP, 1,998pts] ++
Created with BattleScribe (https://battlescribe.net)

Pre game

I have never played Sisters before.

I have heard miracle dice and the repentia can pull off insane charges and stuff though.

I make my battle plan around denying 12" charges out of reserve or across the map

My scorpius is far away to prevent a turn 1 charge and I have all my units within the safety bubbles of my judiciar and WL wearing the armor of russ

I fear the anti air ability of his exorcist missile launchers so I put both gunships in reserve. I figure I can deal with his missile launchers later and decide to focus on clearing as many infantry bodies as I can

I have also read the saint katherine model provides insane buffs and tricks to the army and decide it is priority #1 for my scorpius

gallery_49686_16232_711584.jpg

BatRep

I get first turn

Ulrik fails all his litanies. Scorpius still manages to put a dent in Saint katherine and my opponent has to remove some of the relics

I move the impulsor to the left objective and disembark infiltrators out of LOS onto the objective. Murderfang advances and hugs the impulsor

A single wolf runs out to the middle objective

My inexperience hurts me immediately

He disembarks his repentia from a rhino and miracle dices them. Not across the table to my scorpius as I feared....but towards my infiltrators I assumed were safe. He slaughters them and denies me points.

He also takes shots at my impulsor. At this point I have a few practice games under my belt with the impulsor and trust in the durability to survive at least 1 round of shooting. I have not given the proper respect to miracle dice.

He gets 2 wounds through on my impulsor. He rolls a 5 for the first and uses a miracle die 6 for the second. My impulsor is dead. I pick my jaw off the floor and see an aspect of miracle dice I had not prepared for. A D6 weapon is extremely reliable and deadly with miracle dice.

He smokes murderfang with his multi melta infantry

He also kills my wolf and places a single preacher in the middle objective

TURN 2

I bring in my gunships. My pregame planning has set me on the incorrect path and I focus on clearing infantry bodies. I start with the multi melta sisters and wipe them.

Scorpius also finishes the job on saint katherine.

My shield dread runs top right into the smoke to get me secondary points for engage on all fronts

I leave the excorcist launchers alone...

His turn he raises banners with his original repentia unit

He drops a gunship to tier 2 and plans to wipe out the other with celestine in melee but he fails the charge AND the reroll fails too

After this point my memory is fuzzy.

We fought like crazy over the middle objective each turn while he kept pouring heavy firepower into me with his miracle dice D6

Unfortunately I had no mobility and couldn't reach other objectives to come back on the primary.

He was able to expose my characters and basically miracle dice kill them with a single D6 missile making it past their save

It was eye opening and something I need to plan around in the future

I was able to achieve my original plan of minimizing his repentia. They only charged my wulfen dread out of reserve and he survived a round of combat with them. Between the scorpius and my count charge units I wiped all 3 repentia off the board with minimal losses.

Unfortunately he had board control and I lost the battle of attrition in the middle of the field

I think I made a mistake of committing everything a turn too early. This left me exposed to his exorcist missiles when I could have delayed going into the danger zone.

Loss 57-91

gallery_49686_16232_23661.png

Edited by TiguriusX
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ARTILLERY v CUSTODES

*This BatRep is a repost from the terminator trials thread.

