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Canticle of hate + swift hunters
#1
Posted 07 October 2020 - 03:39 PM

- TiguriusX, Filius and ranulf the revenant like this
#2
Posted 07 October 2020 - 03:49 PM

Other than T1 charges

Average dice that combo on TWC is about 26' charge range
- Filius likes this
#3
Posted 07 October 2020 - 04:06 PM

#4
Posted 07 October 2020 - 04:40 PM

So... the new bike chaplain/ wolf priest seems to be a good companion to thunderwolf cavalry, hmmm ?
- Karhedron likes this
#5
Posted 07 October 2020 - 04:52 PM

Heck yeah. Give him Adamantine Mantle to make him super survivable tooSo... the new bike chaplain/ wolf priest seems to be a good companion to thunderwolf cavalry, hmmm
?
Really? I’m not particularly great at statistics. I was betting on t1 charges if opponent went first. *Modest rolls*. 10”m 3Adv charge 6”+2 = 21” if I’m planning conservatively. Then only one model need to make it worst case scenario. Follow up pile of 7” then after fighting consolidate 7” more
10 move
3.5 aversge advance
7 to 9 average charge with reroll?
2 litany
1 engagement range
Edited by Dark Shepherd, 07 October 2020 - 04:56 PM.
- Filius and ranulf the revenant like this
#6
Posted 07 October 2020 - 05:01 PM

So... the new bike chaplain/ wolf priest seems to be a good companion to thunderwolf cavalry, hmmm
?
A fast moving healing/buffing machine. Whoda thunkit?

- ranulf the revenant likes this
It was as though Sanguinius gleamed with pale light, his face white, eyes becoming blood-red, surrounded by the golden crown of flowing hair. Guilliman had witnessed glimpses of of his brother's wrath before, but had never seen the true Blood Angel unleashed. Sanguinius surged forward on alabaster wings, half a meter from the floor, whiteness streaming from him like flames.
#7
Posted 07 October 2020 - 05:30 PM

Give veil of time too so he fight first
His charge is probably better saved for turn 2 So he can ensure the Twolves get all the movement they need. He could HI if needed.
Edited by TheUnlikelyGamer84, 07 October 2020 - 05:35 PM.
#8
Posted 07 October 2020 - 05:33 PM

- Karhedron likes this
#9
Posted 07 October 2020 - 05:36 PM

Edited by TheUnlikelyGamer84, 07 October 2020 - 05:37 PM.
#10
Posted 07 October 2020 - 05:43 PM

#11
Posted 07 October 2020 - 05:45 PM

So... the new bike chaplain/ wolf priest seems to be a good companion to thunderwolf cavalry, hmmm
?
A fast moving healing/buffing machine. Whoda thunkit?
me wants one...
#12
Posted 07 October 2020 - 06:57 PM

Primaris bike chap is confirmed 115 and master of sanctity is +25 pts. By multiple YouTube codex reviews. Currently the biker chap has the wolf priest keywords.
Yes but thats a Chaplain with a keyword, Im talking about the Wolf Priest that will be in our supplement. Wolfpriest will have things the Chaplain doesnt have like Healing Balms (which will be super on a Primaris biker as a self buff alone)
So when our Codex Supplement drops we may well pay more for him, or not. Upgrade for Chapter Command may cost more as its 25 for Chaplain and 15 for Apothecary. We also dont know the exact rules and benefits yet for upgraded Wolf Priest
#13
Posted 07 October 2020 - 07:07 PM

Yes but thats a Chaplain with a keyword, Im talking about the Wolf Priest that will be in our supplement. Wolfpriest will have things the Chaplain doesnt have like Healing Balms (which will be super on a Primaris biker as a self buff alone)Primaris bike chap is confirmed 115 and master of sanctity is +25 pts. By multiple YouTube codex reviews. Currently the biker chap has the wolf priest keywords.
So when our Codex Supplement drops we may well pay more for him, or not. Upgrade for Chapter Command may cost more as its 25 for Chaplain and 15 for Apothecary. We also dont know the exact rules and benefits yet for upgraded Wolf Priest
The rumor is our WP lost healing balms
Ulrik had none on his errata sheet
#14
Posted 07 October 2020 - 07:08 PM

