Jump to content

Welcome to The Bolter and Chainsword
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Possible changes in the new codex.

- - - - - speculation

  • Please log in to reply
634 replies to this topic

#26
Putrid Choir

Putrid Choir

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 862 posts
I think some of you are about to be disappointed come December haha.

#27
Wolf Lord Loki

Wolf Lord Loki

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 930 posts

I think some of you are about to be disappointed come December haha.


Agreed πŸ™„

But we can dream!! Like the plague bearer dreams of not losing count!

Blast wouldn't help the blight launcher.

It has a set number of shots anyway. Blast only effect weapons with random numbers of shots - or am I mistaken?
To do what you suggest would mean dropping the strength to be the same as blight grenades which then limits our armour killing abilities even more!!!
Battle Tracker for my White Scars (Swindon 2008): Games this year 5 - Wins 2, Losses 2, Draws 1

Opponents:
Grey Knights 0/ 1/ 0 Imperial Guard 1/ 0/ 0
Eldar - 0/ 1/ 0 Crimson Fists 0/ 0/ 1
Tau 1/ 0/ 0

#28
McElMcNinja

McElMcNinja

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 635 posts
  • Location:Kansas City, MO
  • Faction: Death Guard
My expectations are low, I mean anything beyond the additional wounds would be a bonus for me.
I don't see them fixing our HQ issues, particularly them all having DR and the appropriate toughness.
I see them nerfing our strat that increases range to not include grenades.
I see them totally removing Possessed.
I could list more, but what's the point?

I've heard from multiple sources over the last 3 months the rumors of our DR being changed. While I don't believe them, it still wouldn't surprise me if they did.

I still wish us luck that this codex addresses what DG should have.

#29
Marshal Loss

Marshal Loss

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 5,406 posts
  • Location:New York
  • Faction: Emperor's Children

What do people think we'll get as a "mono-faction" bonus?


bRxSYDV.png


#30
Wolf Lord Loki

Wolf Lord Loki

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 930 posts

What do people think we'll get as a "mono-faction" bonus?


Not being penalised for taking them!! πŸ˜‚πŸ˜‚
  • Marshal Loss likes this
Battle Tracker for my White Scars (Swindon 2008): Games this year 5 - Wins 2, Losses 2, Draws 1

Opponents:
Grey Knights 0/ 1/ 0 Imperial Guard 1/ 0/ 0
Eldar - 0/ 1/ 0 Crimson Fists 0/ 0/ 1
Tau 1/ 0/ 0

#31
McElMcNinja

McElMcNinja

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 635 posts
  • Location:Kansas City, MO
  • Faction: Death Guard
Well first let's break down what we had.
No penalty for moving and shooting, everyone has that now.
Extended rapid fire range, pretty common now, but we still had 18" vs 12".
DR (feel no pain) seems like more and more units are getting that.
T5, again looking at new Marines they have that as well.

So what could we get that makes us unique again? T6 doubtful. Better DR, again doubtful. Better AP? Doubtful. So maybe we think outside the box. We used to be fearless, maybe we don't suffer moral/attrition penalties? Still not unique. I just don't know what we would get if anything that sets us apart from what already exist.
Again, not trying to be a Debbie downer, but I see GW focusing more on selling new stuff then helping us at all.

#32
Plague _Lord

Plague _Lord

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 314 posts
  • Location:Poland
  • Faction: CSM
Well our thing is near universal FnP and reroll 1s to wound, oh and 1T. What they could do is for example instead of the 18" rapid fire range, is - 1 to ap when shooting at half range. We really need an offensive boost.

Armies:

40k: Deathguard, Steel Legion, Word Bearers, Space wolves, Necrons

WFB: Night goblins, Empire, Dark Elves


#33
Azekai

Azekai

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 2,121 posts
  • Location:Texas
  • Faction: Warp Locusts, Traitor Guard

Well our thing is near universal FnP and reroll 1s to wound, oh and 1T. What they could do is for example instead of the 18" rapid fire range, is - 1 to ap when shooting at half range. We really need an offensive boost.


