Thanks for the content. I appreciate the time you take to write these up for us.
Do you find bikes for the wolf lords to be the better option than mounted on thunder wolves? What have you found to be the pros vs cons? Have you found yourself wanting the mounts instead of the bikes?
Have the double heavy flamers been worth the points for you on the Wulfen dreads?
It’s seems like in your iterations of lists that the different things you’ve tried all have use. Makes me happy about internal balance of our book.
I ended up with biker HQs for a couple of reasons
The primary reason is mobility...guaranteed mobility in a dice game is a huge deal
The way I run my HQs I never felt the need for TWC
14" then charge or 20" turbo boost to get me to a specific location are major tools I use
When I add hunter I get 21" advance with a charge to follow...that is a massive threat range
A TWC can't match that mobility...all it can do is advance and charge without the hunter trait
But technically 10+d6 TWC isn't much better than a basic 14" move and charge that a bike has. Once again I prefer the known quantity so I can plan around it
If I were to change I would use a jump pack instead of a TWC. The ability to breach through walls and hop over models would be worth the loss in total movement for a different type of flexibility
But I like having T5 so I prefer bikes over all other versions currently...and my discovery of the company veteran and bodyguard slingshot has given me even more range on my bikes. I no longer have to hide and drive around terrain on turn 1. I can line up turn 1 charges with bike HQs and drop a pod filled with BCs and a canticle of hate aura from a chaplain if I want to and there isn't much my opponent can do to stop me unless they have a ton of psykers.
Never considered dropping the double flamers on my wulfen dreads for points. I like having the option to auto hit and get a guaranteed outcome. It may vary in number of shots but I know it will hit. It has a psychological impact on my opponent and prevents him from easily slowing me down me with chaff. If I start my turn in combat I can fire them and try to get free for a charge as well
Our codex has many options and you can make anything work if you build your list around it...my current list has a high demand for reliability. It is why I prefer the great wolf claw on the wulfen dreads. Rerolling those wounds are HUUUUGE for me.
I have started coming up against stuff with transhuman type defense (dark angels and sisters of battle relic) etc.
Claws that reroll wounds are my best weapons against that type of unit.