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jormungandr 750 patrol to get into the swing of thingz

jormungandr tyranids list 750

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#1
i_reckon

i_reckon

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hello peoples.....

alas i have thought up an interesting list to combat a basic space marine list consisting of minimum squads of 3+ dudes

not only list but lists because of magnetized models *mm

here we go

 

list the first: 748 pts

- swarmlord - 270

- genestealers (8) w Extended Carapaces - 136

- termagants (12) w fleshborers*mm - 60

- rippers (3) - 36

- the red terror - 55

- raveners (3) - 66

- mawloc - 125

 

list the second: 747 pts

- swarmlord - 270

- termagants (12) w fleshborers*mm - 60

- warriors (3) w deathspitter x2 & venom cannon - 99

- rippers (3) - 36

- rippers (3) - 36

- the red terror - 55

- raveners (3) - 66

- mawloc - 125

 

list the third: 750 pts

- broodlord*mm - 125

- genestealers (8) w Extended Carapaces - 136

- termagants (12) w devourers*mm - 108

- warriors (3) w deathspitter x2 & venom cannon - 99

- rippers (3) - 36

- the red terror - 55

- raveners (3) - 66

- mawloc - 125

 

list the fourth: 750 pts

- tyranid prime w (boneswords, deathspitter*mm) & toxin sacs*mm - 89

- genestealers (8) w Extended Carapaces - 136

- termagants (12) w devourers*mm - 108

- warriors (3) w deathspitter x2 & venom cannon - 99

- rippers (3) - 36

- rippers (3) - 36

- the red terror - 55

- raveners (3) - 66

- mawloc - 125

 

list the fifth: 749 pts

- tyranid prime w (boneswords, deathspitter*mm) & toxin sacs*mm - 89

- genestealers (8) w Extended Carapaces - 136

- termagants (12) w devourers*mm - 108

- warriors (3) w deathspitter x2, venom cannon & bio enhancements (toxin sacs & adrenal glands*mm) - 117

- rippers (3) - 36

- rippers (3) - 36

- rippers (3) - 36

- raveners (3) - 66

- mawloc - 125

 

list the sixth: 746 pts

- tyranid prime w (boneswords, deathspitter*mm) - 84

- genestealers (8)*mm - 120

- termagants (12) w devourers*mm - 108

- warriors (3) w deathspitter x2, venom cannon - 99

- rippers (3) - 36

- rippers (3) - 36

- rippers (3) - 36

- rippers (3) - 36

- raveners (3) - 66

- mawloc - 125

 

yes

event the toxin sacs and adrenal glands will be magnetized because i am huge on WYSIWYG; 1/16 rare earth magnets are cool

even the 3 rippers per base will be magnetized so that when they die they can be removed from the game

 

now my enemy the space marines can either deploy using a drop pod or not

three ways in fact because

a - all deploy together as an impossible amount of wounds no matter how you look at it

b - deploy as a gun line in two different fire base groups separated by a good bit

c - drop pod unit or units + main fire base

 

however they deploy, space marines are very dangerous when tyranids choose to assault them while they are at full strength due to rapid fire rules.... perhaps showing up turn one eliminates the AP-1 tactical doctrine stuff....

 

anyways using magnets and a few units i can deploy 6 different types of tyranid patrols

 

they are the weaker army in fact so they either need a plus whatever in army point value increase or house rule(s) to make them more competitive.... perhaps....

 

these lists are based on purchasing the following sets:

- hive tyrant box set, where the leftover bits from the swarmlord set can be used with the broodlord to make a tyranid prime

- tyranid starter set, where the broodlord is magnetized to become the tyranid prime

- termagant set, where they are all magnetized with either 12 fleshborers or 12 devourers

- the red terror

- warrior box set

- ravener box set

 

maybe more rippers along the way....

 

anyways cheers and my only recommendation to you for list building is this

dual purpose

cheers


Edited by i_reckon, 28 October 2020 - 01:10 PM.

  • XeonDragon likes this

#2
XeonDragon

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Which list did you end up playing and how did it go? I liked the look of list 4.







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