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DW: Head Hunted - Discussion/OOC Thread

FFG Roleplay Play-by-Post Deathwatch LFP

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#26
grailkeeper

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Yep. Those are death guard legs. I wanted to see if I could denurgilfy them into battered armour. Gives a bit of bulk I've done a littel bit more repair work to the legs since but not worth a picture. 

 

The reason I went mark 3 armour is because thats all I have! IF someone else really wants mark 3 I'm happy to say mine is battered mark 8 that looks old fashioned. 



#27
Boyadventurer

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Here's my write-up at the moment. I left details a little vague so I can expand more once I do some rolls and get a better sense.

 

Mantanor Carde
Conclave of Midnight veteran, former brother of Haround (4th) Company, Dark Hunters Chapter

History
As with all members of the Dark Hunters, Carde’s training as an aspirant in the near-eternal gloom of the chapter’s home world of Phobian.

Most notably in Carde’s service record is his involvement in the Dellrond Campaign, where the 4th Company held an Imperial Cathedral for five Terran years against the forces of WAAAGH! Nagrut. The Dark Hunters repelled countless waves Ork attacks and as their numbers dwindled, Carde took part in several kill team strikes at Ork leadership or critical infrastructure. In the final push by Nagrut to take the Catherdral of the Emperor Ossified, Carde provided covering fire to his brothers who engaged and eventually slew the Warboss. This brutal conflict against the Greenskin menace forged Carde into a prolific Ork hunter and he was seen by chapter command as a natural choice for secondment into the Deathwatch.

Personality
As with many of his brothers in the Dark Hunters, Mantanor has a deep mistrust of machinery. The technology-worshipping Adeptus Mechanicus are held in little esteem. Fighting in the Dellrond Campaign saw little time or resources available for the marines to perform the proper ministrations to their wargear. This has drawn Carde into conflict with the easily distempered machine spirits of his Power Armour and he prefers to trust his own senses when on the hunt.

While the combat doctrine of the Dark Hunters promotes stealth and secrecy, the blood of the Khan still runs in Carde’s veins and he is capable of executing a swift and brutal hunt.


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#28
Mazer Rackham

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The Mk III restriction is nothing huge, it's just for a bit of narrative coherence and to provide some fodder for background stories.  At the end of the day, build and envision your models how you want - just like in the books and fluff.  The Little differences that are for rules mechanics are really my job to interpret smile.png.

 

EDIT: Sytrigg Silkbeard looks good and imposing in that Iron plate though. 

 

MR.


Indexes: IA: Scions of Gehenna IA: White Paladins

 

The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit.  Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint.  Low gravity combat defied the usual expectation of seeing violent movements realised quickly.  It was horrifically deceptive.

 

Arron Owen, The Ares Gambit.


#29
Dosjetka

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Tempted to join but worried that I might be biting off more than I can chew... If there's still a slot available mid next week, I'll consider taking a bite. If not, c'est la vie. :)
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#30
Mazer Rackham

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Thanks for looking in Dos, always be a pleasure.  I'm still waiting to hear back from three people, but you're on the list of possibles. ;)

 

With the addition of Brother Mantanor Carde, things are firming up very well!

 

MR.


Indexes: IA: Scions of Gehenna IA: White Paladins

 

The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit.  Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint.  Low gravity combat defied the usual expectation of seeing violent movements realised quickly.  It was horrifically deceptive.

 

Arron Owen, The Ares Gambit.


#31
Dosjetka

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For what it's worth, I'd be interested in playing either an Assault or a Tactical Marine of either the Exorcists or the Fire Hawks.


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#32
Mazer Rackham

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[SNIP]  Exorcists or the Fire Hawks. [/SNIP]

 

Ooooh.

 

(Rubs chin thoughtfully).

 

Just hit me up when you're ready mate.

 

MR.


Indexes: IA: Scions of Gehenna IA: White Paladins

 

The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit.  Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint.  Low gravity combat defied the usual expectation of seeing violent movements realised quickly.  It was horrifically deceptive.

 

Arron Owen, The Ares Gambit.


