Very disappointed by what I see so far.
Sagas, a terrible system that never worked in 8th, return again just to make your actual warlord traits terrible because for "balance" they have to be weak sauce because you can give it to other units.
Wolf Priests who have always been half Chaplain, half Apothecary now have to use CP to heal which means you have to spend CP AND it can only be used once per turn by one priest. It goes against the fluff and makes a questionable use unit even more mediocre. We are now the ONLY CHAPTER that has to spend CP to heal units. Unreal.
Frost Weapons our unique weapons you could fit into a squad? Yeah, not anymore. It is now a chapter relic so you get to use it once per game maybe two if you spend CP for it. So if you modelled several units in a squad with one or just have a lost of frost weapons in your army...good luck! I guess you have to break arms off now?
Terrible rules so far. And remember this is the preview that's supposed to get you EXCITED about the changes coming. LOL!
1) I reserve judgement until I see what the new warlord traits and sagas are. Making them two separate effects hopefully makes balancing them easier.
2) The alternative is paying points for it. And healing is kind of janky. I'd rather not pay for it in points, personally. I'd much rather have my Wolf Priests inspiring the youngins by smashing face, personally.
3) This is disappointing, certainly, although the writing was kind of on the wall. At the very least, the addition of +1 wound makes them suitably badass. As for existing models, power weapons have a blue-ish glow when active anyway, so no change is needed.
I guess I've always been cautiously optimistic. I'm expecting to gain and lose things, and that's what seems to be happening. What remains to be seen is which side of the scale will weight out.
Edited by Squark, 27 October 2020 - 08:19 PM.