Jump to content

Possible changes in the new codex.


Gundric

Recommended Posts

Hi brothers, time for a bit of speculation to amuse old grandpappy nurgle. With the changes wrought in codex SM, especially considering some of the stratagems being folded into units permanently, what changes do think may be coming? For me I could see them putting part of the virulent rounds stratagem, namely making bolters plague weapons, into every plague marine profile. So we end up getting plague bolter, pistols etc. Would be thematic and a nice little buff, as I see them nerfing arch contaminator in this ed.

 

What does everyone think, what other changes would you like to see or expect?

Edited by Gundric
Link to comment
Share on other sites

- Weapon Rebalance. It seems to be a trend to change damage D3 to 2, would be good for Blight Launchers. Same for Scythe type weapons.

- 2 LP. Thats an obvious and pretty sure one. Not that sure is, if for example Deathshrouds go to LP 4 or Possessed to LP 3 (Or if they even stay in the codex, as GW seems to try to keep them out of the fun all the time, see the clarification to the "something Monstrosity" stratagem

- 2 new units. We saw these, one a character one a fortification (?). I doubt there will be much more.

- Reshuffle stratagems. Some will go (useless ones mainly) and others will join (from War of the spider). Brace yourself for losing favorites here

- Warlord traits. These need to be rebalanced. There is one awsome (Contaminator) and a few "meh" (The toughness enhancers) and a few "never" (damage auras)

- Damage Auras. These need to be adressed in whole. They do not work. Increase Range, increase damage, increase odds, pick 2.

- Relics. Again a very few good (outside the company ones, these are ok) followd by mainly "never" (The deaths head. Really? Roll to hit, then roll for 6, reroll 1? Per model? So 6 MW on 30 models, maybe? Come on)

Link to comment
Share on other sites

I'd expect some of the other Lord and Sorceror choices, heretofore mentioned only in background, to appear. In particular, I expect the Maggotmancer model available as part of Space Marine Heroes series 3 to get some form of specific rules – but whether that's a new entry or simply a new psychic power list/option, I don't know.

Link to comment
Share on other sites

I'd expect some of the other Lord and Sorceror choices, heretofore mentioned only in background, to appear. In particular, I expect the Maggotmancer model available as part of Space Marine Heroes series 3 to get some form of specific rules – but whether that's a new entry or simply a new psychic power list/option, I don't know.

I do hope we get more lord choices, it pained me taking a chaos lord who was not as tough as the troops he commands!

Link to comment
Share on other sites

Some new relic wpuld be nice for sure.

A LoC overhaul would be great because right now they are pretty useless.

 

Inexorable advance has to be changed but I don't hace any ideas what it could be. A natural change to +6'' grenade range would be cool.

See I don't want that for a trait at all. I want something units other than plague marines will benefit from. Some loyalist examples:

 

Ignore light cover and bolt hits of 6's get an additional hit. That's great and benefits pretty much every unit.

 

Can charge after advancing or falling back, and can advance and shoot assault no penalty. That would help drones, melee plague marines, terminators, Daemon Princes and more. Morty would love it.

 

I want traits like that, where other things besides plague marines can benefit from it.

Link to comment
Share on other sites

Wonder if Morty and others such as Magnus will get rules similar to the new Ork and necron models where they can only lose X wounds per phase?

If all they did was give PM and termies the extra wound, gave morty that buff, reworked the legion trait (and add a mono bonus, or reduce the point cost of everything in the codex because loyalist got mono buffs) and gave us access to dark hereticus spells, I'd be stoked.

Link to comment
Share on other sites

I'm not holding out too much hope. Not played with my DG for a while. I've been messing around with my Harlequins for the last few games. Got a little game (1k) with them Vs my son and tau tomorrow..should be fun.

 

Might give my DG a go next week.

Edited by happyslugger
Link to comment
Share on other sites

I really, REALLY Hope they make us able to create custom vectorums or plague companies. They did It with marines and necrons. This Will open up so many ways to play instead of Just poxmongers. Edited by Zombs
Link to comment
Share on other sites

I fully expect arch contaminator to go or be rolled into the LoC, but I think it will go.

