I agree. It might be more difficult to come to a consensus on what we want as a end result. But easier to agree on what doesn't work and send that in as something.
Not saying its impossible. But if it becomes too difficult to agree on a fix, at least we can unify behind what needs fixing.
At first glance bare bones(and correct me here if I'm off base)
-We dont like the reanimator (cost, lack in defense, lackluster repair)
-RP for multiwound units, the more wounds, the less likely a repair. Somewhat of a timewaster.
-so many 1 use and/or limited lackluster repair options. I'm speaking less on orbs and more on the arcana that let's you bring back 1 model once per game and the limit on core options. And I mean like how a technomancer can only target core.
The following seems minor in comparison to the above, but it's a small gripe personally. What do others think? With the current set of rules, we are STILL incentivised to take units in max numbers so as to retain the ability to use RP. I feel that somehow a mechanic or strat could be worked in so as we don't have to factor in losing out on a chance to use RP because I wanted a unit of 5 immortals instead of 10. *shrugs*
As much as I want to, I'll refrain from adding in anything else NOT RP related as much as I would like to. *hushed voice* command protocols and hexmark.
Edited by Ahzek451, 21 November 2020 - 10:25 AM.