
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

DW: Head Hunted - Discussion/OOC Thread
#501
Posted 26 February 2021 - 05:54 AM


- Mazer Rackham likes this
#502
Posted 26 February 2021 - 07:11 PM

Re TechCaptain’s most recent IC post. While sending one of the medics to meet up and check on Silkbeard sounds good, given the density of terrain, and location of objectives , I feel it be better if we stick together to take objective Rho before rejoining with Silkbeard.
If one of us heads out towards him now they will need to make their own path, and the rest will have to take a different path in due course.
If one of has to go now then they should head to a point that is towards the other objectives where they can meet up with Silkbeard and on their way there act as scout/pathfinder for the rest. But that would require as to contact Silkbeard and arrange a rendezvous point that suits, and from what I remember MR saying actively using the shadow vox can be intercepted/triangulated to our position.
Thaoughts?
- Mazer Rackham likes this
Facing the Unknown , Facing the Unknown II
He's a psychic-power immune (kind of) chaincannon armed Havoc Marine - I think Tro has enough toys!
#503
Posted 26 February 2021 - 07:57 PM

That is correct. The Shadow Vox is encrypted and buys you time to communicate, but the longer you do it, the more likely a fix by the enemy.
Your inter-squad helmet vox only has a short range, so at this point you will need the Shadow Vox to speak to Silkbeard and the Deathwatch Staging Area, where a relay back to the Kerberos and Watch Fortress Erioch can pass on all the flash-message traffic.
What you guys decide to do re breaking up the party is up to you
MR.
Indexes: IA: Scions of Gehenna IA: White Paladins
The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit. Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint. Low gravity combat defied the usual expectation of seeing violent movements realised quickly. It was horrifically deceptive.
Arron Owen, The Ares Gambit.
#504
Posted 26 February 2021 - 08:15 PM

Now there's some Transhuman dread. I haven't played as a marine before but I have played as guard. They really capture how much more powerful marines are. Still I got some great rolls just when I need them.
There's one dying kroot left. Should I try and interrogate him or just stamp on his head? My gut says latter plus I dont think they can speak gothic but I'll throw it open to the group.
I could also eat his brain, but eating a kroot that just ate some guard probably is going to lead to all kinds of confusing mental unpleasantness.
Edited by grailkeeper, 26 February 2021 - 08:17 PM.
- Mazer Rackham and TechCaptain like this
#505
Posted 26 February 2021 - 08:23 PM

- Mazer Rackham and TechCaptain like this
Facing the Unknown , Facing the Unknown II
He's a psychic-power immune (kind of) chaincannon armed Havoc Marine - I think Tro has enough toys!
#506
Posted 26 February 2021 - 08:31 PM

Kroot, ironically are more acceptable than T'au Castes by Imperial proper lore wise. Kroot on their own are not seen as a threat. Anyways Kroot have all sorts of genetic weirdness I wouldn't think biting into one being a good thing. But as Trokair said questioning one using Gothic should be possible but may not. It depends if that Kroot was used around diplomats or not. Only a very few Krrot who are likely to become Shapers in their life ever bother to learn Gothic.
- Mazer Rackham likes this
#507
Posted 26 February 2021 - 08:59 PM

#508
Posted 26 February 2021 - 09:03 PM

So any questions you want me to ask?
Off the top of my head, could gather intelligence of why that half squad was dispatched that far behind the lines, i.e. purpose of their patrol, Who is his next level commander, basically any intelligence we could pass onto the Imperial lines, I don't think this Kroot will have much but maybe where the Kroot are camped? or where the rest of the squad is? Since they are so near Objective Theta maybe something on that?
- Mazer Rackham likes this
#509
Posted 26 February 2021 - 09:11 PM

Edited by Trokair, 26 February 2021 - 09:11 PM.
Facing the Unknown , Facing the Unknown II
He's a psychic-power immune (kind of) chaincannon armed Havoc Marine - I think Tro has enough toys!
#510
Posted 26 February 2021 - 09:30 PM

The post just now even more so. Disease, something nastier?
Edited by Trokair, 26 February 2021 - 09:31 PM.
- Mazer Rackham and TechCaptain like this
Facing the Unknown , Facing the Unknown II
He's a psychic-power immune (kind of) chaincannon armed Havoc Marine - I think Tro has enough toys!
#511
Posted 26 February 2021 - 09:33 PM

Even though the "prisoner..." is dead, the site is still full of information for the sticky-beaked!
Olafsson will be on his own for a bit as you've yet to get him on the S-Vox to ask these things..!
MR.
Indexes: IA: Scions of Gehenna IA: White Paladins
The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit. Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint. Low gravity combat defied the usual expectation of seeing violent movements realised quickly. It was horrifically deceptive.
Arron Owen, The Ares Gambit.
#512
Posted 26 February 2021 - 09:34 PM

Maybe the Apothecary that we are trying to get to help our leader could figure it out? I mean Lore wise Kroot are usually very vicious and nasty opponents though more so to IG and Marines can have their way with baseline enemies like that. These however seem to be weaker than most.
#513
Posted 26 February 2021 - 09:43 PM

