Seen in this WarCom article.

Edited by Brother Tyler, 12 January 2021 - 05:58 PM.
Splitting multi-product topic
Edited by Brother Tyler, 12 January 2021 - 05:58 PM.
Splitting multi-product topic
Edited by Dam13n, 10 January 2021 - 09:18 PM.
Clean up.
Preview article up for the Contekar, including a free rules PDF for them, which actually replaces the profile in Book 9. Points/Ld buff for the volkite loadout.
Technically the first FAQ/Errata for 30k in over 2 years!
https://www.warhamme...ion-nightmares/
So the first FAQ/Errata for 30k in over 2 years... And it's for a unit that's models aren't even released yet?
Nice
I dunno, its a buff if you like the Volkites, bit of a nerf if you wanted flamers though.
Id have argued for letting them swap melee weapons though, more than the Sergeant having AP2 seems essential given how close they have to be to the enemy to do anything.
I dunno, its a buff if you like the Volkites, bit of a nerf if you wanted flamers though.
Id have argued for letting them swap melee weapons though, more than the Sergeant having AP2 seems essential given how close they have to be to the enemy to do anything.
...an Escaton power claw. This brutal weapon combines the energy field and mass acceleration of a power fist with the shredding talons of a lightning claw, making it perfect for anyone who can’t choose between their two favourite weapons.
Does anyone know if the models will come with the option for an Escaton power claw? It's mentioned in the WarCom article. I'm curious what that weapons looks like.
Watch them release this buff for a unit that didn't really need anything and not touch the mess of rules that is the Dark Angels lol
Because the Dark Angel stuff is already released, hah! Unless I'm missing something - the companions already came out, yeah?
...an Escaton power claw. This brutal weapon combines the energy field and mass acceleration of a power fist with the shredding talons of a lightning claw, making it perfect for anyone who can’t choose between their two favourite weapons.
Does anyone know if the models will come with the option for an Escaton power claw? It's mentioned in the WarCom article. I'm curious what that weapons looks like.
...an Escaton power claw. This brutal weapon combines the energy field and mass acceleration of a power fist with the shredding talons of a lightning claw, making it perfect for anyone who can’t choose between their two favourite weapons.
Does anyone know if the models will come with the option for an Escaton power claw? It's mentioned in the WarCom article. I'm curious what that weapons looks like.
I really hope so but I don't think it's likely. I'm gonna have to start looking for something suitable but will probably just end up with standard lightning claws.
Reckon the ideal choice (if you can find one that doesn't cost half the model tbh) is using the Lugft Huron power claw (Ghost Razor I think?) since that arm as well as being the correct side and brutally unique, also nets you a sweet lion'y shoulder pad you can make a mold of for the other Contekar if you want, or simply leave the arm as is on the sgt/dissident with the idea of just him bearing the atramentar symbol, even if the arm itself is slightly off as indomitus instead of tartaros, still blends better than if it was cataphractii either way round.
As far as the symbol, its only a matter of time before someone has pads for tartaros using the blank contekar one with Sev's lion head on one of those 3d printing sites. I'm sure many would be interested in that.
My Iron Warriors Project Guns for the guns god!, Bullets for the Brass throne!
I dunno, its a buff if you like the Volkites, bit of a nerf if you wanted flamers though.
Id have argued for letting them swap melee weapons though, more than the Sergeant having AP2 seems essential given how close they have to be to the enemy to do anything.
I ran the math. 5 contekar with chainblades and volkite will average as many terminator kills through shooting + melee as:
5 bolter+fist legion terminators
5 deathshroud with reaping blow
5 Phoenix terminators
Really, it's hard to get more output from ap2 that strikes above initiative 1. I'm also not saying to take contekar for their melee, just that theyre broadly capable in case they get in melee while sitting on an objective.
So they strike as hard as a cheaper unit, (with actual range and a heavy weapon) one of the most notoriously underpowered elite units in the game or Deathshroud (Who i suspect have suffered with power creep too but cant remember specifics )
Im not sure thats much of a slam dunk?