**In my first game I had a slightly different list. I didn't know the scorpius was moved to HEAVY

Original list with scorpius errors

Warlord-Wolf lord in phobos armor
All other items TBD in muster phase
++ Patrol Detachment 0CP (Imperium - Space Wolves) [31 PL, 12CP, 561pts] ++
+ Configuration [12CP] +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Detachment CP
+ HQ [11 PL, 210pts] +
Arjac Rockfist [6 PL, 115pts]: Foehammer
Wolf Lord in Phobos Armour [5 PL, 95pts]: 1. Shoot and Fade, Bolt pistol, Camo cloak [2pts], Combat knife, Frag & Krak grenades, Master-crafted instigator bolt carbine, Warlord
+ Troops [11 PL, 190pts] +
Blood Claws [6 PL, 75pts]
. 4x Blood Claw [60pts]: 4x Bolt pistol, 4x Chainsword, 4x Frag & Krak grenades
. Blood Claw Pack Leader [15pts]: Bolt pistol, Chainsword, Frag & Krak grenades
Intercessors [5 PL, 115pts]: Auto Bolt Rifle
. 4x Intercessor [80pts]: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Pack Leader [35pts]: Bolt pistol, Frag & Krak grenades, Thunder hammer [15pts]
+ Fast Attack [2 PL, 30pts] +
Cyberwolves [1 PL, 15pts]
. Cyberwolf [15pts]: Teeth and claws
Cyberwolves [1 PL, 15pts]
. Cyberwolf [15pts]: Teeth and claws
+ Dedicated Transport [7 PL, 131pts] +
Impulsor [7 PL, 131pts]: 2x Storm Bolters [6pts], Shield Dome [25pts]
++ Vanguard Detachment -3CP (Imperium - Space Wolves) [74 PL, -3CP, 1,437pts] ++
+ Configuration [-3CP] +
Detachment CP [-3CP]
+ HQ [12 PL, 255pts] +
Ulrik The Slayer [6 PL, 100pts]: 5. Recitation of Focus, 6. Canticle of Hate, Crozius arcanum, Frag & Krak grenades, Plasma pistol, Tale of the Wolf King and the Lord of the Deeps
Wolf Lord [6 PL, 155pts]: Combi-melta [10pts], Frag & Krak grenades, Jump Pack [1 PL, 20pts], The Armour of Russ, Thunder hammer [40pts]
+ Elites [45 PL, 887pts] +
Judiciar [4 PL, 85pts]: Absolver Bolt Pistol, Executioner Relic Blade, Frag & Krak grenades
Murderfang [8 PL, 135pts]: Heavy flamer, Storm bolter, The Murderclaws
Relic Whirlwind Scorpius [12 PL, 235pts]: Scorpius multi-launcher [40pts]
Relic Whirlwind Scorpius [12 PL, 235pts]: Scorpius multi-launcher [40pts]
Wolf Guard Terminators [9 PL, 197pts]
. Wolf Guard in Terminator Armour [43pts]: Chainfist [10pts], Combi-melta [10pts]
. Wolf Guard in Terminator Armour [37pts]: Combi-melta [10pts], Storm shield [4pts]
. Wolf Guard in Terminator Armour [37pts]: Combi-melta [10pts], Storm shield [4pts]
. Wolf Guard in Terminator Armour [37pts]: Combi-melta [10pts], Storm shield [4pts]
. Wolf Guard Pack Leader in Terminator Armour [43pts]: Chainfist [10pts], Combi-melta [10pts]
+ Fast Attack [1 PL, 15pts] +
Cyberwolves [1 PL, 15pts]
. Cyberwolf [15pts]: Teeth and claws
+ Flyer [16 PL, 280pts] +
Stormfang Gunship [16 PL, 280pts]: Helfrost destructor
. Two Stormstrike Missile Launchers: 2x Stormstrike missile launcher
. Two Twin Multi-Meltas [100pts]: 2x Twin multi-melta [100pts]
++ Total: [105 PL, 9CP, 1,998pts] ++
Created with BattleScribe (https://battlescribe.net)

Round 1 Surround and Destroy v Custodes

My 2nd fight against this type of Custodes so I am much more familiar with the tricks he can pull

His list

++ Vanguard Detachment -3CP (Imperium - Adeptus Custodes) [93 PL, 1,996pts, 8CP] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment CP [-3CP]
Shield Host: Shadowkeepers
+ HQ +
Captain-General Trajann Valoris [10 PL, 190pts]
Shield-Captain on Dawneagle Jetbike [9 PL, 178pts, -1CP]: Auric Aquilis, Captain-Commander, Hurricane Bolter, Misericordia, Superior Creation, Unstoppable Destroyer, Warlord
+ Elites +
Allarus Custodians [24 PL, 560pts]
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
Allarus Custodians [15 PL, 350pts]
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
Vexillus Praetor in Allarus Terminator Armor [7 PL, 128pts]: Misericordia, Vexilla Magnifica
+ Fast Attack +
Venatari Custodians [14 PL, 300pts]
. Venatari Custodian
. . Kinetic Destroyer and Tarsus Buckler: Tarsus Buckler
. Venatari Custodian
. . Kinetic Destroyer and Tarsus Buckler: Tarsus Buckler
. Venatari Custodian
. . Kinetic Destroyer and Tarsus Buckler: Tarsus Buckler
. Venatari Custodian
. . Kinetic Destroyer and Tarsus Buckler: Tarsus Buckler
. Venatari Custodian
. . Kinetic Destroyer and Tarsus Buckler: Tarsus Buckler
+ Heavy Support +
Telemon Heavy Dreadnought [14 PL, 290pts]: Arachnus Storm Cannon, Arachnus Storm Cannon, Spiculus Bolt Launcher
++ Total: [93 PL, 8CP, 1,996pts] ++
Created with BattleScribe (https://battlescribe.net)