An Apothecary can take samples from anything desired, if you think it will help.
MR.
- TechCaptain likes this
Indexes: IA: Scions of Gehenna IA: White Paladins
The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit. Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint. Low gravity combat defied the usual expectation of seeing violent movements realised quickly. It was horrifically deceptive.
Arron Owen, The Ares Gambit.
#514
Posted 26 February 2021 - 10:50 PM

Also for posts that are purely rolls do you prefer them IC or OOC?
#515
Posted 26 February 2021 - 10:54 PM

I'm afraid the result should be accepted.
Don't worry, we can make it work to our advantage here, narratively speaking.
For rolls, always dump them in the IC, as they got lost otherwise
With a re-roll, just edit your post with it.
MR.
- TechCaptain likes this
Indexes: IA: Scions of Gehenna IA: White Paladins
The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit. Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint. Low gravity combat defied the usual expectation of seeing violent movements realised quickly. It was horrifically deceptive.
Arron Owen, The Ares Gambit.
#516
Posted 27 February 2021 - 07:00 AM

#517
Posted 27 February 2021 - 07:18 AM

Olafsson could try and treck up to Theta and attempt to create havoc up there, perhaps even managing to damage or destroy the air defences. But Olafsson is too far away from us to be our concern, put himself in the situation he's now in, and his survival is not a mission objective.
Therefore, once we've dealt with our Air Caste pilot friend in one way or another, we should stick together and head westwards.
With regards to how to deal with the Air Caste pilot, I don't think we should attempt to shoot his craft down: it'll only raise suspicion and we need to keep the advantage of stealth and surprise, otherwise we're

- TechCaptain likes this
#518
Posted 27 February 2021 - 09:11 AM

#519
Posted 27 February 2021 - 09:16 AM

I'm worried that anything other than a direct hit might give the pilot enough time to communicate our presence and position back to T'au command, thus robbing us of our stealth and the element of surprise (or what's left of it). Loth has a good BS but, depending on the test difficulty that the GM decides upon, it could end up being a tall order.
- TechCaptain likes this
#520
Posted 27 February 2021 - 09:23 AM

#521
Posted 27 February 2021 - 09:24 AM

Good grief Dos, you're a bit savage today lad, "Olafsson is on his own" "trouble of his own making" remind me to never ask you for a lift!
"It's your fault you wanted chips, you go down to the shop in the rain!"
Well just from mechanics I can give you the numbers, as this information is readily available and would be known to your characters. The Barracuda is a big beast and will incur a +30 bonus to hit, due to size. The vehicle is moving at a fair old clip though, so that will impose -20 to Hit. This will give you a net gain (minus aiming) of +10 to Hit.
The Armour of the vessel is 25 and it has 30 structure points. This too would be part of your hypnogogic training, so you would know this.
Could there be another way, besides blowing the little puke out if the sky? Maybe you could just ask him to leave?!
PS "Imperial Command does not, and will not confirm spurious rumours of human troops consorting with alien forces. Report to your Commissar with any concerns."
MR.
- Dosjetka likes this
Indexes: IA: Scions of Gehenna IA: White Paladins
The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit. Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint. Low gravity combat defied the usual expectation of seeing violent movements realised quickly. It was horrifically deceptive.
Arron Owen, The Ares Gambit.
#522
Posted 27 February 2021 - 09:29 AM

Could there be another way, besides blowing the little puke out if the sky? Maybe you could just ask him to leave?!
Author, GM, and comedic genius? My my, you're definitely a talented guy. *cough*
Cheers for the info, though.
- Mazer Rackham likes this
#523
Posted 27 February 2021 - 09:42 AM

I see you're really savage today!
Shooting at him, asking him to leave or legging it into the trees are all doable. Trust me fellas, the tools are all there.
Maybe even shouting obscenities at White Lake to get them to open fire at him. Because of the latter, he's not going to tarry long, it just depends on how long you want to wait, and how long you think it will take a QRF from the nearest Tau garrison to get to your crash site location, because any competent adversary is going to do that.
I will never dump you in a no-win situation, because that's bad GM'ing.
MR.
Indexes: IA: Scions of Gehenna IA: White Paladins
The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit. Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint. Low gravity combat defied the usual expectation of seeing violent movements realised quickly. It was horrifically deceptive.
Arron Owen, The Ares Gambit.
#524
Posted 27 February 2021 - 09:42 AM

After a doing a bit of math, we'd need an average of 4.2 missiles to take down the thing. I don't like those odds and it'd rob us of missiles we need to get rid of Iron Spider so I vote hide and contact White Lake to shoot him out of the sky.
#525
Posted 27 February 2021 - 09:45 AM

I thought Theta was the enemy boss. Can I see an update on the map where we are?
If he can report in even your general location I think you would be in trouble from enemy ground forces sweeping the area. Fingers crossed the Hydras can help, because I don't think hiding will.
Edited by grailkeeper, 27 February 2021 - 09:50 AM.
Also tagged with one or more of these keywords: FFG, Roleplay, Play-by-Post, Deathwatch, LFP
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users