Everything that is a 6+ will become unmodified... so no more MW on 5+. On that, I expect grenades to become max 3MW

The chaos lord and sorcerer will probably go, along with possessed and possibly chaos spawn.

Cloud of flies will be gone

 

Be prepared for a lot of nerfs coming.

 

GW wants this edition to be more of a slog, rather than the total wipeout games of 8th. Which i don’t necessarily disagree with

Link to comment
Share on other sites

I'd like to see some more variations of psychic powers.

 

At the moment we have a few 'go to' and that's it. I use a sorceror on palequin to access the dark herticus powers but that's kinda lame because I only want warp time and precidence.

 

Also it would be nice if they tweeked the original relics. Like that skull grenade. Perhaps change it to say something like "roll for each model on a 5 it suffers a regular wound, on a 6 it suffers a mortal wound. Plague weapon." increase its effectiveness a bit

Link to comment
Share on other sites

I don't think we will get access to dark hereticus, but we should. Thousand Sons get it. All the loyalist marines can use their chapter's specific spells or the generic marine ones. DG Should get their 6 spells and access to the generic 6. That would be fair. But GW has a tendency to poop all over chaos marines, so I doubt we will get it haha. Edited by Putrid Choir
Link to comment
Share on other sites

The thing i wpuld like to see is Disgistint Resistance for all units (not the cultists OFC) and a couple of units more from CSM codex

 

In fact it wpuld be better IMHO that armies like DG and TS would be supplements to CSM codex like DA BA DW and SW are be coming now

 

It would be more easy to handle all of them this way

 

Maybe in 10th edition

Link to comment
Share on other sites

I just don't see us getting custom vectorums. Our basic troops will already be one of the best in the game with 2 wounds a piece. I think the way it is currently that plague companies hand out extra relics/WL traits/strats is the way to go. If space wolves won't get custom traits in their supplement then we wont either.

 

I very much doubt that Spawn will be cut from the codex - they are the very stuff of chaos and very fluffy for DG. Possessed might get a rework just like the "new" Hounds  of Morkai, so maybe the regular Possessed stats + inbuilt DR and something extra.

 

What we really need is a reworked psychic discipline (perhaps 2 different - 1 buffing and 1 for dealing damage? ROT/GROW).

Link to comment
Share on other sites

Here is what i am really hoping for

1) Plaguemarines & terminators getting the extra wound

2) Taking nurglings does not break the codex

3) A relic that lets us teleport a unit veil of darkness style

4) PBS/Drones becoming BS3+, with the mortar becoming a flat 6 shots, but maybe -1 to hit if firing indirect

5) The grenade dude become a unit upgrade for plague marines. 

 

If they do that I will be happy

Link to comment
Share on other sites

Change all specific DG melee weapons into their standard power weapons equivalents to gain the new profiles and future changes, so we can chose chain or power axes instead of Bubotic axes. Plague knives should have -1 AP like the new chainswords. Make the "Plague weapon" rule army-wide for CC.

I'd like to see Blight Launchers as blast weapons like the blight grenade launcher it's supposed to be. Make the heavy version on the drone worth it somehow.

 

Chaos Lords should have DR, and access to plague marine CC weapons and power scythes. Give LoC rerolls.

The Plague Marine Icon Bearer models should be a separate unit, like SM ancients.



 

Link to comment
Share on other sites

Change all specific DG melee weapons into their standard power weapons equivalents to gain the new profiles and future changes, so we can chose chain or power axes instead of Bubotic axes. Plague knives should have -1 AP like the new chainswords. Make the "Plague weapon" rule army-wide for CC.

 

I'd like to see Blight Launchers as blast weapons like the blight grenade launcher it's supposed to be. Make the heavy version on the drone worth it somehow.

 

Chaos Lords should have DR, and access to plague marine CC weapons and power scythes. Give LoC rerolls.

 

The Plague Marine Icon Bearer models should be a separate unit, like SM ancients.

 

 

 

 

Agreed on all of these, also, we need  better plague surgeon rules. As 10,000 year old corrupted medics, they might have learnt a few tricks how to keep their comrades "alive", instead imperial apothecaries are far more effective.  

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.