#33
grailkeeper

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Sigtrygg "Silkbeard" Olafsson

 

aFubmlU.jpg

 

Chapter Space Wolves

 

Personality

 

Silkbeard is a giant of a man, and a siege specialist. Whether such a speciality attracts dour souls, or simply molds them is academic. Olafsson is grim by nature. Lukas the Trickster once joked Olafsson was a son of Perturabo who had gotten lost. This would have earned the trickster a black eye had he been slower on his feet. Olafsson is know for quiet use of ruthless tactics and a willingness to spend lives to get what he wants. Amoungst his packmates he is known as Silkbeard.

 

History.

 

Olafsson is a Grey Hunter. His impressive record of victories could have earned many other Grey Hunters a spot in their lord's wolf guard. Olafsson's sour nature has held him back from promotion. His most recent actions have been as part of a depredation fleet- raiding poorly guarded heretek enclaves for sequestered STC fragments. There he demonstrated his particular capability at wolf siege tactics- relying more on speed and shock tactics than attrition. It was on one of these raids that he claimed his battered suit of MkIII iron armour of unknown provenance from a barrow of archaeotech grave goods. These actions have helped tie closer bonds between the Rout and the Forges of Cypria Mundi ("They're more human than he is" was a recurring quip amongst blood claws). Improvement in Olafsson's humours has been noted, and it is thought to be brought about by his interactions with these outsiders. This is why he has been chosen by his wolf lord to answer the most recent call for secondment to the Death Watch. Perhaps working with more outsiders might make a real Space Wolf out of Sigtrygg Silkbeard.

 

Key dates in the Saga of Silkbeard

 

 

798.M41 - Accepted into the Chapter in the Great Company of Kjarl Grimblood, age unknown

799.M41 - Passes all trials and inducted into a Blood Claw Pack under the eye of Wolf Guard Hafþór "the Castle Burner" Dublinsson

814.M41 - First recorded siege activity- the siege of Caer Drummond

830.M41 - The ten surviving members of the Castle Burners pack are acknowledged as Grey Hunters

887.M41 - Death of Hafþór, becomes de facto  leader of the pack

891.M41 - Participated in the burning of the Carolingian Wier

945.M41 - Beginning of the Lindisfane tek raids as part of Herengyr depredation fleet

965.M41 - Claims Gjermundbu his suit of MK III plate by right of plunder

998.M41 - Selected for service in the Deathwatch, sent to Watch Fortress Erioch to accomplish tour of duty


Edited by grailkeeper, 25 January 2021 - 07:23 PM.


#34
Trokair

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So using blutac here is a mock up of Brynjarr as of now. The shield and bolter are stand in until I get the ones I envisioned. At the bottom are three other helmet tests (Agressor (sadly slightly out of focus) and two random helmets I found) and also a backpack swap.

 

gallery_29932_13153_84196.jpg


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He's a psychic-power immune (kind of) chaincannon armed Havoc Marine - I think Tro has enough toys! tongue.png


#35
Mazer Rackham

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@ Grailkeeper, That's a great workup, nicely done.

 

@ Trokair, those mock ups look great.  Brynjarr will be Bastion to the Castle Burner!

 

I'll be putting a Character thread up shortly.  Please use what you've already written and consider formatting it and expanding on it as much as you wish (or leave it alone if you're happy) in a similar vein to that found here.

 

Once the thread is ready and we have a firmer grasp on our concepts, I'll post the link to our campaign character thread in here and we can get down to building these bad lads.

 

It's all looking good.

 

MR.


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Indexes: IA: Scions of Gehenna IA: White Paladins

 

The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit.  Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint.  Low gravity combat defied the usual expectation of seeing violent movements realised quickly.  It was horrifically deceptive.

 

Arron Owen, The Ares Gambit.


#36
Trokair

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Greailkeeper, I like Sigtrygg back story, and had to chuckle at the “They're more human than he is”.

 

The one thing that jumps out at me is that as Grey Hunter how would he have been a position to lead/command sieges to earned that reputation and title.

 

Maybe have the “castle burning” start as joke after he accidentally knocked his opponent Regicide pieces into a nearby fire. If I recall correctly in the Ragnar Blackmane novels it is mentioned that the Space Wolf enjoy playing Regicide.


