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Canticle of hate + swift hunters


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34 replies to this topic

#1
TheUnlikelyGamer84

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I’m a huge proponent of using any extra movement possible for our army to stay in melee. While trying to build new lists Post FAQ I came across something interesting. Canticle of hate still gives us 6” pile in and consolidate. Swift hunters also gives plus 1” to pile in and consolidate. So if you don’t base the enemy model that’s 14” of movement a turn with careful positioning. Stipulation for charge etc is move closer to enemy model and be within 1/2” for engagement range. Could be great for getting full 6man thunderwolf squad into combat or using a large mob of boys or Necron warriors to skate across the board out side of the movement and charge phases. Hopefully that made sense.😁
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#2
Dark Shepherd

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Where it could shine is really wrapping and srrounding a unit

Other than T1 charges :)

Average dice that combo on TWC is about 26' charge range
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#3
TheUnlikelyGamer84

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Really? I’m not particularly great at statistics. I was betting on t1 charges if opponent went first. *Modest rolls*. 10”m 3Adv charge 6”+2 = 21” if I’m planning conservatively. Then only one model need to make it worst case scenario. Follow up pile of 7” then after fighting consolidate 7” more

#4
ranulf the revenant

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So... the new bike chaplain/ wolf priest seems to be a good  companion to thunderwolf cavalry, hmmm :)?


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Your friendly neighbourhood murder husky happy.png.

My humble Space Wolves plog

sml_gallery_48988_16308_6255.png

#5
Dark Shepherd

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So... the new bike chaplain/ wolf priest seems to be a good companion to thunderwolf cavalry, hmmm :)?

Heck yeah. Give him Adamantine Mantle to make him super survivable too

Really? I’m not particularly great at statistics. I was betting on t1 charges if opponent went first. *Modest rolls*. 10”m 3Adv charge 6”+2 = 21” if I’m planning conservatively. Then only one model need to make it worst case scenario. Follow up pile of 7” then after fighting consolidate 7” more


10 move
3.5 aversge advance
7 to 9 average charge with reroll?
2 litany
1 engagement range

Edited by Dark Shepherd, 07 October 2020 - 04:56 PM.

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#6
Karhedron

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So... the new bike chaplain/ wolf priest seems to be a good  companion to thunderwolf cavalry, hmmm smile.png?


A fast moving healing/buffing machine. Whoda thunkit? msn-wink.gif
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Sanguinius stood up, stretching his wings to their full extent. He flexed his hands. "I need no blade".
It was as though Sanguinius gleamed with pale light, his face white, eyes becoming blood-red, surrounded by the golden crown of flowing hair. Guilliman had witnessed glimpses of of his brother's wrath before, but had never seen the true Blood Angel unleashed. Sanguinius surged forward on alabaster wings, half a meter from the floor, whiteness streaming from him like flames.

#7
TheUnlikelyGamer84

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I was thinking the same Ranulf. except I’m bringIng mine as a biker slaplain. Master of sanctity- Canticle and Mantra. Imperium sword trait and benediction relic. Perhaps buff him with a Phobos Libby and MOH. So he can reroll charges, 8 attacks @ S9 -2 4dmg😁

Give veil of time too so he fight first
His charge is probably better saved for turn 2 So he can ensure the Twolves get all the movement they need. He could HI if needed.

Edited by TheUnlikelyGamer84, 07 October 2020 - 05:35 PM.


#8
Dark Shepherd

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A potential fly in the ointment is we dont know points yet for Wolf Priests rather than Chaplains nor for making them Masters of Sanctity
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#9
TheUnlikelyGamer84

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Primaris bike chap is confirmed 115 and master of sanctity is +25 pts. By multiple YouTube codex reviews. Currently the biker chap has the wolf priest keywords.

Edited by TheUnlikelyGamer84, 07 October 2020 - 05:37 PM.


#10
TheUnlikelyGamer84

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https://m.youtube.co...h?v=l0xb3fa844c

I’d post a pic of the data sheet but I don’t know how😅

#11
ranulf the revenant

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So... the new bike chaplain/ wolf priest seems to be a good  companion to thunderwolf cavalry, hmmm smile.png?


A fast moving healing/buffing machine. Whoda thunkit? msn-wink.gif

 

tongue.png  me wants one... whistling.gif 


Your friendly neighbourhood murder husky happy.png.

My humble Space Wolves plog

sml_gallery_48988_16308_6255.png

#12
Dark Shepherd

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Primaris bike chap is confirmed 115 and master of sanctity is +25 pts. By multiple YouTube codex reviews. Currently the biker chap has the wolf priest keywords.


Yes but thats a Chaplain with a keyword, Im talking about the Wolf Priest that will be in our supplement. Wolfpriest will have things the Chaplain doesnt have like Healing Balms (which will be super on a Primaris biker as a self buff alone)

So when our Codex Supplement drops we may well pay more for him, or not. Upgrade for Chapter Command may cost more as its 25 for Chaplain and 15 for Apothecary. We also dont know the exact rules and benefits yet for upgraded Wolf Priest

#13
TiguriusX

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Primaris bike chap is confirmed 115 and master of sanctity is +25 pts. By multiple YouTube codex reviews. Currently the biker chap has the wolf priest keywords.

