Today I have a game using the Thousand Sons, but I have to admit it's a bit weird finishing the list because of the Forgeworld debacle.
I usually use a few dreads. Now I'm not sure if I should because of the CP cost. I'm using 2 CP to start because I'm using 2 detachments. I don't want to blow another for my quad Las contemptor as well. Or my Decimator.
Then it occurred to me it isn't legal (yet?).
So with my other armies I've found the basic Dreads (Helbrutes) to be really decent with Multi Melta/Plasma. What are you guys finding for these units in game?
The basic idea here is I'm using my Cult of Time with 10 Scarab Occult. It's just something I've done a ton since the PA came out.
Since so much goes into that squad, keeping it alive, etc. I don't have a real belief in large squads of Rubrics. I also want to be able to effectively hide them and by keeping them smaller I increase my psychic power choices.
The game is against one of the locals who does very well against a wide range of opponents, but unfortunately has a very poor record against me so what I've done to help his cause is:
- Not playing marines (!)
- No Magnus. I know he's swingy, but he's in every one of my lists because of theme/cool factor for me. If I get first turn, it can be a big wipe out. (Conversely if I go second he will often end up dead, but going first against his army can be the opposite effect.)
I've been using a lot of Defilers (I think they are nearly an auto include now with psychics). But I want to reduce that number to just 1, and replace my Contemptor with a pair of Helbrutes. If anyone has tried them with the newer weapon stats changes, please let me know.
Another thing I'd like comments on is Cult type because I might be under-thinking this!
In the Termie Detachment I ALWAYS go Cult of Time. In the Battalion I ALWAYS take Duplicity. (Mainly to chuck units around the table and the warlord trait.)