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Outrider users?


TiguriusX

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Anyone have experience with outriders in a SW force?

 

Considering adding an MSU unit to my drop pod force and removing the venerable dread

 

The mobility and durability synergy with the rest of my list have me interested

 

Want to know if they are performing or disappointing for other wolf lords

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Used them in my last 2 games actually and they are really good IMO. Incredibly high number of shots and attacks that get super dangerous in T3 too. I've been struggling actually with that role since I WANT my Twolves to fill it but the fact that outriders are faster and get transhuman (which the lack of it and bad rolls saw my Twolves disintegrate T1 vs guard) make it tough.

 

I think they are an expensive way to absolutely wreck T3 troop squads and one main weakness ive found is they lack ObSec obviously so can struggle later in game to contest. Thats a weak gripe though since anything else that fills that role will have the same issue. All in all, i dig them.

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Used them in my last 2 games actually and they are really good IMO. Incredibly high number of shots and attacks that get super dangerous in T3 too. I've been struggling actually with that role since I WANT my Twolves to fill it but the fact that outriders are faster and get transhuman (which the lack of it and bad rolls saw my Twolves disintegrate T1 vs guard) make it tough.

 

I think they are an expensive way to absolutely wreck T3 troop squads and one main weakness ive found is they lack ObSec obviously so can struggle later in game to contest. Thats a weak gripe though since anything else that fills that role will have the same issue. All in all, i dig them.

The plan is to escort a bike captain with rites of war so they have obsec

 

Turn 1 use speed to grab an objective and set up turn 2 charge

 

Stay alive with transhuman or skilled rider as needed

 

I think killing all enemy troops and primary scoring units is how my drop pod list needs to play

 

So the strength of the outrider fits nicely

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I have them in there, mostly as a replacement for Wulfen.

Are they performing as you hoped?

 

Good tales to tell of their deeds?

 

Not yet. My first game since the Supplement pre-orders went up was against a guy who clearly didn't know the rules. His friend had to keep explaining them in this really hostile way. So I got exasperated and conceded. Maybe tonight. 

 

Dude had like a Repulsor Executioner, a Crusader, 3 Predators and only two squads of infantry. 

Edited by SvenIronhand
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They're hyper specialized vs. 1-wound hordes that lack invulnerable saves. If your meta is lousy with those, They're an excellent pick. But the metagame at the moment leans towards higher toughness multi-wound models. Death Guard in particular are going to laugh them off when their codex hits next month.
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Have them led by a Bike character with the Hunter WLT. 20" Movement and then they can still charge is pretty brutal. It's hard to tell if screening is going to become a major thing in 9th but these guys put out a lot of attacks for their points and make great chaff clearers.

 

Someone has kindly pointed out that the Deed only triggers at the end of the phase so T1 charges from Hunter are unlikely. Of course if your opponent gets first turn, they will have to be careful how they advance or Outriders can pounce on them.

 

Also plenty of people are looking at Incursors/Infiltrators to deploy forwards. If you opponent does that 3 Outriders should just about be able to clear 5 Phobos Marines between shooting and charging. Popping Bestial Nature for 1CP to kick them into the Assault Doctrine will really help ensure the kill.

Edited by Karhedron
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They're hyper specialized vs. 1-wound hordes that lack invulnerable saves. If your meta is lousy with those, They're an excellent pick. But the metagame at the moment leans towards higher toughness multi-wound models. Death Guard in particular are going to laugh them off when their codex hits next month.

 

But their primary role in that match-up won't be killing off plague marines. It'll be killing off poxwalkers from range and using their mobility to hold/take objectives. Maneuverability is Death Guards weakness and these exploit that perfectly. Don't knock the unit due to the fact they can't kill plague marines as that isn't their role. It's like saying nurglings are a poor troop choice as they wont help you table an Imperial Knights army.....

