This saga was inspired by podcasts about MACV SOG in Vietnam
Can listen here if curious
Basically small squads of elite infantry using air superiority and artillery and whatever other force multipliers they had
My uncle was a marine fighter pilot who lost his life providing air support for these same special forces infantry in Vietnam. Visibility was horrible and air assets were essentially being told not to engage. Multiple pilots did so anyways because the SF camp was being over run.
Anyways...those podcasts had personal meaning for me to understand how the men on the ground desperately needed air support if they had any chance of surviving and why my uncle would do something extremely risky knowing the circumstances. I had never heard stories from the soldiers on the ground in that situation before.
That really stuck with me and made me think about how that type of warfare would apply to our hobby of little toy soldiers
So...here I am experimenting with artillery and air support as we start 9th edition
I have 2 main lists in testing right now to determine if I should take two artillery pieces or two gunships
Both include at least 1 scorpius and 1 stormfang
List 1 is double Stormfang gunship (AIR)
List 2 is double scorpius artillery (ARTILLERY)
*The Munitorum Field Manual has moved the scorpius from ELITE to HEAVY. Battlescribe does not believe that to be official because only datasheets/codexes count. The tournaments I participate in have ruled otherwise...so imagine the scorpius has been moved to the HEAVY slot in those lists
I will follow up with batreps later today
Game 1 Sweep & Clear (AIR v Sisters of Battle)
Game 2 Battle lines (AIR v Iron Hands)
Game 3 Surround & Destroy (ARTILLERY v Custodes)