Like what Tvih mentioned, I've been burned before from buying something and then having it go out of date the next month, with no warning from the GW staff to wait a bit with a wink.
Its not just the money, PA: ritual of the dammed really helped GK's, but the fact I'm now having to carry two different books, and ritual of the dammed had crap in the book that has completely no use to me. So I essentially paid $70 AUD for 5 pages of GK updates. So now I'm carrying 2 army books, the BRB, and a printed out FAQ for both my army, and the core rules.
That's a lot of.... to be carrying around with me. And its confusing as heck. I have an idea of how the game and codex work, So coming back I quickly adjusted and filtered all the relevant information.
Could you imagine a person just starting out? What a cluster
It's why they, if they cared about customers, wouldn't even charge for the rules (or rather of course they could sell physical rulebooks, but they'd be free digitally). Because if they knew their customers, they'd also know that it'd translate to more model sales with the money "saved" anyway, so they'd still get just as much money. Plastic crack is plastic crack. Heck, with the goodwill generated they might make MORE money. But nooooo, instead they jack up the codex prices even further. I definitely refused to get the PA stuff already. Just ridiculous when you have multiple armies but most in different PA books. It was clear 9th was going to be around the corner. Also more about the card things as others also mentioned... yeah. There'd be the main codex card, the supplement cards, and even then you'd miss PA strat cards and whatever else. Completely bonkers. I really need to make my own cards or reference lists going forward.
Looking back a lot of people seem to hate 6th edition times for some reason. And granted, in many ways things are better now. More frequent updates would be great if not for the cost of keeping up, and all that. But boy was the game simpler and faster to play. Now you need a personal library servitor to play and another cogitator servitor to keep track of everything else. And 8th/9th were supposed to be the simple editions! Add in the massively increased volume of dice rolling and rerolling - especially for marines - and the games just take ages by comparison. 6th most certainly had its flaws too but I've been starting to miss it with all this bloat and insane first turn alpha strikes.
6th editions problem was the psychic phase. There were 5 or 6 different lores and you could attach an IC to a unit of daemons and make them nigh invulnerable. I had a friend who was planning for a tournament at Nova and said if he didnt roll 3 very distinct spells before the game started he would lose. That seemed like something was quite wrong with the games mechanics at the time.
Then yeah, formations came along for 7th and armies got 500 free points, free advance moves, and near automatic Reanimation Protocols.
We’re in a much better place now lol.
Also, why the secrecy in the article over the January codexs? They already told us last month Dark Angels were coming in January; secrecy tongue in cheek for the Dark Angels?
Formations broke 7th, not 6th, though. Terrain-wise I prefer the current "modifies armor save" approach since back then a marine standing in the open or behind an Aegis Defence Line had the exact same save which made no sense. But it WAS simpler all in all. These days my battles last half as many turns as back then because of all the extra rolling and everything else, but still take much longer in terms of time.
6ths flaws was being able to attach ICs to monstrous creatures and the initial look out sir mechanic. From the core rules there was very little that was broken or that didn't function properly; terrain was especially good in 6th. It was all the stuff they started sliding in with formations and things that didn't count towards allies that broke the edition. The problem with 8th was that there were so few core rule mechanics, and those ended up being unrecognizable by the end of the life cycle.
But going back on topic of the roadmap, I do wonder when orks get the new book. Though frankly I'm kinda dreading it, at this point I don't even know what they can do with it to make it viable against the likes of marines. They have already finished books for the next six months probably, and I do wish they could just flat out tell the order in which they're coming instead of this current non-news.
Formations were introduced in 6th. The tau firebase thing, the tyranid objective secured one with gargoyles. 7th had detachments comprised of multiple formations. And for terrain I don't necessarily mean cover (though I personally prefer the cover save to the simple +1), I mean how units interacted with ruins.
All I want from the 9th edition codexes is that the power level is kept the same across the board. I'm all for toning down 8thisms, but I'm dreading the valley before the peak if you know what I mean.
6th edition was when as a Grey Knight all my units had to channel or some crap and generate my "magic dice pool" like some weird version of 8th edition fantasy. Then the psychic spells had different values I had to roll between 1 and 3 dice to attempt to cast. Was horrible.
And lets not forget... that was when they introduced grav weapons... the worst possible thing they have EVER done in my most humble and non arrogant opinion Absolutely destroyed my paladin bubble and my soul. (this was after Draigo made paladins troop choices in 5th edition, and I was practically king of the hill - I loved it!)
Then there was the soup meta, where GW basically said, NO RULES! we want people to use whatever models they have in their collection. So you started getting guard and SM's and all sorts of nasty combos that really created a bloodbath. 6th and 7th were the AGE of xenos and were predominately a gunline shooting game. line you models up against the table edge and then have your Admech or Tau friend proceed to delete units 1 by 1 or 2 by 2 and then watch then cackle with glee as they remove paladins with such ease like a moth in a breeze. 8th edition had some hope for me, but the false promises and hype were in fact a let down, 1st turn alpha striking with a deep strike and then failing to charge... was in fact a trap. And 8th still felt like a gun line. In each of those editions the missions were horrible. In fact like previously stated, pointless. As my opponent wouldn't even bother playing the mission, just shoot me to death.
9th edition, has been crafted with pro players input and a lot more play testers from across the board. The missions really do feel important, Victory Points really feel important, and when you don't achieve a secondary objective this turn and miss out on 3VP, you cringe a little. The rules are simplified imho. After 1 basic game of 9th, 8 of my friends proceeded to play an inhouse round robin tournament and the games ran very well, everything was clear and easy to understand, even with the terrain rules.
The games were getting increasing longer in 8th edition. It was an issue that the play testers and GW addressed. After codex's, then supplement's and chapter approved editions reducing the point costs of units, by the end of the editions, you were fielding more units then you started with.
That is being addressed in 9th edition. That's why they are taking away aura's and rerolls from most things. (less rolling of dice in one players turn). Most units and wargear would be increasing. yes to balance things. But also to reduce the amount of models or units people take in larger games. And that will be across the board. Which I am reluctantly ok with. Because that's one thing I hate as a GK, being forced to take less, I don't feel so bad now that I know my opponent will be as well.
Edited by Reskin, 22 October 2020 - 02:04 AM.