The final battle of the round.
The war for Exelia Tertius draws to an end.
The Wings of Dawn have accomplished their goal. They now fall back —injured, but whole— to a district deep in their own territory, to be extracted.
The Sons of Rust cannot allow this to happen. They now abandon their own foothold in the city to give chase to the bleeding Astartes. They are freshly maimed after their encounter with the Necron Vizir, and ready for the killing blow.
First, though, they must manage to traverse the central district of the city. The nexus of Exelia Tertius, from which the roads to their prey spring forth. A place which is overrun with the hunters of the great Khan; as he makes his own final march against the one force he is yet to conquer in the city: The Vizir's necrons themselves.
It is a dangerous place to cross; but corss it they must.
Scenario: Survey and Secure (Pariah Nexus Supplement)
District: Sanctus Ministorum Dominatus
Size: Combat Patrol (35 Power Levels)
Special Rules: None
Attacker: White Scars (Agenda: Angels of Death)
Defenders: Sons of Rust (Agenda: Unknown)
The White Scars have the initiative and fall hard on the Sons of Rust. Slaying three Plague Marines with combined bolter fire, and locking down two objectives on the battlefield with Incursors and Bladeguard.
The Sons of Rust strike back with a slow march and a heavy rain of firepower against the sword and shield Astartes, who see one of their brethren fall. This, as an opener to a charge from a group of Chaos Spawn and their leading Demon Prince.
The Judiciar of the White Scars makes the monsters fight last, however, and they are taken out almost entirely before they can make a single attack.
The White Scars take the fight to the heretics, by charging into their lines and cleaving through the chaos infantry.
The ensuming melee is quick, swift, and bloody, with marines falling every which way, and Chaos Demons meeting a similar end.
With the upper hand, despite heavy losses, the White Scars make a turn for the last few units of the Chaos Army, and by taking them out from the battle they fulfill their deadly agenda, and claim a quick victory for the glory of the Chapter.
END RESULT: Victory by tabling on round three for the White Scars. +4 GLory Points to them for their victory.