Since the Bladeguard kit has not yet been released, I guess it will be released alongside our codex.
I think upgrading units to Deathwing and Ravenwing will be similar to what blood angels got.
Too similar for my taste. Where is the spice?
I disagree, in the codex space marine, bikek and terminator already get the Deathwing/Ravenwing keyword same for librarian.
I think we will be able to upgrade Captain and Lieutenant to Deathwing. No upgrade for chaplain but Int. Chaplain are all Deathwing/inner circle.
Ravenwing unit will all gain the jinx and Deathwing will all gain the inner circle.
Don't forget a ravenwing unit will have the jinx save or the +1 to hit if they don't move, but will never have both at the same time (excluding stratagem), The Jinx rules is like a variant chapter tactic for the ravenwing.
For Deathwing it's more complicate, Inner circle is useless for vehicule. Unit like Dreadnought/Land raider gain nothing from it.
Many Character are WS/BS 2 so don't benefit from the chapter tactic except if they have -1 to hit and they don't do morale test, the Fearless from inner circle is useless and the chapter tactic for combat attrition don't do anything. The inner circle rules almost like another chapter tactic for them.
Unit like terminator are more complicate, because they can benefit from the +1 to hit and from the inner circle. On a side note, they are part of the DA legacy and have always been fearless. If after the new rules for DA we start to see a single squad or 2 of Deathwing terminator in each armies, i don't think it's problematic.
For other unit, upgrading a full squad of marine to Deathwing will be a big NO for me, but allowing the sergent of any squad to be part of the Deathwing will be a realy interesting twist to our rules and will be perfect for modeling project.
So, if you go down the list of rules that come from Inner Circle, you have:
1) Auto-pass morale tests. Which is irrelevant for vehicles, characters, and most squads since DW don't really go on large numbers per squad.
2) Non-vehicle units cannot Fall Back when engaged with Fallen units. Which is somewhat irrelevant since it is entirely dependent on the presence of the Fallen (which, as it has been amply discussed, is a very, very, VERY rare occurrence at the tabletop).
3) When you fall back, you need to roll below your Leadership on 2D6. This one actually affects vehicles, and could come in play on a more regular basis... which is sad, because it is not a special ability, it is a penalty or a hindrance. Weird that the ONE thing so far down this list that the Inner Circle keyword has, that might come into play, is a negative debuff on our units.
4) Unmodified rolls of 1 to 3 on the wound roll always fail against Infantry. This one is, of course, the real ability that we are here for. Morale is secondary at best. This is THE thing we want. Now, vehicles don't get it, and also, TDA Characters such as the Master, Librarian and Ancient don't get it either, which, you know... sucks. But, that is probably temporary, and we can expect the supplement to expand upon this and give Inner Circle to the rest of the Deathwing.
Still, although the 4th part of the ability is absolute gold, the keyword itself either provides little benefit to the overall army, and in fact, is more applicable to hurt us than help us in the first 3 parts of it.
Jink is clearly the better special rule, here, regardless of how amazing it is to have permanent Transhuman Physiology on the terminators.