Edited by Trokair, 23 January 2021 - 10:06 PM.

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#37
grailkeeper

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@Trokair

 

I haven't played deathwatch before but I played Blackcrusade about a decade ago on pbp. I recall there that PCs were much better than an "Average" marine. I was aiming for the same here- a guy who has lead his pack but hasn't been promoted to a role he could do for political reasons. If death watch characters are more average then I'm happy to scale him back. Two nicknames is kind of unworkable. I had thought Silkbeard was the actual vikings surname- but when I checked wiki it was a nickname. Turns out he once burned 200 guys alive in a church- which kind of coloured my character named after him. 

 

Are the Voidborn a canon chapter? I had a quick look over the Pbp forums and most chapters I'd not heard of before. I guess a large percentage are home brews.


Edited by grailkeeper, 23 January 2021 - 10:43 PM.


#38
Trokair

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If he was a Pack Leader then that does make a bit more sense, especially if his original pack had long since been promoted or died and he has since been put in charge of Bloodclaws, or Grey hunters that are fresh out of Bloodclaws status.

 

Voidborn are a custom chapter I have had ideas for for a while and then for the Liber Astartes Swap Challenge 2019 I finally tired to put something together and did an article for them over in the liber. Link if you are interested. It needs improving but I have been a tad distracted with my AdMech/Stomrcast Eternal/Spacewolf conversion project and plastic Sister of Battle. Taking part in this will hopefully give me opportunity to work more on the chapter.

 

The Liber encourages DIY chapters/Regiment/Warbands and what not, so it is not uncommon to run into DIY creations in these parts.


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He's a psychic-power immune (kind of) chaincannon armed Havoc Marine - I think Tro has enough toys! tongue.png


#39
Mazer Rackham

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Here's my write-up at the moment. I left details a little vague so I can expand more once I do some rolls and get a better sense.

 

It's good.  A nice drop into your Chapter History and as good a reason as any to send the Marine to the DW.  Looking into my rulebooks I think we'll be able to do a half-way house between Raven Guard and White Scars to bring the Dark Hunters into being.

 

I know there are rivalries there, but we have to take a little artistic license! :P

 

MR.


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Indexes: IA: Scions of Gehenna IA: White Paladins

 

The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit.  Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint.  Low gravity combat defied the usual expectation of seeing violent movements realised quickly.  It was horrifically deceptive.

 

Arron Owen, The Ares Gambit.


#40
TechCaptain

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Looking at the character ideas so far I find the Dark Hunters one is going to be interesting against my idea that I am developing for my Bloodmoon Hunters Artificer. They share a view on hunting and stealth but differ greatly on technology. Artificers are Techmarines first in a way and more so Bloodmoon Hunters are very close to the mechanicus.
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#41
Mazer Rackham

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Alright everyone, it's time we started talking about that elephant in the room, the big kahuna, the death of all worlds, the pizza that cannot be finished before closing time and they don't do takeout:

 

Welcome to the Crunch:

 

The Rules of Deathwatch can very off-putting to new players and it is my intention to try and pull that sting.  I will try and insulate you against it as best I can, and guide you through it, but for a good experience you're going to have to get your hands a bit dirty.  This is because the narrative will reflect the tests passed and challenges failed.

 

What I'd like for everyone to do while I wait for responses (if they haven't already) is to peruse our Resources thread, find and download the Deathwatch v1.1 Errata.  This is freely given by Fantasy Flight Games/Cubicle7 and contains the corrections, amendments and profiles we will be using in our game.  You will break no legislation or board rules obtaining this, it's all legit msn-wink.gif

 

There will be a lot of waffle in it that you won't understand out of context, but the terminology will make more sense the further we progress.  What I'd like you all to do, is familiarise yourself with Appendix 1: Weapon Profiles.  This will put in you touch with what the business end of a Boltgun looks like, and begin your immersion into the game.  Like any good Warhammer 40k book, these profiles are reasonably well designed, and contain little snippets of fluff as well as rules to keep your attention.  The most important things to focus your attention on, apart from how killy everything is, are the following:

  • Class
  • Damage
  • RoF (Rate of Fire)
  • Special (Special Effect or Weapon Quality)
  • Req (Requisition)
  • Renown

Most of these are self-explanatory, but I also expect that they will be the root of a lot of questions - please if you do have one, ask it here and we can port it over to the Big FAQ Thread later.  Helpfully, there is a small section within the Weapon Profiles called 'New Weapon Quality: Proven', which describes how that Quality is applied and may provide insight on how many special little rules are lodged within just the guns and knives, if not the whole game.