BATREP

Favorable map...favorable army
I can spread out while he will likely death ball.
I basically can't kill the telemon. He has a strat to make my attack S-1 so even my anti tank guns will be reduced to S7.
I make 1 risky choice taking GRIND THEM DOWN and expecting never to score it. My hope is it discourages him from using UNLEASH THE LIONS stratagem that breaks an allarus unit into single model units.
If he does that with the 8 man he can run all over the map with obsec and dominate the objectives.
I will turtle up and try to out maneuver my opponent
gallery_49686_16232_103471.jpg
***when I talk about the game the left/right refer to MY perspective...so it may be confusing relying on this deployment zone b/c that is HIS perspective
I won the roll for first turn
Fired on his 5 man allarus with scorpius killing 2/5 combined (they have insane defense and buffs...and after turn 1 I wouldn't be able to touch them so I took a pot shot)
He moves his murder ball up to the middle right objective
Turn 2
I see potential for a devastating blow so I take the gamble
The only thing providing look out sir protection for his jetbike is a unit of 5 venataari. I drop the gunship in to draw a clean LOS to his jetbike captain instead of hunting allarus terminators (my original plan)
I am over eager and use keen senses on my recitation of focus buffed scorpius and manage to kill 4/5 venataari and expose his jetbike captain to my gunship
The gunship absolutely whiffs on the shield captain...with 9 anti tank weapons I landed 1 hit and failed to even wound. I used the stormstrike strat but had a -1 due to vexilla...rolled a ton of 2s and a single 4 with a stormstrike that failed to wound. I made a mistake using keen senses on my scorpius with recitation of focus to clear the venataari...it killed 4/5 by itself but it was overkill. I should have trusted in the 2 scorpius to get the job and buffed gunship instead.
Meanwhile I take advantage of his death ball formation and aggressively move the jump lord and a wolf to the middle left objective knowing he can't get me. I plant a banner with my wolf lord.
He easily blows up the gunship on his turn and consolidates his forces using the 8 man allarus to bubble wrap his characters
Turn 3 I really start to take advantage of his low numbers... a cyber wolf advances to steal the back left objective and my terminators deep strike in and combi melta his small allarus unit to clear the area for the wolf. My strategic reserve wolf drops in his back corner to get me all 4 corners for ENGAGE
I also move the impulsor up and kick my intercessors out to a certain death. However, they are able to jump onto the objective and steal it temporarily. This will deny 5 points in his turn and drop him to a single objective only.
His turn he is forced to keep in a huddle around his telemon dread and his last allarus unit. He doesn't want to expose any of his HQs to double scorpius fire
He decides to push his allarus up aggressively and wipes out my impulsor and intercessors from the middle right objective (I had disembarked to deny him primary points).
His allarus can now reach my rear with blood claws and murderfang next turn if I don't stop him
Turn 4
My wolf lord goes kamikaze and advances then charges in with his saga of the hunter and touch of the wild. He gets a morkai bolt assist as well as some scorpius firing.
Wolf Lord ends up dying but his two attack phases result in 21 total attacks (exploding 4's and double exploding 6's). I killed 7/8 allarus and morale finishes off the last model.
My backline is secured and it wins the game by denying him further points.
May the saga of this heroic charge never be forgotten.
His turn 4 he doesn't move and we talk out turn 5
gallery_49686_16232_40975.jpg
My opponent was one of the invitational players from season 1 and very good
Proud to take this close win and move on to round 2 with a 1-0 record
My opponent was very gracious and said no need to rematch with a corrected list. He is satisfied with the result.
We did agree to a practice match after the tournament is over.
I will be using a master crafted TH for that one. Why waste two damage 3 TH blows to kill a single custodes when I can kill a model with a single blow!!!
Edited by TiguriusX
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Battle Lines
AIR v Iron Hands
++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Iron Hands) [98 PL, 7CP, 2,000pts] ++

+ Configuration [12CP] +

**Chapter Selection**: Iron Hands

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment CP

+ HQ [17 PL, -4CP, 330pts] +

Iron Father Feirros [7 PL, 140pts]: Bolt pistol, 2x Servo-arm

Primaris Chaplain [5 PL, -2CP, 85pts]: 4. Mantra of Strength, 5. Recitation of Focus, Absolver Bolt Pistol, Crozius arcanum, Frag & Krak grenades, Litany of Hate, Medusan Furore, Stratagem: Hero of the Chapter [-1CP], Stratagem: Master of Sanctity [-1CP], Wise Orator

Primaris Chapter Master [5 PL, -2CP, 105pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Relic Shield, Stratagem: Chapter Master [-2CP]

+ Troops [16 PL, 340pts] +

Infiltrator Squad [6 PL, 120pts]
. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

Intercessor Squad [5 PL, 110pts]: Auto Bolt Rifle
. 4x Intercessor [80pts]: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant [30pts]: Bolt pistol, Frag & Krak grenades, Power fist [10pts]

