Solid article, in my opinion, and actually goes into list building theory and problems with most tournament games which bias the game towards 1st turn.
Nice to see a lengthier article on WHC but I couldn't help but roll my eyes at the example army list. Let's hope that spamming the same few units over and over is simply a product of the faction itself being limited and not an indication of how this series is going to shake out in the longer term.
I never thought I'd see the day when a complaint about a competitive army was that it features too many of that army's basic troops and transports.
I wonder how they’re going to compensate for armies left behind in the codex release cycle, because we know they aren’t just going to say ‘write off orks until we see what their codex does’ in a warcom article.
Doesn't the article say that every army can have a strong build, right now, in the hands of a skilled player, then lists a few examples?
This is bad. There is no $ in tournaments. This will be a hole in their bucket and shareholders do not like holes. Ask any old hat fantasy player about sanctioned tournaments and game support. The community has worked so hard to make competative warhammer40k what it is. GW should focus where they excel. Models.
This was the attitude of the previous CEO (people are model collectors only, so we should only cater to this) and what did that result in? Flatlining stock for 17 years. The fact that all these other tournaments sprung up when GW stopped running their own is a massive, massive indicator that this is how people want to engage in the hobby. I'd also argue your point that there is no money in tournaments. Professional footballers disagree. Why do local hobby stores organise them if they dont generate sales?
Some interesting commentary in there. List analysis, discussion of the virtues of building a list to go 2nd and obscuring terrain is welcome.
This made me laugh, however:
"In the new edition, you’re often better off using a variety of relatively inexpensive, flexible units which can function autonomously. All the new Indomitus units, such as Bladeguard Veterans, Outriders, and Eradicators, fit this unit style perfectly."
Straight out the gate he states flexible units are needed and then describes 3 units which aren't flexible at all.
Good points - maybe depends what he's defining as flexible? I've been seeing plenty of people using bladeguard with success to hold central objectives, which is absolutely not the use I would have expected from them (bung in an impulsor, go kill stuff). Likewise outriders are flexible due to their mobility - they can deploy centrally then go hassle whatever objective they choose to.
Edited by Xenith, 09 October 2020 - 07:03 AM.