My current smashface 2k Warhawks <Raven Guard> list. This is an exercise in why not what is in the list.
+ HQ +
Korvin Kestrel <Kayvaan Shrike>
Relatively cheap and flexible, if underpowered in melee
Primaris Chaplain: Warlord, Master of Ambush, Swift and Deadly, The Vox Espiritum,
Master of Sanctity, Litany of Hate, Exhortation of Rage, Canticle of Hate (Aura)
For good or ill a must have at the moment. Usually has lived most the game in my games so far and makes the Assault Intercessors a threat on Turn 1 that has to be dealt with leaving one of the forward deployed Incursor units unscathed.
+ Troops +
10 man Assault Intercessor Squad: Sgt Plasma pistol, Power fist
See Chaplain Above
5 man Incursor Squad
5 man Incursor Squad
Generally with 5 Primary Objectives both will be forward deployed with the Eliminators holding my deployment zones Objective, with 6 Primary Objectives one will remain in the backfield guarding the second Objective, while the second unit grabs most defensible Objective in the midfield. Caveat: If opportunity for a shot at killing a character in Turn 1 seems possible I might use Eliminators in the midfield and both Incursors in the backfield.
+ Elites +
5 man Bladeguard Veteran Squad
5 man Bladeguard Veteran Squad
Designed to Infiltrate (2 CP) forward pregame to reinforce or flip the midfield Primary Objectives if needed. Advancing is a gamble but the Chaplain's relic often makes it possible. Even better when I can use them to intercept opponents looking to engage the Incursors.
+ Fast Attack +
5 man Bolter Inceptor Squad
5 man Bolter Inceptor Squad
cheap Arrive Turn 2 as cover fire for the Incursors and Bladeguard. This combination of units, 1 ObSec, 1 Assault, 1 Fire Support is what I refer to as a Strike Teams. They are 505 points each and are responsible for securing the midfield. The Chaplain and Assault Intercessors are there also but they are more a Distraction Carnifex (without it being obviously so I hope) as what I really want from them is to draw units or unit fire away from the Strike Teams.
+ Heavy Support +
3 man Eliminator Squad
See Troops Above
5 man Eradicator Squad
5 man Eradicator Squad
I haven't used these yet but they are tagging in for the Aggressors. Same points now with the +5 pts per model in the FAQ. I'll be more than happy to put the Aggressors back in if it doesn't work out. I love Aggressors RoF and the powerfist are nice when close to the Chappy or Kestrel. Either way this is going to usually be another 2 CP investment with Strike from the Shadows. They are suppose to Strike from the Shadows delete the biggest baddest unit possible (preferably one without a 4++) and then die from the counter strike. Which is why I have two. Redundancy without spamming is your friend. I say without spamming not because I think spam in of itself is bad. I just feel it makes you a one trick pony and reduces your flexibility factor. Which is how gatekeepers shut you down rounds one and two of a tournament.
So there you have what I have but more importantly why. Honestly I'd never upgrade the Assault Intercessor Sgt like that as its a distraction unit but very little point options for a All-Primaris Only army. Better than couple years ago though. List is designed to excel at grabbing the Primaries. I will always take Deploy Scramblers and Engage on All Fronts unit GW comes up with more "on your turn" Secondaries. Third Secondary is normally Opponent or Mission Specific. Another reason to keep your list flexible.
Edited by Dracos, 15 January 2021 - 03:48 AM.