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Codex: Space Wolves Errata and Preview


Vassakov

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They nerfed wulfen to oblivion

1.No feel no pain

 

2.No advance and charge

 

3.No core keyword

 

4.No extra wound

 

5. Nerfed hammers and shields

 

6. almost same point cost

 

7. they shouldnt have attacked to gain the death frenzy thing

 

At least they boosted thunderwolves a bit

Edited by lonewolf81
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Wulfen were always so weird to me. I hated using them, like...

 

1. They were more durable than Terminators

2. They were more mobile than Thunderwolves

3. They hit as hard as dreadnoughts

4. They buffed better than Wolf Priests
5. All at once.

and we're okay with that? they took away from a whole bunch of other units just by being tremendously more efficient and DOING ALL THE THINGS.

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Wulfen were always so weird to me. I hated using them, like...

 

1. They were more durable than Terminators

2. They were more mobile than Thunderwolves

3. They hit as hard as dreadnoughts

4. They buffed better than Wolf Priests

5. All at once.

and we're okay with that? they took away from a whole bunch of other units just by being tremendously more efficient and DOING ALL THE THINGS.

I do agree wulfen need a price drop. However, they are still faster than wolf guard in power armor, still have a beneficial aura (and blood claw units still get the extended range), and still hit very hard. T5 doesn't replace FnP, but IMO they never should of had FnP. They should be glass cannons, as they are space wolves that lost control of their inner beast. I still feel they can serve the rout very well.

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Super excited that the TWs seemingly got buffed.

 

Annoyed at the relics being gone and the loss of alot of the 'unique spin' sort of stuff, its really irksome. 

 

Call me crazy, but the wording on the rules combined with Avenging Son specifying that Guilliman had Cawl make an equal number of Primaris from each bloodline makes me think we are in for ALOT of successor Wolves come the Supplement. I'm hyped for that. 

 

I am not a fan of Wulfen so I'm not that upset to see them get weakened.

 

Overall, I'm let down but not too bothered and excitedly prepping to play my wolves again. Really hoping the Supplement is exceptional though.

 

Not in the sense of everything being powerful, more in the sense of it retaining more of the unique 'VIth' flavoring to the Astartes. 

 

Also, delusionally hoping we see some Wolf Primaris models. Unlikely, I know, that we will see anything more than Ragnar being out on his own but a man can hope!

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Reminder for items we "think" are missing in this errata

 

We apparently have SW specific rules in the SM codex

 

The goonhammer preview said this about our WL traits

 

***

The Space Wolves trait is also suggestive of changes – there’s nothing about Sagas any more, and instead the trait is just ‘Beastslayer’, giving +1 to hit and wound for attacks that target VEHICLE and MONSTER units as well as +1 Attack to the Warlord if they are in Engagement Range of a VEHICLE/MONSTER. Without seeing the supplement it’s hard to know if this is a deliberate choice or not, but maybe we’re going to see the end of Sagas and a move to more normal traits for Wolves.

***

 

Source

 

https://www.goonhammer.com/the-goonhammer-review-codex-space-marines-9th-edition/#Warlord_Traits

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No more Axe and Shield Dread

 

It's in the main Codex, baked into the VenDread datasheet. And the Wulfen Dread can have it too.

 

And its weirdly pricier too.

 

What I saw was 10 for the Axe and 15 for the shield, as opposed to the prices on the Wulfen.

 

Granted, I am just getting back into wolves now so it might have been like that for ages and I forgot lol.

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Lots of good analysis and discussion on here, what a crazy time to be alive in hobby land :D

 

My hot takes are:

  • None of this really matters, the codex is coming out soon and will invalidate all of this.
  • I'm keen to get some big thunder wolves on the table now :D 
  • Wulfen were too good compared to our other stuff before and they deserved a nerf.  I would've loved to keep FNP or at least get an extra wound, but I think that was wishful thinking.  It wasn't much fun for opponents putting all of their shooting into them and having them survive.  They are now fast marines with storm shields and loads of attacks who still buff others around them for the charge.  I think that's pretty good still, but undeniably significantly worse than before.
  • I'm keen for TH to not be the pinnacle weapon of 40k, so I like that there might be some viable alternatives.
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It says, "The rules from the 2018 (8th Edition) version of Codex: Space Wolves are no longer supported, and cannot be used. Similarly, if a Space Wolves rule from Psychic Awakening: Saga of the Beast does not feature within this document, it cannot be used."

