Jump to content

2k destroyer cult


MegaVolt87

Recommended Posts

Put together how I would like to run a destroyer cult + stuff I like the look of/ want to paint etc. Shame the OG destroyers are looking a bit dated though in comparison to everything else. Oh well. 

 

 

Necrons 2,000 points

 

Battleforged, Spearhead detachment

Dynastic trait: Eternal Conquerors

Circumstances of Awakening: Relentlessly Expansionist

 

HQ 1- Skorpekh Lord

 

Skorpekh Lord

WARLORD

WARLORD TRAIT- Enduring will

RELIC- Nanoscarab Casket 130 points

 

Heavy Support 1- Lokhust heavy destroyers

 

x3 lokhust heavy destroyers

x3 gauss destructor 210 points

 

Heavy Support 2- Lokhust destroyers

 

x3 lokhust destroyers w/ emnitic exterminator

x1 lokhust heavy destroyer w/ gauss destructor 280 points

 

Heavy Support 3- Lokhust destroyers

 

x3 lokhust destroyers w/ emnitic exterminator

x1 lokhust heavy destroyer w/ gauss destructor 280 points

 

Heavy Support 4- Canoptek doomstalker

 

x1 Canoptek Doomstalker 140 points

 

Heavy Support 5- Canoptek doomstalker

 

x1 Canoptek Doomstalker 140 points

 

Elite 1- Skorpekh destroyers

 

x5 Skorpekh destroyers

x1 w/ hyperphase reap blade

x4 w/ hyperphase threashers 175 points

 

Elite 2- Lychguard

 

x10 Lychguard w/ hyperspace sword + dispersion shield 280 points

 

Fast attack 1- Ophydian Destroyers

 

x5 Ophydian Destroyers

x1 w/ hyperphase reap blade, ophydian claws

x4 w/ hyperphase threashers, ophydian claws 175 points

 

Fast Attack 2- Tomb blades

 

x5 tomb blades

x5 Shadowloom

x5 shieldvanes

x5 twin tesla carbine 190 points

 

ARMY TOTAL- 2,000 points

 

Command points-

Strikeforce (2000 points) 12 CP

Spearhead detachment -3 CP

9 CP Total

 

EDIT- spearhead, not vanguard detachment. 

Edited by MegaVolt87
Link to comment
Share on other sites

Looks powerful to me. Very offensive. I presume the Objectives holding elements are the Lokhust Destroyers whilst the choppy elements move forward?

 

Tomb Blades are ideal for jumping onto Objectives too.

 

I presume the plan for the Lychguard is to march up the table and hold objectives and fight melee as opportunity arises? I was just wondering if it might be best to swap them out for more Skorpekh Destroyers? Another similar unit as you've got then 115pts for something else? Scarabs always go well.

 

Of course you might need to adjust the Detachment which might not be possible at that point, since the army would need more compulsory choices.

 

Aside from that personal preference, yeah looks like it could be very effective. :)

Link to comment
Share on other sites

I picked lychguard as I feel anything that has a storm shield equivalent is a good pick in 9th. The ophydians can deep strike, so I could outflank the skorpekh ones if I like. I think the -3 CP penalty feels fair for doing this kind of list with a more skew detachment. I'm just worried how much work I need to put into the OG shooty destroyers to make then fit visually with the new kits.
Link to comment
Share on other sites

Heavy Support 2 and 3 aren't legal units and are over cost in your list. Heavy Lokhust are max 1 in a unit of Lokhust or max 3 in a unit of just Heavies.

 

3x Lokhust w. gauss cannon + 1x Heavy Lokhust is 235 points, alternately 3x Heavies are 210.

Link to comment
Share on other sites

Heavy Support 2 and 3 aren't legal units and are over cost in your list. Heavy Lokhust are max 1 in a unit of Lokhust or max 3 in a unit of just Heavies.

3x Lokhust w. gauss cannon + 1x Heavy Lokhust is 235 points, alternately 3x Heavies are 210.

You can take 0-1 of the new destroyer in the old destroyer unit. So, X3 old ones is 210, x1 new one 70 for 280. You could even do a 2 man unit with one of each in the lokhust destroyers unit entry for a legal unit.

Link to comment
Share on other sites

3x Lokhust Destroyers with gauss cannons is still 165 points, they cannot upgrade to emnitic exterminators as that is for Heavy Lokhust only.

Then why have unit options for gun, new destroyer is 70 points and free guns, why would x1 new destroyer with gun be more points than the dedicated unit? The gun swaps are for old destroyers, heavy solo one can switch for free.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.