Intercessor Squad [5 PL, 110pts]: Auto Bolt Rifle
. 4x Intercessor [80pts]: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant [30pts]: Bolt pistol, Frag & Krak grenades, Power fist [10pts]

+ Elites [38 PL, -1CP, 720pts] +

Aggressor Squad [12 PL, 225pts]: 4x Aggressor [160pts], Aggressor Sergeant [40pts]
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [25pts]: Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher

Aggressor Squad [12 PL, 225pts]: 4x Aggressor [160pts], Aggressor Sergeant [40pts]
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [25pts]: Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher

Bladeguard Veteran Squad [5 PL, 105pts]
. 2x Bladeguard Veteran [70pts]: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted Power Sword, 2x Storm Shield
. Bladeguard Veteran Sgt [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield

Bladeguard Veteran Squad [5 PL, 105pts]
. 2x Bladeguard Veteran [70pts]: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted Power Sword, 2x Storm Shield
. Bladeguard Veteran Sgt [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield

Primaris Apothecary [4 PL, -1CP, 60pts]: Absolver Bolt pistol, Father of the Future, Frag & Krak grenades, Reductor Pistol, Stratagem: Chief Apothecary [-1CP], The Vox Espiritum, Warlord

+ Fast Attack [12 PL, 250pts] +

Inceptor Squad [12 PL, 250pts]: 4x Inceptor [160pts], Inceptor Sergeant [40pts], Plasma Exterminator x2 [50pts]

+ Heavy Support [15 PL, 360pts] +

Eradicator Squad [5 PL, 120pts]
. 2x Eradicator [80pts]: 2x Bolt pistol, 2x Melta rifle
. Eradicator Sgt [40pts]: Bolt pistol, Melta rifle

Eradicator Squad [5 PL, 120pts]
. 2x Eradicator [80pts]: 2x Bolt pistol, 2x Melta rifle
. Eradicator Sgt [40pts]: Bolt pistol, Melta rifle

Eradicator Squad [5 PL, 120pts]
. 2x Eradicator [80pts]: 2x Bolt pistol, 2x Melta rifle
. Eradicator Sgt [40pts]: Bolt pistol, Melta rifle

