16th Company "Dogs of War"
"The day will not save them. And we own the night!"
-Praetor Zekyr Valac, leading an night attack in the Battle of Tar-Namib.
The 16th Company “Dogs of War” of the 16th Legion “Sons of Horus” were many things. To the loyalist forces, they were relentless hunters, who tracked and tore into their prey with wild abandon. Night-terrors given flesh. To forces within their own legion who had thrown their lot in with the powers of the Warp, they were a rogue, uncontrollable element. Something to be eliminated, to be thrown to the wayside. And to themselves? That’s harder to say.
A multitude of types existed within the 16th Company. Daemon-hunters, ruthless gang-killers, and sincere soldiers of the rebellion all found their place here. The company itself was solidly Horusian, to the point of hunting down loyalist Sons of Horus on Istvaan III and waging his war on the desert world of Tar-Namib among other planets. But, its officers were wary of daemons and pacts with them. Herein lies a contradiction. To be soldiers of Horus, but to refuse the powers behind him?
But the Dogs of War dared to do the unthinkable.
"This world is doomed to damnation. I feel it in my bones."
-Centurion Baruman, upon disembarking onto Tar-Namib
Tar-Namib was a Mining World in the Ultima Segmentum, mere light years from Molech. Horus deemed the planet strategically vital, its resources needed for sustainment of the March to Terra. While the main body of the Legion fought for the Warmaster's power, the 16th landed troops, led by the honored Praetor Zekyr Valac, on what they thought to be a soft target. They encountered loyalist elements from the Shattered Legions there, loyalists who had made dark pacts of their own. And so began a life-and-death struggle for the world, far from the eye of their fathers.
Scouring sandstorms. Thunderheads the size of continents. The Ruinous Powers. All these things awaited the Dogs of War. But did they think to fall back? Never.
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So I'm making the jump into Heresy, one of my 40,000 projects. This guy right here is my first. Nothing too elaborate. Washed, chipped, and based. I never claim to be the best painter.
Tar-Namib is going to be the "main storyline" so to speak. Most of the minis are going to be based for a desert world.
Edited by SvenIronhand, 23 November 2020 - 01:26 AM.