It wouldnt even take much to make them more appealing to be honest, just let the whole upgrade to the claws or power fists and they get vastly more appealing, i may be a bit rusty on 30k meta but anti medium infantry is hardly in short supply and typically goes beyond pistol range.
Im sure the Warlord potential will get merrily abused until the next FAQ though
(I do like the models though )
AP3 is not great.
Not a fan of the change to their rules myself, with the previous rules when kept cheap with the flamers and a claw they were a touch expensive but not to hard to work into a list, granted with the volkite I wouldn’t bother as they just ended up too pricey, with the new change I think they are now firmly in the realm of too expensive no matter the load out, at least for me in most games, on the upside though I don’t really see a reason not to run volkite on all of them now if you do end up taking them and LD9 on everyone is cool I guess.
Okay, maybe it's just me, but.... I don't think the Dark Angels rules are that bad*?
My biggest complaint is why the Lion, supposedly the premier tactical genius of the Primarchs, is a glorified beatstick and doesn't give his army any major bonuses?
*Note: Haven't yet fully gotten into 30k yet
Like most things a lot of peoples issues rise from the fact that most of the legion units and rules were meh to ok and about half the rite of wars are either restrictive to the point of why bother with a rite or down rite terrible, while night lords players got nothing short of several amazing buffs while already being one of the best legions out there. Then of course there's also a bunch of stuff that needs FAQing and an errata or two wouldn't go amiss
My biggest complaint is why the Lion, supposedly the premier tactical genius of the Primarchs, is a glorified beatstick and doesn't give his army any major bonuses?
Because at some point the decision was taken to amp up the knightly aspect of his persona over his tactical capabilities, and the result is a Primarch who's so utterly capable in CC against every kind of target that it actually tips over into becoming quite bland, unfortunately.
I am also in camp 'these are great because they can be a compulsory, scoring HQ choice'. They're not as completely elite as some of the meaner legion-specific terminators out there, but they are very much a 'real' unit and if you were even partly minded to take them as a regular Elites slot it seems a no-brainer to do so and effectively eliminate the HQ tax. Unless I had quite specific plans for a normal HQ (such as a RoW), I would likely be taking these every time.
Oh, and 2pt transponders? My Fists are in hard cope mode.
Edited by Scammel, 13 January 2021 - 11:00 AM.
Okay, maybe it's just me, but.... I don't think the Dark Angels rules are that bad*?
My biggest complaint is why the Lion, supposedly the premier tactical genius of the Primarchs, is a glorified beatstick and doesn't give his army any major bonuses?
*Note: Haven't yet fully gotten into 30k yet
So they strike as hard as a cheaper unit, (with actual range and a heavy weapon) one of the most notoriously underpowered elite units in the game or Deathshroud (Who i suspect have suffered with power creep too but cant remember specifics
I ran the math. 5 contekar with chainblades and volkite will average as many terminator kills through shooting + melee as:I dunno, its a buff if you like the Volkites, bit of a nerf if you wanted flamers though.
Id have argued for letting them swap melee weapons though, more than the Sergeant having AP2 seems essential given how close they have to be to the enemy to do anything.
5 bolter+fist legion terminators
5 deathshroud with reaping blow
5 Phoenix terminators
Really, it's hard to get more output from ap2 that strikes above initiative 1. I'm also not saying to take contekar for their melee, just that theyre broadly capable in case they get in melee while sitting on an objective.)
Im not sure thats much of a slam dunk?
It wouldnt even take much to make them more appealing to be honest, just let the whole upgrade to the claws or power fists and they get vastly more appealing, i may be a bit rusty on 30k meta but anti medium infantry is hardly in short supply and typically goes beyond pistol range.
Im sure the Warlord potential will get merrily abused until the next FAQ though![]()
(I do like the models though)
And again, my point isn't "take these as your melee units because they're just as good" . It's "this is your scoring, compulsory hq choice and they have pretty decent damage output all things considered".
Idk, I feel like everyone looking at these as a normal Elite terminator melee unit misses the point completely.
If these are credible as an Elites choice - and they only have to be credible - then they're an incredible HQ choice.
Edited by Scammel, 13 January 2021 - 02:57 PM.
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