DG have potent offensive abilities, they just aren’t bolters. Grenade strat, blightlords, Daemon engines of various sorts, wormspitter shenanigans...

Come to think of it, we aren’t really slow either. My squads tend to hoof it pretty quick since they are toting around meltaguns and blight launchers and advance early and often.

Honestly I am concerned that GW will nerf what is good, while ignoring things we need/want like FnP for all characters. I am also pessimistic about the likelihood of our best units being gutted in favor of something random to keep us locked in a constant cycle of buying the hot new thing.

Corruption is our armor. Infection is our weapon. Immortality is our reward.
 

gallery_48988_13169_3872.pngETL_VI_Badge_Forum_Champion_Chaos_LATD.jCall_of_Chaos_11_Banner_01e.jpggallery_30308_9518_1272.jpggallery_30308_9518_1551.pnggallery_63428_7083_8312.png3DrnTQ5.png

#34
jgascoine011

jgascoine011

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 419 posts

Yess, this is what i am worried out.

The grenade strategy being nerfed to uselessness could be a massive killer IMO

 

Also, i am finding deathguard are really struggling to get models on the table,

Any point increases to plague marines/terminators and it will pretty much kill deathguard, as they struggle already with killing things. Having less models on the table will not help that situation.


  • Bulwyf likes this

#35
happyslugger

happyslugger

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 548 posts
Well I don't hold out much hope. Especially when you see what the Necron silent king brings to the table for 450 pts compared to Morty.

We need a few bones and I hope we get them
  • Bulwyf likes this

8.jpg


Armies: Blood Angels; Death Guard, Nurgle Daemons, Chaos Knights, Custodes and Harlequins.

#36
aberrant_unc

aberrant_unc

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 101 posts
It would be interesting if DR is changed to something less powerful (damage reduction for example) or stays the same, but we got the extra wounds, and the cost stayed at 18 points per PM, or only went up slightly (20?)

#37
Putrid Choir

Putrid Choir

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 862 posts
We haven't got the wounds yet and the cost hasn't change yet. It will definately go up to at least 20ppm+

#38
jgascoine011

jgascoine011

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 419 posts
Well it looks like Forgeworld just :cuss over the death guard termites....apparently we are not allowed good things πŸ˜•

#39
Putrid Choir

Putrid Choir

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 862 posts

Well it looks like Forgeworld just :cuss over the death guard termites....apparently we are not allowed good things πŸ˜•


http://www.bolterand...poilers/page-12

Made it seem like DG can't take any forge world stuff but greater blight drones. I don't use FW (my whole group doesn't) but I know some guys on here used the dreads

#40
happyslugger

happyslugger

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 548 posts
Well if that's the case they have to be bringing something else out. No FW dreads is pants, I have one of each in my DG..

8.jpg


Armies: Blood Angels; Death Guard, Nurgle Daemons, Chaos Knights, Custodes and Harlequins.

#41
jgascoine011

jgascoine011

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 419 posts

Its really unclear if they ment for DG & TS to be able to take CSM forgeworld units or not.

I actually suspect that they did, and the reason for the DG entry is to give you a slightly different blight drone for DG only.

 

The removal of termites is one thing, but the removal of all FW dreads for DG/TS seems like a huge dick move if so, as a lot of people had them built and painted for DG/TS.



#42
McElMcNinja

McElMcNinja

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 635 posts
  • Location:Kansas City, MO
  • Faction: Death Guard
And my drill just arrived, what a bunch of crap if it's no longer available to us. I am going to assume you can give the stuff listed under Chaos any legion trait. Although if that's the case, why is the drone listed twice?

#43
lansalt

lansalt

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 71 posts

Just like in 8th edition, I hope a FAQ fixes this. Besides daemons, I like to see DG as the most "30k" faction in 40k. It's not the same without contemptors!