 

Those rules are my job, but you'll be bumping into them, there's no getting away from it.  However, your job is to have fun, and by the end of this campaign, I expect that you'll be correcting me!

 

The Format of Posting and Timescales:

 

Ok, this is a little thornier than the rules....in order to avoid problems with a campaign being derailed by waiting on a player to come back with their rolls or snazzy one-liner to that Inquisitor who called him a buffoon, there will be a grace period of two to three days (or thereabouts, it depends) in which to come back with a reply.  There are many reasons why this wouldn't possible and we understand them all - a family member may be ill, you're stuck in the restroom in a power cut, whatever.  As a courtesy, either let us know what's going on (that goes for me too) or drop what we call a [PLACEHOLDER] to show you have a post in mind, but can't get to it yet.

 

If you don't do this, I will, as GM, either rule in your absence or take your character on autopilot for the sake of the experience of the other players.  You can always backfill a placeholder and we can tweak any autopiloting to match your intentions.  please note that if the GM is not present, because I am stuck in the restroom with no wi-fi or lighting, that doesn't mean you can't play.  You are always encouraged to delve into your backstory, maybe explore memories of your time as a scout, or relate your past experiences to the present circumstances.  If you look into the Blackthorn threads, you will see we have done this often.

 

On actual text format, current practice is to have all narrative in the standard board colour, like the one you're reading in now.  GM direction and strong advice will be Moderator style orange.  Please note that I am a retired Mod, so I will not be using this text as a Mod, and it should only be considered as game guidance and instruction, and nothing more.  Likewise you should post all Crunch (rolls, modifiers etc) in Green, which you may:

Spoiler

 

There may be times when you wish to keep what you want to say or do a secret for the GM only.  If so, just go ahead and blast that loud and clear before your spoiler tags, or if you're really unsure then drop me a PM.  I would ask all players to have the courtesy of ignoring spoiler tags not intended for them, and to be careful if quoting a post as the spoiler tag gets revealed.

 

On a Roll:

 

I don't care how you roll your dice, as long as it gets you excited for the numbers you want to come up.  Online rollers like Orokos are a tried and tested method for 'showing' the GM the dice, but I prefer to roll mine on my table top.  Just give me the numbers and I can tell you how well you did, or of your impending doom.  If you're not aware by now, Deathwatch (and all FFG games) are a D10 and D100 system.

 

If you aren't at all bothered about rolling dice, and wish to focus on narrative, just let me know what you want to do, I'll give you the options, and do the dice for you, but this game is also meant to be a training game for all concerned, so if you do it great, if not, no problem.  Once you get used to it, it's actually very simple.

 

Those are the housekeeping points - for this post anyway - don't hesitate to ask questions below and keep discussing as you have been, it's been nice to everyone bounce off each other, helping to refine and challenge ideas.

 

The next step will be coming shortly, so watch this space.

 

MR.


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Indexes: IA: Scions of Gehenna IA: White Paladins

 

The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit.  Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint.  Low gravity combat defied the usual expectation of seeing violent movements realised quickly.  It was horrifically deceptive.

 

Arron Owen, The Ares Gambit.


#42
Mazer Rackham

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Character thread is now live - HERE.

 

Please post all character details there.

 

MR.


Indexes: IA: Scions of Gehenna IA: White Paladins

 

The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit.  Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint.  Low gravity combat defied the usual expectation of seeing violent movements realised quickly.  It was horrifically deceptive.

 

Arron Owen, The Ares Gambit.


#43
Necronaut

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Hey Mazer, are you still looking for more players or are you set?
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#44
Mazer Rackham

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Always room for another  victim  er, I mean, valued player...

 

whistlingW.gif

 

MR.


