With the release of many video, showing the new codex i think it's time to make a new topic about the impact on armies building for the DA player.
Acces to all unit except Vanguard and Sternguard
SM aircraft don't get the Ravenwing keyword but you can take them without restriction.
Centurion is the only infantry unit without the CORE keyword
All Biker squad have the CORE keyword
Landspeeder and Storm Speeder don't have the CORE keyword
Apothicary now give a 3'' aura 6+++ to infantry and biker unit
Primaris Lieutenant is only 1 datasheet for all option, but can take 2 for 1 slot, only DA can have the option for plasma pistol and can't have the Deathwing keyword
Warlord Trait: Rite of War allow all CORE and Character within 6'' to have objective secure (will be awesome for Deathwing and Ravenwing only list)
Unit with Deathwing keyword:
All model with terminator armor and all Librarian
Bladeguard Veteran (squad of 3-6)
Strange mention of Terminator ancient can be taken without taking a slot if your detachement included a Deathwing command squad
Hammerfall Bunker have the Angel of Death rules so it have DA chapter tactic always active (hitting on 3+ if undamaged down to 5+ at 1-3W)
Unit with Ravenwing keyword
Captain on bike
Primaris Chaplain on bike
Bike squad (now with 3 W)
Attack Bike (stay at 4W)
Primaris Outrider (squad size is 3)
Invader ATV (squad of 1-3)
Landspeeder are now 3 type (standard, tornado and typhoon) and are limit to squad of 1-3
All stormspeeder variant
Have a rule to protect character for be target if within 3'' of any model in the squad
1 Company veteran squad don't take slot if your detachement included a captain
can have 1 apothecary, 1 company champion and 1 company ancient without taking a slot if you have a company veteran squad
There is alot more, i just try to focus on armies buildup. We have to wait for the DA FAQ for more details on all our special unit.
Core change in the DA codex FAQ:
Special mention for stratagem: Only included Stratagem from ROTD, Evasive assault, High speed foccus, Stand firm, Combined Assault, Outnumber but never outmatched, Honored by the rock and Full Throttle.
No mention of any Stratagem from Codex dark Angel, may be a mistake, need a FAQ/errata
Inner circle: still fearless, can fall back if engage with FALLEN and need a leadership test on 2d6 to fall back except for VEHICULE, CHAPTER MASTER or RAVENWING. Also it give wounded on 4+ on all infantry model (transhuman physiology build-in).
Jinx: 5++ against ranged if move, 4++ if advance
Interogator chaplain Aura of dread is 6'' aura ennemy count at half strength
Azreal: personal watcher in the dark 1 per battle deny the witch test, reroll if Chaos psyker, Lion helm is 4++ vs range only, Lion's wrath is bolter: s4 ap -1 D2, Plasma S8, ap -4, D2 and can't be overcharge
Belial: Chapter master but for Deathwing unit only
Samael: Chapter master but for Ravenwing unit only,
Corvex: Mastercraft Plasma Canon: Heavy D3 blast S8, AP -4 D2 and can't be overcharge
No speeder profile
Asmodai: Exemplar of Hate is +1 for the roll and 3'' for the aura, Blade of reason: 1 attack with it, S+1 ap 0 2d3 damage
Talon Master: M18'' WS2 and BS2, T6, 8W can take 2 for single HQ slot, No escape is target 1 ennemy unit in command phase, no cover save ifor ravenwing unit in 6'' aura, exploded on 6 but 3'' for 1 MW
Lazarus: Keep is ability to fight when kill even if he have fight before.
Deathwing Terminator: nothing special but not teleport homer, watcher in the dark 1 per battle deny the witch test, reroll if Chaos psyker
Deathwing Apo, Champion: clasic rules change in line with Space marine, halberd o caliban is S3 Ap -3 D2 and +3 attack against unit of 10+ model, the 3 attack must be assign to the unit of 10, no Ancient so use the one in codex space marine
Deathwing Knight: WS2, watcher in the dark 1 per battle deny the witch test, reroll if Chaos psyker
Deathwing Command Squad (2-5 model): free choice if armies include Terminator captain, An unluck free Deathwing Apo, Champion and Banner. Bodyguard rules to proteck character at 3'' of any model from be targeted
Ravenwing Apo, Champion and Ancient: free choice for each blacknight unit, Cpampion have MC power sword (s+1 ap-3 D2), Banner is only shoot or fight on 4+ but it affect DA core unit
Blacknight: No body guard rules, Corvus hammer is S+1 Ap-1, D2 no special rules
Darkshroud: no change
Vengeance: Plasma storm Battery is Heavy 2d3 blast, S8 ap -3 D2, overcharge is S9 ap -3 D3 and natural 1 is 1 MW
Dark Talon: lose strafing run, 11W, Stasis bomb is d3 MW and target unit can't fall back, Rift talon is d3 shot, S12 and if hit is d3 MW
Nephilim Jetfighter: lose strafing run but +1 to hit vs aircraft, 11w, avenger mega bolter is heavy 10, S5 ap -1 D2, Blacksword Missile is same but +2 D vs aircraft
source: GW DA codex updated
Edited: add change from DA codex updated
Edited by solarisqc, 05 October 2020 - 05:34 PM.