++ Total: [98 PL, 7CP, 2,000pts] ++

Created with BattleScribe (https://battlescribe.net)
Pre-game battle plan
The enemy list and map were favorable to me.
I identified the following priority targets
-Inceptors (if he reserves them I need to focus on keeping them back)
-Aggressors (they can obliterate my characters with dakka and threaten me in melee)
-Eradicators (can smoke all my vehicles)
His only anti tank is 24" eradicators so I could deploy my gunships turn 1 safely out of range (I had exactly 36.5 away from his deployment line so even with a max advance he was too short)
Fewer objectives and lots of walls also meant I could concentrate my elite units and he couldn't out maneuver me.
I am a firm believer that Space Wolves are one of...if not THE best...CQB armies in the game. Our massive counter assault threat scares people from coming near us. I plan to leverage that to my advantage by seizing LOS blocking terrain whenever I can to move up. If his aggressors and eradicators have no LOS they can't hurt me. If his aggressors charge I can shut them down and wipe them out first.
The real problem I identify pregame is I have no idea what secondary missions to take against him. I am afraid of raise the banner type activities because he has so many infantry bodies he can flood the board and overwhelm me with numbers.
I decide to take engage on all fronts because my flyers can get me a good head start turn 1 and my wolves can always be sacrificed to get a far off table quarter.
I take deploy scramblers knowing I can 100% achieve it if I outflank my bladeguard and clear a landing zone with the scorpius.
For my final objective I just go with the map specific vital ground and hope I can score a few. There are no real good choices remaining.
I spend a CP and outflank my bladeguard so they can score deploy scramblers for me.
Everything else is on the board. Infiltrators and judiciar inside the impulsor. Blood claws with PF inside my leftmost gunship. Blood claw basic behind a wall to raise banners turn 1.
He puts everything on the board as well. This frees up my cyberwolves from DS duty.
gallery_49686_16232_56752.jpg
BatRep
He wins roll for 1st turn
He puts his forward troops on both objectives but mostly keeps a huge aura/death ball together in range of his HQs. Banners go up on all 3 objectives.
On my turn I tell myself the whack a mole has begun!!!
I send both gunships forward deep into his part of the board. Unfortunately he has so many bodies flooding the board I have limited area to maneuver. My preferred space is blocked off and I have to go with plan B on the far left. I end up zooming all the way across to his rear objective. All the walls block the original targets I wanted.
My empty gunship on the far right is able to clear the wall on the objective and get clear LOS to all my targets.
The gunship movement gets me max points for engage on all fronts turn 1.
I send 1 wolf onto the far right objective and murderfang moves as close as he can while remaining hidden behind the large container. The plan is a counter assault to use the charge distance to get behind the wall and out of LOS. I can't reach it with plain move + advance.
My impulsor moves to the far left objective but everyone stays inside.
If I can clear him off the objective I can deny him points.
My 2 stormfang gunships fail miserably
Gunship #1 in the back near his objective
Minor damage on an eradictor (2/3 left) with hellfrost/stormstrikes
Kill 1 bladeguard with HBs
Gunship #2 on far right
Kill 1 plasma inceptor and drop another to 2/3 wounds with hellfrost/stormstrikes AND the stratagem to improve the main gun in effect
Kill 3 intercessors on the right objective with HBs
I have read about but never faced the FNP Iron Hands list in person. I tell my opponent I am in complete awe of his defense and was not prepared for what just happened. He soaked up massive amounts of anti tank weapons simply by making 1 or 2 FNPs on his multi wound models.
My scorpius is put on cleanup duty and needs to clear the objectives. Unfortunately Ulrik failed the recitation of focus (quickly becoming a running gag now) so the scorpius was not fully effective.
After my 1st salvo he had a single intercessor remaining. I debated firing at his other units and letting morale do the job for me but decided I should guarantee the kill and deny him some points. Ultimately I finished off his single model to steal the objective with my wolf and tear down his banner as well.
TURN 2
He moves closer to the far right objective but is unable to secure it without leaving his aura bubbles. He decides to stay inside where it is safe.
In the rear of his deployment he moves to avoid the upcoming explosion and gets everything outside 6". He also moves his plasma inceptors to the rear so he can kill the blood claws that are about to pop out. If he does NOT make this move then I can disembark behind a LOS blocking wall and cause all kinds of chaos.
His eradicators absolutely smoke both of my stormfangs and we joke about how they aren't worth it with minimal defense. I auto explode the gunship near his objective in the rear to put 5 mortal wounds on his plasma inceptors. He gets more FNP so I only kill 1.
His inceptors then smoke the blood claws. I am happy with the trade. His plasma inceptors have mobility and firepower. Instead of being a threat near the front lines they are out of the picture for a few turns now.
He fires his 3rd eradicator unit at my impulsor but the shield dome saves everything.
On the left side he charges my impulsor with the infiltrators to try and prevent me from disembarking troops. He can't completely surround me but he can stop the big unit from disembarking.
On my turn the judiciar exits and stares at the infiltrators with bad intentions. The impulsor advances to my rear back where it started the game. Ragnar then advances and hops in to take the seat vacated by the judiciar. I need a taxi ride to the objectives and I am running out of time.
On the right flank I send wolf #2 on a suicide mission to once again claim the objective and force him to take me off. Murderfang moves into the closest out of LOS position possible as a follow up. Ulrik leaves the scorpius and follows Murderfang. I will need the canticle of hate next turn.
I bring in my bladeguard and deploy the scramblers. I am in firing range of his plasma inceptors and hope to continue stalling them.
My eradicators shoot at his aggressors...I only kill 2 after his FNPs. I really hate FNP at this point.
My scorpius fires 1 salvo at the infiltrators to soften them up for my judiciar. I kill 2. My 2nd salvo hits the plasma inceptors and kills 1 only. I was hoping to wipe the unit but I can live with this.
My judiciar charges into the infiltrators with the touch of the wild and wipes them all even with FNP helping them. I consolidate into the wall and hug it. i know he is dead but I need to draw his aggressors into the kill box. The judiciar removes the enemy banner while he waits for his fate.
TURN 3
He advances his aggressors up to get LOS on the judiciar and smokes him. On the other side he does the same with his 3 man aggressors and smokes the cyberwolf.
On my turn I know it is now or never. Time to commit my forces and hope I hold on to score primary points.
Rangar disembarks and moves to setup a 5" charge on his aggressors
The impulsor moves to auto charge range of the aggressors and I disembark my infiltrators on the objective. The infiltrators immediately deploy scramblers to complete the secondary.
My smash lord and last cyber wolf move to the middle of the board hugging the terrain and preparing for the next turn.
On the far right flank Murderfang clears the crates and has a 9" charge to the closest aggressor. Luckily Murderfang can hear Ulrik and the hate of his words motivates him to 7" charge only.
Ulrik takes Murderfang's spot behind the crate as close to the objective as possible and the blood claws move up to support him.
My eradicators move up to line up shots on his eradicators in an attempt to save Murderfang. They fail miserably and do 1 total damage. Murderfang is a dead man walking.
The scorpius wipes out the last plasma inceptor then removes 2 intercessors from his last OBSEC unit. I know it is all about holding the objectives at this point and am leaning heavily on my 2 surviving troop choices.
The impulsor charges into the aggressors to prevent overwatch into Ragnar. Ragnar then makes his charge. I give him touch of the wild AND seeking a sage for full rerolls. He smokes all 5 aggressors despite some scary FNP being made.
The impulsor consolidates and swerves in front of Ragnar to block LOS and basically seal off my units from harm.
On the far right flank Murderfang makes his 7" charge like a champ. Unfortunately the aggressors make a ton of invulnerable saves and only 3 wounding hits get through.
Miraculously he makes 0 FNP saves and Murderfang wipes the entire unit and consolidates across midfield to get me another engage on all fronts while still touching the objective.
I have removed all his aggressors and his plasma inceptors. 2 of his top 3 threats are gone and I am comfortable I can avoid his eradicators thanks to the walls.
TURN 4
Hard decision time for my opponent.
I have my OBSEC infiltrators out of LOS behind a wall and my impulsor but only 2 are touching the objective.