Edited by TheUnlikelyGamer84, 07 October 2020 - 07:09 PM.
#15
Posted 07 October 2020 - 07:34 PM

Our only hope is that Wolf Priests get these abilities restored in the supplement. It would be seriously sucky if we were the only Chapter to have no healing capability.
It was as though Sanguinius gleamed with pale light, his face white, eyes becoming blood-red, surrounded by the golden crown of flowing hair. Guilliman had witnessed glimpses of of his brother's wrath before, but had never seen the true Blood Angel unleashed. Sanguinius surged forward on alabaster wings, half a meter from the floor, whiteness streaming from him like flames.
#16
Posted 07 October 2020 - 08:15 PM

For Ulrik I think it was just a case of homogenising Chaplains/Priests for this brief window. Also a chance Healing Balms or Wolf Priest abilities may be getting buffed or changing
#17
Posted 07 October 2020 - 08:41 PM

#18
Posted 07 October 2020 - 09:25 PM

It was as though Sanguinius gleamed with pale light, his face white, eyes becoming blood-red, surrounded by the golden crown of flowing hair. Guilliman had witnessed glimpses of of his brother's wrath before, but had never seen the true Blood Angel unleashed. Sanguinius surged forward on alabaster wings, half a meter from the floor, whiteness streaming from him like flames.
#19
Posted 07 October 2020 - 09:55 PM

#20
Posted 07 October 2020 - 11:18 PM

the current Apothecary abilities and strats like healing and ressurection don't work on cavalry. I hope they fix this when the give them to Wolf Priests
- Karhedron likes this
#21
Posted 08 October 2020 - 07:42 AM

Healing balms may become stratagem (like bringing back models that were removed for apothecaries). Otherwise our wolf priests should be more expensive than chaplains and pay for the rule.
I would have no problem with Wolf Priests being more expensive than Chaplains. They were in 8th edition and it seems the fairest solution.
the current Apothecary abilities and strats like healing and ressurection don't work on cavalry. I hope they fix this when the give them to Wolf Priests
This is actually something that gives me hope we will get it back in the Supplement since Cavalry aren't in the SM Codex so it would need different wording in ours rather than a copy-n-paste of an ability.
Excuse me while I go back the clutching at straws.

Edited by Karhedron, 08 October 2020 - 07:44 AM.
It was as though Sanguinius gleamed with pale light, his face white, eyes becoming blood-red, surrounded by the golden crown of flowing hair. Guilliman had witnessed glimpses of of his brother's wrath before, but had never seen the true Blood Angel unleashed. Sanguinius surged forward on alabaster wings, half a meter from the floor, whiteness streaming from him like flames.
#22
Posted 08 October 2020 - 08:34 AM

the current Apothecary abilities and strats like healing and ressurection don't work on cavalry. I hope they fix this when the give them to Wolf Priests
But yet Apothecaries can restore an Invader ATV back to life on full wounds 🙃
- ranulf the revenant likes this
#23
Posted 08 October 2020 - 12:34 PM

the current Apothecary abilities and strats like healing and ressurection don't work on cavalry. I hope they fix this when the give them to Wolf Priests
But yet Apothecaries can restore an Invader ATV back to life on full wounds
- Dark Shepherd likes this
#24
Posted 08 October 2020 - 12:36 PM

Maybe I'll get at least one game in with that RW apothecary bringing back ATVs
I do think that TWC should be able to be brought back with a wolf priest, that would be nice.
#25
Posted 08 October 2020 - 01:32 PM

the current Apothecary abilities and strats like healing and ressurection don't work on cavalry. I hope they fix this when the give them to Wolf Priests
But yet Apothecaries can restore an Invader ATV back to life on full wounds
What? Where? How? I can't find any new FAQ
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