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I like running one unit of them. They do alot of the little things you need to win. They're definitely a bully unit in CC not being able to have a special weapon makes fair fights tough. I run my mine with the new chaplain and the combination works well because he addresses that weak spot.
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I made an outrider version of my drop pod assault list.

 

Removed the venerable dread to free up the points (140 v 135)

++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [107 PL, 12CP, 2,000pts] ++
 
+ Configuration [12CP] +
 
**Chapter Selection**: Space Wolves
 
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)  [12CP]
 
Detachment CP
 
+ HQ [18 PL, 355pts] +
 
Captain [5 PL, 115pts]: Bolt pistol, Frag & Krak grenades, Storm shield [10pts], Thunder hammer [20pts]
 
Captain on Bike [8 PL, 160pts]: Chapter Command:  Chapter Master [2 PL, 40pts], Frag & Krak grenades, Power fist [10pts], Storm shield [10pts], Twin boltgun, Warlord
 
Chaplain [5 PL, 80pts]: 6. Canticle of Hate (Aura), Bolt pistol, Crozius arcanum, Frag & Krak grenades, Litany of Hate
 
+ Troops [18 PL, 272pts] +
 
Blood Claws [6 PL, 90pts]
. 4x Blood Claw [72pts]: 4x Bolt pistol, 4x Frag & Krak grenades
. Blood Claw Pack Leader [18pts]: Astartes Chainsword, Bolt pistol, Frag & Krak grenades
 
Blood Claws [6 PL, 90pts]
. 4x Blood Claw [72pts]: 4x Bolt pistol, 4x Frag & Krak grenades
. Blood Claw Pack Leader [18pts]: Astartes Chainsword, Bolt pistol, Frag & Krak grenades
 
Grey Hunters [6 PL, 92pts]: Astartes Chainsword [1pts]
. Grey Hunter Pack Leader [19pts]: Astartes Chainsword [1pts], Bolt pistol, Boltgun, Frag & Krak grenades
. 4x Grey Hunter w/Bolt Pistol [72pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
 
+ Elites [32 PL, 615pts] +
 
Bladeguard Veteran Squad [5 PL, 105pts]
. 2x Bladeguard Veteran [70pts]: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted Power Sword, 2x Storm Shield
. Bladeguard Veteran Sgt [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield
 
Company Champion [4 PL, 70pts]: Bolt pistol, Chapter Command:  Chapter Champion [1 PL, 15pts], Combat shield, Frag & Krak grenades, Master-crafted power sword
 
Wolf Guard Terminators [9 PL, 170pts]
. Wolf Guard in Terminator Armour [33pts]: Storm bolter, Storm shield
. Wolf Guard in Terminator Armour [33pts]: Storm bolter, Storm shield
. Wolf Guard in Terminator Armour [33pts]: Storm bolter, Storm shield
. Wolf Guard in Terminator Armour [33pts]: Storm bolter, Storm shield
. Wolf Guard Terminator Pack Leader [38pts]: Chainfist [5pts], Storm bolter
 
Wulfen Dreadnought [7 PL, 135pts]
. Great Wolf Claw and Blizzard Shield [15pts]
. . Blizzard Shield [10pts]: Blizzard shield [5pts], Heavy flamer [5pts]
. . Great Wolf Claw [5pts]: Great Wolf Claw, Heavy flamer [5pts]
 
Wulfen Dreadnought [7 PL, 135pts]
. Great Wolf Claw and Blizzard Shield [15pts]
. . Blizzard Shield [10pts]: Blizzard shield [5pts], Heavy flamer [5pts]
. . Great Wolf Claw [5pts]: Great Wolf Claw, Heavy flamer [5pts]
 
+ Fast Attack [8 PL, 165pts] +
 
Cyberwolves [1 PL, 15pts]
. Cyberwolf [15pts]: Teeth and claws
 
Cyberwolves [1 PL, 15pts]
. Cyberwolf [15pts]: Teeth and claws
 
Outrider Squad [6 PL, 135pts]
. 2x Outrider [90pts]: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle
. Outrider Sgt [45pts]: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol, Twin Bolt rifle
 