He has OBSEC intercessors but only 3 survivors. He can advance onto the objective or get an angle to shoot me. I tell him if he advances onto the obstacle I can HI 6" using the counter charge stratagem. This will basically get more of my bodies onto the objective so i maintain control..

He decides NOT to put his 3 man OBSEC intercessors in danger and maneuvers them closer with the hope to keep them alive for next turn to deny any survivors I have left.

He smokes Murderfang with eradicators #1
He smokes the impulsor with eradicators #2
Ragnar is now totally exposed. I used transhuman physiology AND a CP reroll for an invulnerable save but in the end he smokes Ragnar with eradicators #3. Only 2 melta shots made it through. The first does 2 damage and he burns his final CP to reroll the final shot into a 4 to finish the job.
He uses his remaining small arms fire to try and kill my infiltrators. He only kills 2 thanks to hot dice rolling armor saves.
Despite all the losses it was a successful turn and I get max primary points plus secondary points.
At this point my opponent asks to stop and talk through what I would do.
I tell him my plan to send the smash lord into his only threats to my objective. Either the eradicators or his OBSEC intercessors...depending on what the scorpius can't kill.
After checking how that impacts the final score he concedes and says he can't stop me and he can't outscore me anymore.
Final score and recap
gallery_49686_16232_388.jpg
Final score....69-64
Victory!!!
This was intense and felt like I snatched victory from the jaws of defeat. After my gunships went down in flames having done basically nothing I was not feeling good.
In hindsight I got 1 major benefit...I pulled his plasma inceptors out of the game. This let me bottle up his other ground forces and take advantage of LOS blocking walls.
In my early games of 9th I was committing too many units too early in the game. I am starting to get a better feel for when I need to go into the danger zone.
The SW characters did exactly what I planned in advance and obliterated enemy troops in CQB. Every sacrifice was crucial.
The judiciar killed off an OBSEC unit and denied primary points while ALSO removing a banner.
Ragnar and Murderfang obliterated 8 aggressors between them and removed the biggest remaining threat to my objective holding units.
The scorpius artillery is a massive component in my whack a mole approach to the game. It helps me clear his objective holders that are playing the same LOS blocking game I am. Right now I think the double artillery is the better of the two lists...but I have more games to play before making it official.
I am now 1-1 with the AIR list
Edited by TiguriusX
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  • 2 weeks later...

AIR v Imperium Soup (Admech/Sisters/Salamander successor)

Vital Intel

His list

++ Vanguard Detachment -3CP (Imperium - Adepta Sororitas) [26 PL, 560pts, -3CP] ++

+ Configuration +

Detachment CP [-3CP]

Order Convictions: Order: Bloody Rose

+ HQ +

Celestine [8 PL, 170pts]

+ Elites +

Sisters Repentia [6 PL, 135pts]

. 9x Sisters Repentia: 9x Penitent Eviscerator

Sisters Repentia [6 PL, 135pts]

. 9x Sisters Repentia: 9x Penitent Eviscerator

Sisters Repentia [6 PL, 120pts]

. 8x Sisters Repentia: 8x Penitent Eviscerator

++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Salamanders) [26 PL, 515pts, -3CP] ++

+ Configuration +

**Chapter Selection**: Long-range Marksmen, Master Artisans, Salamanders Successor

Detachment CP [-3CP]

+ HQ +

Lieutenants [4 PL, 75pts]

. Lieutenant: Lightning Claw, Master-crafted boltgun

+ Elites +

Aggressor Squad [6 PL, 120pts]: 2x Aggressor, Aggressor Sergeant, Flamestorm Gauntlets