"Infinite power cannot be overcome. We are finite, limited by law. So, deception. You will cheat them. You will cheat all of them. And us."


#44
jgascoine011

jgascoine011

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 419 posts

And my drill just arrived, what a bunch of crap if it's no longer available to us. I am going to assume you can give the stuff listed under Chaos any legion trait. Although if that's the case, why is the drone listed twice?

 

The one in the deathguard section is slightly different, and more in line with the DG codex.

 

It does look like this is forgeworld sucking at clarifying rules.

Also necrosius has gone :/



#45
Marshal Loss

Marshal Loss

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 5,406 posts
  • Location:New York
  • Faction: Emperor's Children

 

It does look like this is forgeworld sucking at clarifying rules.

This book was totally written by the GW 40k team - FW aren't to blame


bRxSYDV.png


#46
Sherrypie

Sherrypie

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 972 posts

Right, I'm rather pissed now looking at how the loyalist and traitor equivalent models get treated.

For the same price, the loyalist ones get better synergies, traits that actually work (no Helbrute keywords for the chaos dreads, one can only hope the whole helbrute name gets deleted in favor of them returning to just being chaos dreadnoughts), Angels of Death rules (whereas the chaos dreads DON'T seem to have Hateful Assault NOR Death to the False Emperor)... the traitors also lost healing abilities, special guns like soulburners and are rife with lack of quality control, :cuss the writers try to actually say that the Fellblade has a transport capacity of 25 when it is a premier battle tank. And before we even get to the DG and TS exclusion...

Boy, this thing is going to require some day 0 erratas as well as some serious redesign of DG, TS and CSM codicies to work.


  • Bulwyf and Lord Raven 19 like this

#ConvertEverything!

30k / 40k / Epic: Truescale Death Guard / Mechanicum project http://www.bolterand...s-with-the-xiv/

AT: Legio Favilla walks, Ashen Gods unleashed http://www.bolterand...gods-unleashed/

gallery_48988_16045_17820.pngsml_gallery_48988_16045_8658.png


#47
jgascoine011

jgascoine011

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 419 posts

With the changes to space wolves, blood angles etc becoming just a supplement, i am wondering if the new DG codex will esentially become just the same.

 

We will be a 9th supplement to an 8th codex, and then when CSM get updates, we will be a 9th supplement to a 9th codex.

 

Just as space wolves get unique units, DG will also get blight lords terminators etc, but we will also be able to take anything from CSM (apart from bezerkers etc)



#48
Balerion84

Balerion84

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 75 posts

With the changes to space wolves, blood angles etc becoming just a supplement, i am wondering if the new DG codex will esentially become just the same.

We will be a 9th supplement to an 8th codex, and then when CSM get updates, we will be a 9th supplement to a 9th codex.

Just as space wolves get unique units, DG will also get blight lords terminators etc, but we will also be able to take anything from CSM (apart from bezerkers etc)

We already know DG are getting a codex, not a supplement.

#49
Bulwyf

Bulwyf

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,646 posts
  • Location:Barbarus
  • Faction: Death Guard

I have several 30k Dreads that I take in my DG army. I will be furious if they really intend to remove them from DG. We absolutely need them for our anti tank element. Even with the massive nerfs to Levi and Contemptors I still want to field them in my DG list. We already lost chaos bikers in 8th. We don't need to lose more units.


  • Plaguecaster likes this
40kDGBanner

 


#50
aberrant_unc

aberrant_unc

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 101 posts

 


Can charge after advancing or falling back, and can advance and shoot assault no penalty. That would help drones, melee plague marines, terminators, Daemon Princes and more. Morty would love it.

 

 

That's a cool idea and I can see some synergies with units that haven't gotten played too much - for example, it would make noxious blightbringer (bell guy with the advance rules) very good since he gives your infantry a boost to their advance rolls.  Cool idea







Also tagged with one or more of these keywords: speculation

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users