+ Heavy Support [17 PL, 333pts] +
 
Eradicator Squad [6 PL, 120pts]: Melta rifle
. 2x Eradicator [80pts]: 2x Bolt pistol
. Eradicator Sgt [40pts]: Bolt pistol
 
Long Fangs [11 PL, 213pts]: Armorium Cherub [5pts]
. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades
. . Boltgun and Bolt Pistol: Bolt pistol, Boltgun
 
+ Dedicated Transport [14 PL, 260pts] +
 
Drop Pod [4 PL, 70pts]: Storm bolter
 
Drop Pod [4 PL, 70pts]: Storm bolter
 
Razorback [6 PL, 120pts]: Twin lascannon [10pts]
 
++ Total: [107 PL, 12CP, 2,000pts] ++
 
Created with BattleScribe (https://battlescribe.net)
 

 

 

It is facing salamanders in round 1.

++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Salamanders) [105PL, 2,000pts, 11CP] ++
 
+ Configuration +
 
**Chapter Selection**
. Salamanders: Salamanders
 
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
 
Detachment CP
 
+ HQ +
 
Adrax Agatone [8 PL, 145pts]: Drakkis, Frag & Krak grenades, Malleus Noctum, Warlord
 
Bray'arth Ashmantle [11PL, 220pts]: Burning Wrath, 2x Dreadfire claw, 2x Dreadfire heavy flamer
 
Lieutenants [4 PL, 75pts, -1CP]
. Lieutenant in Reiver Armour: Combat knife, Frag & Krak grenades, Master-crafted special issue bolt pistol, Rites of War, Stratagem: Hero of the Chapter, The Vox Espiritum
 
+ Troops +
 
Infiltrator Squad [6 PL, 120pts]
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
 
Intercessor Squad [5 PL, 100pts]: Bolt rifle
. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant: Astartes Chainsword, Bolt pistol, Frag & Krak grenades
 
Intercessor Squad [5 PL, 100pts]: Bolt rifle
. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant: Astartes Chainsword, Bolt pistol, Frag & Krak grenades
 
+ Elites +
 
Aggressor Squad [12 PL, 200pts]: 2x Flamestorm Gauntlets, 4x Aggressor, Aggressor Sergeant
 
Bladeguard Veteran Squad [10 PL, 175pts]
. 4x Bladeguard Veteran: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted Power Sword, 4x Storm Shield
. Bladeguard Veteran Sgt: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield
 
Bladeguard Veteran Squad [10 PL, 175pts]
. 4x Bladeguard Veteran: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted Power Sword, 4x Storm Shield
. Bladeguard Veteran Sgt: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield
 
Contemptor Dreadnought [8 PL, 150pts]: Combi-bolter, Dreadnought combat weapon, Multi-melta
 
+ Fast Attack +
 
Attack Bike Squad [4 PL, 110pts]
. Attack Bike: 2x Bolt pistol, 2x Frag & Krak grenades, Multi-melta, Twin boltgun
. Attack Bike: 2x Bolt pistol, 2x Frag & Krak grenades, Multi-melta, Twin boltgun
 
Suppressor Squad [5 PL, 100pts]
. 2x Suppressor: 2x Accelerator autocannon, 2x Bolt pistol, 2x Frag & Krak grenades, 2x Grav-chute
. Suppressor Sergeant: Accelerator autocannon, Bolt pistol, Frag & Krak grenades, Grav-chute
 
Suppressor Squad [5 PL, 100pts]
. 2x Suppressor: 2x Accelerator autocannon, 2x Bolt pistol, 2x Frag & Krak grenades, 2x Grav-chute
. Suppressor Sergeant: Accelerator autocannon, Bolt pistol, Frag & Krak grenades, Grav-chute
 
+ Heavy Support +
 
Eradicator Squad [12 PL, 230pts]: Heavy melta rifle
. 3x Eradicator: 3x Bolt pistol
. Eradicator Sgt: Bolt pistol
. Eradicator with MM: Bolt pistol, Multi-melta
 
++ Total: [105 PL, 2,000pts, 11CP] ++

 

Will put the batrep in my saga of the drop assault thread after the game is played.