Yes but thats a Chaplain with a keyword, Im talking about the Wolf Priest that will be in our supplement. Wolfpriest will have things the Chaplain doesnt have like Healing Balms (which will be super on a Primaris biker as a self buff alone)

So when our Codex Supplement drops we may well pay more for him, or not. Upgrade for Chapter Command may cost more as its 25 for Chaplain and 15 for Apothecary. We also dont know the exact rules and benefits yet for upgraded Wolf Priest

The rumor is our WP lost healing balms

Ulrik had none on his errata sheet

A digital space wolf returning to the pack and emerging from the warp on the TT to try the hobby side.  I started with Vassal40K and currently enjoy TTS40K

 

Inglorious Drunkard Champion-Night 3 (2012)

ETL first time participant-2018

ETL-2019

gallery_48988_15465_42927.png


#14
TheUnlikelyGamer84

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Ah I see. Do we have access to apoth now? If so he may not get that ability to use healing balms

Edited by TheUnlikelyGamer84, 07 October 2020 - 07:09 PM.


#15
Karhedron

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It is very unlikely we will gain access to the Apothecary since the new codex specifically says Wolves cannot take them (along with Tacticals, Devastators, Vanguard, Sternguard etc).

Our only hope is that Wolf Priests get these abilities restored in the supplement. It would be seriously sucky if we were the only Chapter to have no healing capability.
Sanguinius stood up, stretching his wings to their full extent. He flexed his hands. "I need no blade".
It was as though Sanguinius gleamed with pale light, his face white, eyes becoming blood-red, surrounded by the golden crown of flowing hair. Guilliman had witnessed glimpses of of his brother's wrath before, but had never seen the true Blood Angel unleashed. Sanguinius surged forward on alabaster wings, half a meter from the floor, whiteness streaming from him like flames.

#16
Dark Shepherd

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what makes me think Wolf Priests are not losing Healing Balms is apothecaries were one of a handful of units we didnt get access to

For Ulrik I think it was just a case of homogenising Chaplains/Priests for this brief window. Also a chance Healing Balms or Wolf Priest abilities may be getting buffed or changing

#17
L30n1d4s

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Maybe Wolfpriests will gain a Strat that allows them to heal when the Supplement is released.

#18
Karhedron

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My one concern is that Blood Angel Sanguinary Priests (who are apothecaries with a few extra buffs) did retain their dual roles in the BA Index. Would it have been hard to bolt healing balms onto Wolf Priests? Hopefully I am wrong but we shall see.
Sanguinius stood up, stretching his wings to their full extent. He flexed his hands. "I need no blade".
It was as though Sanguinius gleamed with pale light, his face white, eyes becoming blood-red, surrounded by the golden crown of flowing hair. Guilliman had witnessed glimpses of of his brother's wrath before, but had never seen the true Blood Angel unleashed. Sanguinius surged forward on alabaster wings, half a meter from the floor, whiteness streaming from him like flames.

#19
Jorin Helm-splitter

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Healing balms may become stratagem (like bringing back models that were removed for apothecaries). Otherwise our wolf priests should be more expensive than chaplains and pay for the rule.

#20
Ragnar69

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the current Apothecary abilities and strats like healing and ressurection don't work on cavalry. I hope they fix this when the give them to Wolf Priests


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#21
Karhedron

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Healing balms may become stratagem (like bringing back models that were removed for apothecaries). Otherwise our wolf priests should be more expensive than chaplains and pay for the rule.


I would have no problem with Wolf Priests being more expensive than Chaplains. They were in 8th edition and it seems the fairest solution.

the current Apothecary abilities and strats like healing and ressurection don't work on cavalry. I hope they fix this when the give them to Wolf Priests


This is actually something that gives me hope we will get it back in the Supplement since Cavalry aren't in the SM Codex so it would need different wording in ours rather than a copy-n-paste of an ability.

Excuse me while I go back the clutching at straws. teehee.gif

Edited by Karhedron, 08 October 2020 - 07:44 AM.

Sanguinius stood up, stretching his wings to their full extent. He flexed his hands. "I need no blade".
It was as though Sanguinius gleamed with pale light, his face white, eyes becoming blood-red, surrounded by the golden crown of flowing hair. Guilliman had witnessed glimpses of of his brother's wrath before, but had never seen the true Blood Angel unleashed. Sanguinius surged forward on alabaster wings, half a meter from the floor, whiteness streaming from him like flames.

#22
Dark Shepherd

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the current Apothecary abilities and strats like healing and ressurection don't work on cavalry. I hope they fix this when the give them to Wolf Priests


But yet Apothecaries can restore an Invader ATV back to life on full wounds 🙃
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#23
PeteySödes

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the current Apothecary abilities and strats like healing and ressurection don't work on cavalry. I hope they fix this when the give them to Wolf Priests


But yet Apothecaries can restore an Invader ATV back to life on full wounds

 

 

tenor.gif


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#24
WrathOfTheLion

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Maybe I'll get at least one game in with that RW apothecary bringing back ATVs

I do think that TWC should be able to be brought back with a wolf priest, that would be nice.


sml_gallery_48988_16308_4210.png


#25
Ragnar69

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the current Apothecary abilities and strats like healing and ressurection don't work on cavalry. I hope they fix this when the give them to Wolf Priests


But yet Apothecaries can restore an Invader ATV back to life on full wounds
 
tenor.gif

What? Where? How? I can't find any new FAQ




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