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Saga of the harlie hunters


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5 replies to this topic

#1
TiguriusX

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Starting a new saga as I try to focus on beating harlie lists and shoring up the weaknesses of my prior experiments
 
IMO harlies are one of our hardest match ups and they are a common opponent in the final rounds of a tournament (might be the #1 faction right now)
 
I won't ever win a tournament without getting through them...so I am going to build for them and trust on my skills and list flexibility to get me through the other matchups
 
I have also added units to specifically handle hordes (got my ass handed to me facing necron and cultist blobs)
 
This thread will be for matches specifically against harlies as I try to figure out what does/doesn't work against them
 
 
 
 
Experiment #1
SW-Harlie hunting with a vindicare v Aeldari mix
Map/Mission-Retrieval Mission
 
My list
Spoiler
 
Notes on my list and why I added specific units
Spoiler
 
His army
Spoiler
 
Pre-game & Deployment
Spoiler
 
BATREP
Spoiler
 
Final
Spoiler

Edited by TiguriusX, 19 December 2020 - 03:02 PM.

  • svane jotunsbane, NightHowler, Karhedron and 1 other like this

A digital space wolf returning to the pack and emerging from the warp on the TT to try the hobby side.  I started with Vassal40K and currently enjoy TTS40K

 

Inglorious Drunkard Champion-Night 3 (2012)

ETL first time participant-2018

ETL-2019

gallery_48988_15465_42927.png


#2
Jorin Helm-splitter

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It's nice to see the ML long fangs do fairly decent.

Lately I've been having a fair amount of success with Hellblasters (assault variant) they may be a unit you should consider for this matchup. I think they get overlooked because of how good plasma inceptors are but you already have enough deep striking threats.
  • TiguriusX likes this

#3
TiguriusX

TiguriusX

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Experiment #2
SW-Harlie hunting with a patrol and no assassin v Aeldari mix
 
My list
Spoiler
 
Notes on my list and why the changes
Spoiler
 
His list
Spoiler
Pre-game and Deployment
Spoiler
 
 
BATREP
Spoiler
 
 
Final and recap
Spoiler

Edited by TiguriusX, 16 December 2020 - 04:00 AM.

  • svane jotunsbane, Triszin and MasterAO like this

A digital space wolf returning to the pack and emerging from the warp on the TT to try the hobby side.  I started with Vassal40K and currently enjoy TTS40K

 

Inglorious Drunkard Champion-Night 3 (2012)

ETL first time participant-2018

ETL-2019

gallery_48988_15465_42927.png


#4
L30n1d4s

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TiguriusX,

Awesome battle reports, thanks for doing these!

On a side note, I know you had a bad experience with Outriders in past games, but have you considered bringing (Wolf) Scout Bikers into your anti-Harlequins list?

They have 16" move base, so they actually have the mobility to rival the clown elves and even catch them in melee early game. They are also T5, 4+ save, and 2W, so they withstand a decent bit of Harlie shooting and melee (outside of Fusion Pistols, I guess).

More importantly, each biker gets 6 x S4 shooting attacks out to 18" and 3 x S4 melee attacks on the charge. A full squad of 9 can deal out 81 × S4 attacks a turn which, coupled with Keen Senses and, say, full rerolls to hit from you Bike Chapter Master, can easily wreck two Starweavers, or a max squad of 6 Skyweaver Jetbikes (even with a 3++ Invul) or multiple Troupes in a single turn (and they have the mobility to get in range for both shooting and charging).

A full 9 man Pack costs 270 points, so not cheap, but on top of their massed S4 attack output, they have the ability to grab Objectives with a guaranteed 22" move if they Adance and even play the Harlies own game with the Skilled Riders Strat to give them -1 to hit from enemy shooting.

Finally, they can provide a highly mobile escort for you Biker HQs, keeping them from being targeted and mutually benefiting from their buffs (Wolf Scout Bikers fortunately do have the Core key word).