 

I can already see AP1 horde clearing strength of the unit is hard countered by the salamander list.

 

Will be relying on the speed of the unit instead to get primary objectives and run down his attack bikes in melee.

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They're hyper specialized vs. 1-wound hordes that lack invulnerable saves. If your meta is lousy with those, They're an excellent pick. But the metagame at the moment leans towards higher toughness multi-wound models. Death Guard in particular are going to laugh them off when their codex hits next month.

 

But their primary role in that match-up won't be killing off plague marines. It'll be killing off poxwalkers from range and using their mobility to hold/take objectives. Maneuverability is Death Guards weakness and these exploit that perfectly. Don't knock the unit due to the fact they can't kill plague marines as that isn't their role. It's like saying nurglings are a poor troop choice as they wont help you table an Imperial Knights army.....

 

Except Thin their Ranks exists. Running Poxwalkers/Cultists/Gaunts/gretchin is handing your opponent VPs. Board control is also less important than it was in previous editions, because the only thing that matters is holding one more objective than your opponent, so spreading yourself thinner trying to hold every objective you can doesn't help.  I'm not saying you shouldn't run Outriders if your opponent has targets for them. I'm just saying competitive players won't because the mission design heavily penalizes such units.

 

Or if you prefer, substitute Custodes for Plague Marines.

Edited by Squark
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Thin their ranks is pretty irrelevant against pox-walkers and doesn't necessarily matter against gaunts either, a few big units of chaff doesn't give up points if your whole list is still under 100 models. Its easy to squeeze 8 points out of a secondary, you're only giving up points with your army list if your opponent can get 12 points out of you and only in big trouble if they can guarantee the full 15 while you can't.

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People are too worried about secondaries that give opponents VPs for targeting certain units of yours. But players only choose 3 secondaries and most players will build around Objectives they can choose to accomplish. Deploy Scramblers for instance is worth 10VPs and is pretty easy for many armies to achieve. If a particular secondary will net your opponent <10 VPs it is unlikely your opponent will opt for it. "Bring it Down" only becomes a problem if you want more than 3 heavy vehicles or 5 lighter ones. Similarly "Thin their ranks" only matters once you get over 100 models.

 

Worry about how to kill the enemy before you worry about how the enemy will kill you. :wink:

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Yeah I agree with Karhedron (been writing that a lot lately :)), and based on some of the lists that have had success would probably take it a step further. There have been some deathguard, and sisters lists that have done really well even though they have tons of vehicles (mortifiers and blight-haulers) in two day GTs, so it's ok to lean into a strength.
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Seeing the lack of interest I was fiddling with outrider points and discovered I can have 3 single attack bikes with a multi melta if I also remove the cyber wolves

 

So my new fast attack force could be 3 separate 14" t5 multi melta platforms

 

It is very tempting...I would have a surprise space wolf force packing 24 melta shots total.

 

I can get 8-10 of those at BS 2 rerolling with keen senses to ignore modifiers as well (either the long fangs or the eradicators get recitation of focus auto chanted).

 

Not the kind of shooting you expect from a melee army.

 

I still have hqs...blood claws and 2 wulfen dreads to smash in melee too

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Multimeltas already got a price hike at the start of 9th to reflect their new stats so it is baked in already.

 

I would not be surprised to see Eradicators get a bit of a price hike in the new CA. They are just a smidge too good IMHO. As you say, people are looking at the new SM Gladius and saying "But Eradicators...."

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