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Upgraded infantry? 2k foot


GuardDaddy

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OK so theory crafting.

 

What if we spam heavy bolters and plasma? 

Bullgryn are still good.

Plasma bomb in from reserve works well.

Conscripts can clog up lanes and shield objectives.

 

Regiment:

Wilderness Survivors + Disciplined shooters (+1sv if not advancing and 18" rapid fire weapons)

Rationale: These apply, every turn, to almost every unit. So efficient.

 

Dual Battalion:

Rationale: elite slot pressure

 

Battalion 1:

HQ

Yarrick 

Company Commander (Warlord - Grand Strategist, Reilc - Kurov's Aquila)

 

Elite:

Command Squad (4 plasma)

2x Astropath

3x platoon commander

 

Troops:

Conscripts (20)

Conscripts (26)

4x Infantry Squad (plama gun + heavy bolter)

 

Battalion 2

HQ

2x Company Commander

 

Elite:

Bullgryn (6)

2x Command Squad (4 plasma)

3x Veteran (Heavy Bolter +3plasma)

 

Troops:

Conscripts (20)

5x Infantry Squad (plama gun + heavy bolter)

 

-------

 

Reserve:

Yarrick + Vets + command squads (3CP)

21 plasma  - hitting on 3+, rerolling 1s - 42 shots - can deploy outside auspex scanner range and still get rapid fire)

9 heavy bolter shots - hitting 4+, rerolling 1s

 

 

Secondaries:

*Engage on all fronts (move, move, move T1 to get all 4 quarters)

*Raise Banners

*+1 enemy dependent

 

200 bodies - might be too low. Expect to lose 50 T1, then 10 less each turn.

Not played it - but have had all elements work well independently.

 

Anyway just chucking ideas around - thoughts appreciated

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I've been trying to figure out infantry centric armies as well. I have found a single blob of bullgryns is easy for my opponent to out maneuver. Lately I've run 2 blocks of 4 but still think its not enough close combat capability. I've been considering pairing each bullgryn squad with a Hades drill for more punch.
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