After my games the previous weekend, it's led me to rethink my lists and try new things.
Here's a couple I've come up with in light of my humbling experiences.
The first one is a slight variation on my original lists. Taking into consideration what I needed to change.
Everyone starts on the board to take advantage of the BC's psychic locus. Also, astral aim onto Voldus and the Powerful Adept stratagem to increase his range of Vortex of Doom to 18" and I don't need to see the target. The dreadnought is cheaper and still has long range anti-vehicle weapons with the option of astral aim, but hopefully more reliable damage output.
Second list is a bit different:
The rhinos for the strike marines. Everyone hides turn 1. The characters start off the board. Some tactical positioning with the rhinos to hold midboard.
Turn 2 the characters drop down. The termies gate to them and a mini deathstar of 8 termies go to town. Artisan Nullifier Matrix to help Voldus maximise the vortex of doom. Basically I've protected everyone and I'm then close enough to do damage without my valuables getting shot at.
Edited by Reskin, 16 November 2020 - 02:33 AM.