Aggressor Squad [6 PL, 120pts]: 2x Aggressor, Aggressor Sergeant, Flamestorm Gauntlets

Aggressor Squad [6 PL, 120pts]: 2x Aggressor, Aggressor Sergeant, Flamestorm Gauntlets

+ Fast Attack +

Land Speeder Tempest [4 PL, 80pts]

. Land Speeder Tempest: Assault cannon

++ Patrol Detachment 0CP (Imperium - Adeptus Mechanicus) [46 PL, 923pts, 12CP] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment CP

Forge World Choice

. Forge World: Mars

Gametype: Matched

+ HQ +

Tech-Priest Dominus [5 PL, 82pts]: Phosphor Serpenta, Relic: Autocaduceus of Arkhan Land, Volkite Blaster, Warlord, Warlord Trait (Engine War): Divinations of the Magos

+ Troops +

Kataphron Breachers [5 PL, 105pts]

. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

+ Fast Attack +

Serberys Raiders [6 PL, 133pts]: Enhanced Data-Tether, Serberys Raider Alpha

. 7x Serberys Raider: 7x Cavalry Sabre, 7x Clawed Limbs, 7x Galvanic Carbine

Serberys Raiders [6 PL, 133pts]: Enhanced Data-Tether, Serberys Raider Alpha

. 7x Serberys Raider: 7x Cavalry Sabre, 7x Clawed Limbs, 7x Galvanic Carbine

+ Heavy Support +

Skorpius Disintegrator [8 PL, 150pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [8 PL, 150pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

+ Flyer +

Archaeopter Stratoraptor [8 PL, 170pts]: Chaff Launcher, 2x Cognis Heavy Stubber, 2x Heavy Phosphor Blaster, Twin Cognis Lascannon

++ Total: [98 PL, 1,998pts, 6CP] ++

Created with BattleScribe (https://battlescribe.net)

Pre-game analysis and deployment

I have not played the new admech and have no idea what his army plays like. I do some quick google searching and apparently the raiders are a real PITA

I identify his flyer and artillery as my primary concern for turn 1

If I can remove his ability to reach out and touch me then I can control the flow of the game

I also need to erase those raiders before they cause too much trouble and pick off an HQ

I am confident I can counter the sisters repentia if my HQs are alive

The aggressors will be a turn 3 or so concern

i will have to play defensively and won't be able to play the objective game until turn 3...gonna be a tight game point wise

I figure the guaranteed secondaries are best

deploy scramblers

engage on all fronts (cyberwolves and flyers have me covered here)

I plan to null deploy due to his artillery

I take my fairly standard muster options

WL gets Saga of the hunter + Armor of russ

Ulrik gets focus + hate

I give judiciar runic armor as a relic just to mix it up

I am also going to risk it and start my gunships on the board. I don't think he can kill both of them if he gets first turn. However, if I get first turn I can basically cripple his army with my air superiority

gallery_49686_16232_636817.jpg

Eradicators outflank

Others strategic reserve

Murderfang

Bladeguard

3 wolves

All units in transport due to artillery

I deploy very defensively. I am trying to avoid turn 1 sniping of my characters by his crazy raider units

gallery_49686_16232_243437.jpg

He places 2 repentia and 1 aggressor in reserve

BATREP

I get 1st turn

Ulrik rolls snake eyes for his litanies (he fails more than he succeeds I swear)

1 unit of BCs hop out of a gunship and deploy a scrambler in my DZ

Both my gunships then push forward

I am only able to squeeze 1 gunship into LOS of his disintegrators

I can't get the shots I want because he has too many bodies filling his deployment

Long range shots are blocked by obscuring terrain as well...so I have to go with a plan B type attack

Gunship 1 gets keen senses and storm strike plus CP reroll of damage and kills his flyer with the main guns

I take potshots at his raiders with my HBs but only kill 1 raider

Gunship 2 drops Disintegrator to 2 wounds with his main guns and his HBs only kill 1 Repentia

I have the scorpius kills all breachers...his only OBSEC unit is now gone

The rest of my army does not move...I am scared to expose myself to his high mobility raiders

He repairs his disintegrator and then fires all his nearby units into the gunship in his DZ. In the end it is his final unit of aggressors super powered up that flame the heck out of my gunship and bring it down

The BCs pop out out of shooting range but are charged by his tempest. This is a BIG play because it prevents me from deploying a scrambler on my turn (can't perform an action if you fall back)

My 2nd gunship is attacked in melee by Celestine but she whiffs horribly and I end with 8 wounds remaining...still on top profile

Turn 2

I score 0 on primary...I need to get moving

My last gunship gets point blank with his disintegrators

My BCs fall back from his speeder and touch his objective to steal it away

Judiciar exits the impulsor and advances to the left using the cover to block LOS

