I was going to give the new NL character Nakrid Thole a try but then got into conversation with a friend and we realized that we aren’t so sure how his power hatchet, the Devil’s Due, works.
1) The Devil’s Due has a unique rule that lets Thole (in correct circumstances) make an additional attack with it on Initiative 1.5. But can one use the hatchet as a regular weapon, striking as normal with all attacks on I1? I don’t see any explicit rules prohibiting that – the special rule of the hatchet, the Devils Due, only states how that extra attack works
2) What do you understand under ‘reduced to initiative 1’ mentioned in the Devils Due rule? Obviously it will be triggered by Thole’s whip (Electro-charge ‘reduces [target’s] initiative to 1’). Concussive weapons have very similar rules. But what about Cumbersome or Unwieldy weapons – those make you fight at I1 if you choose to attack with them – so do they reduce your I to 1 implicitly, or is it just my wishful thinking... Similar thing could apply to frag-less units charging through difficult terrain.
Unlike my friend I’d be inclined to think that Unwieldy shouldn’t work on the Devils Due so I wanted to see how you fine folks understand this rule. Mind you, I don’t own the newest book so I might’ve missed some crucial information that would answer my question.
Edited by Lautrec the Embraced, 17 November 2020 - 01:20 PM.