If you were willing to drop the foot Wolf Priest, Judiciar, and both Attack Bikes, you could afford a full 9 man Wokf Scout Biker squad (with 5 points leftover). Alternatively, if you dropped just the Judiciar, one Attack Bike, and traded the TH on the Bike Captain for a PF, then you would have just enough for 5 Wolf Scout Bikers, keeping them small enough to avoid Blast and coherency issues, but still putting out a ton of S4 attacks a turn in order to bring down the Harlequin threat.
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#5
TiguriusX

TiguriusX

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TiguriusX,

Awesome battle reports, thanks for doing these!

On a side note, I know you had a bad experience with Outriders in past games, but have you considered bringing (Wolf) Scout Bikers into your anti-Harlequins list?

They have 16" move base, so they actually have the mobility to rival the clown elves and even catch them in melee early game. They are also T5, 4+ save, and 2W, so they withstand a decent bit of Harlie shooting and melee (outside of Fusion Pistols, I guess).

More importantly, each biker gets 6 x S4 shooting attacks out to 18" and 3 x S4 melee attacks on the charge. A full squad of 9 can deal out 81 × S4 attacks a turn which, coupled with Keen Senses and, say, full rerolls to hit from you Bike Chapter Master, can easily wreck two Starweavers, or a max squad of 6 Skyweaver Jetbikes (even with a 3++ Invul) or multiple Troupes in a single turn (and they have the mobility to get in range for both shooting and charging).

A full 9 man Pack costs 270 points, so not cheap, but on top of their massed S4 attack output, they have the ability to grab Objectives with a guaranteed 22" move if they Adance and even play the Harlies own game with the Skilled Riders Strat to give them -1 to hit from enemy shooting.

Finally, they can provide a highly mobile escort for you Biker HQs, keeping them from being targeted and mutually benefiting from their buffs (Wolf Scout Bikers fortunately do have the Core key word).

If you were willing to drop the foot Wolf Priest, Judiciar, and both Attack Bikes, you could afford a full 9 man Wokf Scout Biker squad (with 5 points leftover). Alternatively, if you dropped just the Judiciar, one Attack Bike, and traded the TH on the Bike Captain for a PF, then you would have just enough for 5 Wolf Scout Bikers, keeping them small enough to avoid Blast and coherency issues, but still putting out a ton of S4 attacks a turn in order to bring down the Harlequin threat.

 

I try to play what I own.  I have 0 scout bikes

 

I do have my old wolf guard bikers with storm shields that I painted for ETL 2018...if they were still legal they would be AMAZING in the current meta

 

Spoiler

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A digital space wolf returning to the pack and emerging from the warp on the TT to try the hobby side.  I started with Vassal40K and currently enjoy TTS40K

 

Inglorious Drunkard Champion-Night 3 (2012)

ETL first time participant-2018

ETL-2019

gallery_48988_15465_42927.png


#6
FabulousRex

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I wonder if you could re-base those bikers, and add a Cyberwolf next to them to 'count as' Thunderwolf Cavalry. I know they don't have Storm bolters, or any shooting, really, but its maybe something?
I live to drink the blood of the innocents from goblets made of human skulls. I love to hear the tattered lamentations of those I've crushed, to see a shattered bleeding hulk of a once powerful man crawl limply to me on all fours to lick my hobnailed boot and beg for a quick and merciful dispatchment. I thrill with the power granted by me via foul incantations so unholy that their mere utterance blackens the lungs. Tears of joy greet my bloodstained cheeks when I inhale the pungent aroma of flayed flesh smouldering upon the wooden shards of blasted farmhouses, while my ears are filled with the piteous cries of terrified peasants scattering before my arcing blade. In all honestly, my goal within any situation is to become a solid mass of scar tissue and to stand atop a pile of indiscriminate human remains taunting the Gods themselves with my hideous unearthly strength.




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