 

That means that Codex: SW and the SW part of Saga of the Beast is completely retired in lieu of the PDF, with some funky wording for Saga of the Beast, as it hold rules for Orks as well.

Yeah, I'm having a hard time understanding now how PA was "written with 9th in mind" - did they mean that literally? "We were writing the PA books knowing that 9th was coming, but that didn't stop us from intending them to be useless in 6-10 months..." I was worried to see the excluded units list and the Terminators units - it spoke of bad things to come to me, and I feel like that is bearing out. I'm right there with Bulwyf on the feeling that GW has a long :cuss way to go now on the Supplement, and I'm not exclusively focusing on the rules in this statement either.

 

I think that it's possible that I'm done with 40K after 26 years. I'll have to see how the Supplements go, but the game just doesn't seem that interesting - maybe if I get some folks that are interested in regular games that aren't tournament practice - Crusade stuff or something, and the book churn is too much - Necromunda's stuff has more longevity than the main line.

 

Trying not to just see Blah here, but that's pretty much all I feel GW has given 40K players an outlook for. I guess maybe Necrons are fantastic.

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I'm going to be frank, I don't know what you're talking about with the Terminator units and why it's a portent of doom. I'm totally lost.

 

For context on why I'm lost, they're plastered all over the front cover of the SW supplement, and the base codex has rules that requires the Deathwing command squad that we now see in the FAQ, so obviously they intend to reflect the specialist terminators in the book, as they've already committed something in print there. If a unit was to be deleted, then I think we'd see it in the FAQ, like Sammael on Sableclaw was for the DA.

 

As far as the PA complaints of them being invalid quickly, I don't disagree there. I don't think they can do that a second time though, definitely not getting me and likely many others to bite if shallow campaign books like that happen again.

Edited by WrathOfTheLion
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The Terminator thing speaks too much of "We don't know our own content" to me - even in the 3rd Edition Supplement (which I have in hand), the Space Wolves never had basic Terminator squads try-harded to pass off as Wolf Guard, they just had Wolf Guard and Wolf Guard Bodyguard, which could be equipped with a Terminator Armor - IIRC, the last time the SW army list used the basic Terminator squad set up was 2nd Edition, and even then, I believe (don't have that Dex any more) that the squad was mixed equipment because all Terminator squads were allowed mixed equipment (that's what is indicated in the base 2nd Edition Marine army list at least, that I also have in hand). I feel like many of these other changes continue that trend as well, but again, that may just be me. I don't understand why they even bothered to include the Terminator entries in the Marine 'Dex saying "Wolf Guard" (or Deathwîng for that matter) if they were just going to include them in the FAQ - they would have been better off simply being excluded and then have the FAQ/Errata released for actual Wolf Guard Terminators.

 

It all smacks of shoddiness and, as I said, not really knowing their own material. It's their game though, they can make it what they want. At least they were very clear and up front about it - "you can't use any of the following..." - makes no mistakes in what's available. The way they have gone about everything so far for 9th doesn't fill me with the warm fuzzies about where it's all going though.

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Relax. This is just temporary until our supplement arrives. I wouldn't run it to a tournament but there are not a lot of those on anyway at the moment. Our Codex will be here before Christmas and we can all enjoy the festive cheer of too much and slaughtering your foes with a shiny new codex.

That supp better be thicc. 

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so I think the saga system is gone.

why?

 

helm of the Iron mountain no longer procs the saga as complete

You may be right in the end but as of right now they simply don’t exist so it would be useless. No reason they couldn’t reprint whats essentially the old wording if they refactor the new sagas though.

 

I’m more stressed about losing tempestus for the time being but I think it’ll work out.

Edited by PeteySödes
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Bjorn got Duty Eternal (-1 DMG) and went down 15 points, that's a pretty good buff right?  Also, he gains the 'Smokescreen' keyword, so you can make him -1 to hit for 1CP, not that there isn't a fair bit of Dense Cover now.

 

He also gets the 'Wisdom of the Ancients' strat, so for 1CP you can give him a re-roll 1's to wound aura.

 

I think a little Bjorn centred castle will be a fun army :D

 

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