This is an ongoing topic i have on another forum so i thought i would re-post it here for those who have not seen it.-
The purpose of this thread is for those of us who are tired of the GW rollercoaster of points and rules changes that make the game something we don't enjoy with "the next edition"
I decided to start this topic as i notice a load of people who really like the skirmish play of RT and second edition (never played it myself but i have some of the books). or those like myself who started in 3rd who think the direction that 9th is going is a bad direction we are not interested in moving into it.
There obviously is a drive for players to want to play the current edition, but nobody is forcing us to.
Because of that. this thread will lend itself to social or casual play and not the current tournament meta.
Nobody disputes how great GWs model have become. if i already didn't have a huge collection i wouldn't mind using primaris to represent tactical marines and such.
I got my start with dark angels back in mid 3rd ed so i have been playing for 2 decades. my preference is for 5th edition as the logical progression of the game.
6th edition was a death sentence for 40K at our FLGS, it came back a bit in 7th and more in 8th, after seeing the direction that GW is going with 9th i am completely turned off by it.
I find 8th bare bones to be excellent for playing in epic 6mm scale for speed and ease of play at such high points levels, and still do with halving all movement and weapon ranges.
With great 3rd party companies like vanguard, onslaught, trolls under the bridge (necrons and some rare guard units) and other 3d printed sellers on ebay there is no shortage of any 40K unit to play with in 6mm scale.
Our FLGS has a small group of veterans who have been playing as long as i have who also prefer 5th and are teaching people to play it who know nothing before 8th edition.
All the rules we added into 5th were better versions of the rules that existed before or after so we didn't make anything new. our big drive was to get back to the lore/fluff based rules. immersion in the universe is why we play 40K and from 8th ed on it is a completely different game that lacks that feel.
To this end we allow players to use whichever codex they feel best fits their faction within the framework of 5th edition core mechanics and USRs.
for example to best represent dark angels my pick is always the 3.5 mini dex, for chaos the 3.5 dex, for imperial guard the 5th ed dex, the 4th ed dex for nids and tau etc...
I have been having loads of fun fighting the 3.5 version of khorne berserkers with my salamanders(5th) and allied grey knights(3rd).
Adding in newer units is pretty easy since 3rd-7th are cross compatible. for example our chaos player wanted to use a helldrake with his 3.5 codex so we use it's base cost/rules from it's original 7th ed entry and all vehicle upgrades/abilities come at cost from the 3.5 codex. a helldake with parasitic possession is a bit spendy but very worth it.
these are the 15 "house rules" that we pulled from other editions and put into 5th edition core mechanics/rules
.rapid fire weapon rules (6th/7th)
.new weapon profiles(grav etc..)(6th/7th)
.objective secure-troops choice(6th/7th)
.CCW AP value(6th/7th)
.fearless-no LD checks(3rd)
.flyer rules(7th+5th ed forge world flyer rules)-jump units can assault, -12" range penalty for guns, immobilize result= destroyed
.4th edition vehicle assault rules-to-hit +armor facing= auto/4+/6+=not move/move up to 6"/move over 6"
.6th edition smash for MCs(half attacks rounded up max S 10)
.psyker powers used when in the proper phase(shooting attacks in shooting phase, melee in CC etc..) on lD check/selecting the known powers available at the start of the game as per 5th ed rules-includes all 7th edition disciplines.
.snipers-strength 3 always hits on 2+/wounds on 4+/rending on 6+ (3rd/4th)
.defensive weapons on vehicles-S5 or less do not count as heavy weapons if the vehicle moves at combat speed (and is not stunned/shaken)-4th
the current codexes i keep on hand for the hybrid 5th edition games-
.white scars(index astartes)
.imperial fists(index astartes)
.black templar(index astartes)
.chaper approved(imperial guard armoured company/schaffers last chancers)
I am looking to add the excellent 4th ed black templar and 5th ed blood angels dexes to my collection at some point.
Aside from gene stealer cults, knights, death watch and dark eldar i think we have pretty much every faction covered.