Indexes: IA: Scions of Gehenna IA: White Paladins

 

The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit.  Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint.  Low gravity combat defied the usual expectation of seeing violent movements realised quickly.  It was horrifically deceptive.

 

Arron Owen, The Ares Gambit.


#45
Trokair

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To small points in regard to the Character thread and the Operatives list section.
 
It is Brynjarr (you left out the ‘n’) and the chapter name is ‘Voidborn’, any ‘the’ infront of it would have been form grammar, though I probably unconsciously capitalized it on occasions, sorry for any confusion.
 
 
 
Am I correct in assuming that we make one post there to give our characters details, and then edit that post when information needs to be updated?


Edited by Trokair, 24 January 2021 - 05:14 PM.

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He's a psychic-power immune (kind of) chaincannon armed Havoc Marine - I think Tro has enough toys! tongue.png


#46
Mazer Rackham

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To small points in regard to the Character thread and the Operatives list section.
 
It is Brynjarr (you left out the ‘n’) and the chapter name is ‘Voidborn’, any ‘te’ infont of it would have been form grammar, though I probably unconsciously capitalized it on occasions, sorry for any confusion.
 
Am I correct in assuming that we make one post there to give our characters details, and then edit that post when information needs to be updated?

 

None are faultless! smile.png I'll make the amendments to the post.

 

Your assumption is indeed correct.  Soon we can start rolling stats, but first I need to grab email addresses (via PM) you're comfortable with me having so I can share the character sheets we will be using via Google Drive, if that's acceptable?

 

EDIT:I could also do with getting a handle on who doesn't have access to the FFG books - so far I think it's Trokair and Grailkeeper?  I can't remember exactly, because it was mostly discussed in Blackthorn Recruitment thread, and there's a lot of posts there to go though.

 

MR.


Edited by Mazer Rackham, 24 January 2021 - 04:23 PM.

Indexes: IA: Scions of Gehenna IA: White Paladins

 

The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit.  Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint.  Low gravity combat defied the usual expectation of seeing violent movements realised quickly.  It was horrifically deceptive.

 

Arron Owen, The Ares Gambit.


#47
TechCaptain

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I don’t have easy access thanks to Electric Charged Durkari Kittens. I am still trying to replace all the wires they chewed. So the places where I have it stored are not accessible. And I can’t redownload because I do a lot of my typing at work....
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#48
Mazer Rackham

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Damn those Drukhari!  *Shakes fist*

 

That's fine, I've had a bit of a brainstorm.  What I think is best to do, is if I start the Characters at Rank 1.  This means the mechanics load is lifted a lot for players with no access to books.  We'll fudge access to any advanced tech or wargear, so it shouldn't be a problem.  The Renown score will go by-the-by as well.

 

It's annoying for everyone, but it means the game can go ahead.

 

This basically means the roleplay element will be more prevalent, although the combats will still be bloody, the rules work will toddle along in the background.  I'll design the characters abilities and experiences and build their sheets for sharing as soon as they are done, then they can be tweaked with the player's direction.

 

I will initially build Brynjarr and PM Trokair with my proposals.  I aim to do this in the next couple of days.

 

If you've got access to the books, get your concepts finalised please!

 

MR.


  • Trokair and TechCaptain like this

Indexes: IA: Scions of Gehenna IA: White Paladins

 

The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit.  Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint.  Low gravity combat defied the usual expectation of seeing violent movements realised quickly.  It was horrifically deceptive.

 

Arron Owen, The Ares Gambit.


#49
Dosjetka

Dosjetka

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I've got a basic outline more or less done for my potential Exorcist, just looking at the character's personality now. Sounds like we have a few aloof characters, so perhaps that might not be the best direction to follow. Will think about it more. :tu:


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#50
Mazer Rackham

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Maybe he's the Father Nurgle of Exorcists and is a jolly old fellow? happy.png

 

Looking forward to seeing what you come up with Dos.

 

MR.


Indexes: IA: Scions of Gehenna IA: White Paladins

 

The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit.  Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint.  Low gravity combat defied the usual expectation of seeing violent movements realised quickly.  It was horrifically deceptive.

 

Arron Owen, The Ares Gambit.






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