Ragnar hops in and fills his spot

Impulsor flies over the judiciar and blocks the alley

Infiltrators exit

After all my rapid fire shooting into his raiders I kill 2

I bring in the bladeguard and eradicators near objective 5. I am going over aggressive here in the hopes I can wipe out all his vehicles and mop up a secondary objective

Eradicators kill the tempest

Bladeguard deploy scramblers midfield...now I just need to get into his DZ

Gunship kills the full health Disintegrator but whiffs on the near dead one (put 1 storm strike and my HBs into it for 0 damage)

I put my scorpius into it as well but it survives (needing 5's to wound with my artillery)

I wish I had more guns but I am out of luck

Murderfang and 2 wolves are all I have left in reserve

He repairs his disintegrator and uses a stratagem to operate at full profile

He easily kills my gunship with all the firepower in his DZ. I auto explode and take 1 aggressor with me

Repentia move onto the mid left objective on the other side of the wall from my judiciar

Celestine goes to auto charge range of my impulsor but the shield dome denies everything

Raiders line up a narrow alley shot at my judiciar but only take 2 mortal wounds off...his runic armor saves the rest

They then charge into my infiltrators but only kill 2

My judiciar uses HI to get into his repentia and stand on the objective

I use touch of the wild and roll 4 1s...ouch

His return strikes don't do much either because he is strung out and can't get everything into me

On the other side of the map he uses miracle dice to auto charge a reserve unit of repentia into both the bladeguard and eradicators

His nearby raiders join as well

The repentia slaughter everything

Turn 3

The good news is he has units far away out of position...the bad news is I only have 1 option remaining for deploy scramblers now

Ragnar exits and prepares to charge celestine/raiders

Impulsor backs out of melee and over the wall

3 remaining infiltrators back out of melee and hop into the impulsor

My jump lord advances towards the fight as well and plans to help the judiciar

1 wolf comes on near the dead bodies of my bladeguard and eradicators to score engage points

Murderfang comes on the board near ragnar and friends and makes his 9" charge into the raiders

He slaughters ALL of them with a boost from touch of the wild

Ragnar knows Murderfang can handle the raiders and goes into celestine and wipes her out

My jump lord fails to charge into the nearby repentia despite a charge reroll from ragnar

Luckily for me the judiciar goes bonkers all by himself and exploding 6's help clear the repentia (he also shot 1 with a pistol before combat)

His turn

Celestine stands back up and uses miracle dice to go and touch my scorpius...CRAP...I did not predict that move and he has now shut down my main offense

Ulrik uses HI and touch of the wild but Celestine makes just enough saves to stay alive...I don't have enough CP to fight twice

His surviving raiders start heading towards the scorpius as well

Turn 4

I finally score my first primary points but I am out of position to deny him points

His celestine move has also prevented me from using shooting...I have 1 chance remaining

I overcharge my plasma pistol with Ulrik but Celestine saves on a 6. She has shut down my scorpius

Murderfang advances and heads towards my scorpius and behind obscuring cover

The impulsor begins the miracle run and advances towards enemy lines

Ragnar and judiciar run behind it using it as a shield

My jump lord heads back to the scorpius and bashes celestine for good

His turn

The raiders arrive and assassinate my wolf lord with shooting

They charge in and shut down my scorpius again

Ulrik and the nearby BCs just don't have enough damage output to cut them down and the raiders survive combat

Turn 5

Not many options remaining

My impulsor succeeds in dumping the 3 man infiltrator unit just over the DZ line and I score my scramblers secondary

Murderfang makes the charge into the raiders and kills all of them...but it is too late for my scorpius to fire

His turn he tries to kill my remaining vehicles (impulsor/murderfang) but fails

Final score and thoughts

gallery_49686_16232_41390.jpg

Loss 56-66

Very close game

I needed to be much more aggressive in the early phases but my lack of experience against his raiders influenced me

I definitely played too cautious

When he sent his raiders at me they didn't do any kind of damage that justified me castling up the way I did

Facing enemy artillery also changed how I prefer to play. I have come to rely on my cyberwolves and their ability to advance through walls and touch objectives. I felt like I was short handed only using them to score engage on all fronts points.

I'm thinking I probably should have left Murderfang on the board as well. He made a dramatic entrance but I could have been pushing him and the impulsor more aggressively and not worried about raiders shooting at him

This is also the last ride for the double gunships list

2 of them just don't make sense and I never feel I got my points worth

New pods are starting using the rules/units from the new SM codex so I will focus on that next

I am 1-2 in the pod and will drop/forfeit the final match to focus on the new ones

So long AIR list!!!

Edited by TiguriusX
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