With this set of numbers I wanted to compare our anti-infantry melee units in 9th. Units like assault marines, close combat scouts and assault intercessors lack the weapon choices to be hard hitters and are more suited to focusing on enemy infantry. As a direct comparison to them I included some elite units with the cheaper anti-infantry weapons, not including the multi-damage options here. For the points efficiency I had them all on foot, though some of the included units have the option to be run with jump packs.
DC CS = Death Company with Chainsword (originals)
Assault DC = Primaris Death Company with chainsword/pistol loadout.
Here's how they look:
As noted in another topic, VV with a pair of lightning claws seem the standout anti-infantry melee option. They give up a pistol for that but the damage output across all unit types is still really good along with being the best against 'chaff'.
Interestingly DC with a chainsword, VV with dual chainswords and both assault intercessor variants are all fairly close together in terms of both output and efficiency. They all have a similar number of total attacks with the same chainswords and no major abilities that skew things.
For me, the basic assault marines and scouts are not worth running. Only having 1 base attack is a real limiting factor, and in the case of scouts they lack AP, the extra wound and take up an elite slot. I don't think either are worth it as a melee unit at all.
The new assault intercessors (and Primaris DC with that loadout) are actually slightly less points efficient in melee than VV with dual chainswords but they do bring that 18" -1 AP pistol to the table.
Honestly, if this stays the same I'll be building some dual lightning claw Vanguard Vets. Add a jump pack and they're still vastly more points efficient than the rest while gaining the mobility, plus they have that massive advantage if they run into anything tougher than a guardsman.
If I'm looking to run a unit on foot it'll depend on how I want to use them. The nice thing with the rest is it doesn't matter a whole lot which unit you take (aside from basic assault marines and scouts). If you want to utilise Rhinos/Razorbacks you have the original DC or Vanguard Vets close together, and if you want to use an Impulsor both the new Primaris units are about the same efficiency too - one just slightly more expensive than the other. Stratagems could affect the choice too if there's a combo you really like.
Edited by Jolemai, 14 October 2020 - 08:53 PM.