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DW: Head Hunted - Discussion/OOC Thread

FFG Roleplay Play-by-Post Deathwatch LFP

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#501
Dosjetka

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I'm glad I remembered Loth has a diagnostor helmet because :cuss that Medicae test result was too close for comfort.
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#502
Trokair

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Hurray for specialist equipment.

Re TechCaptain’s most recent IC post. While sending one of the medics to meet up and check on Silkbeard sounds good, given the density of terrain, and location of objectives , I feel it be better if we stick together to take objective Rho before rejoining with Silkbeard.

If one of us heads out towards him now they will need to make their own path, and the rest will have to take a different path in due course.

If one of has to go now then they should head to a point that is towards the other objectives where they can meet up with Silkbeard and on their way there act as scout/pathfinder for the rest. But that would require as to contact Silkbeard and arrange a rendezvous point that suits, and from what I remember MR saying actively using the shadow vox can be intercepted/triangulated to our position.

Thaoughts?
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He's a psychic-power immune (kind of) chaincannon armed Havoc Marine - I think Tro has enough toys! tongue.png


#503
Mazer Rackham

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That is correct.  The Shadow Vox is encrypted and buys you time to communicate, but the longer you do it, the more likely a fix by the enemy.

 

Your inter-squad helmet vox only has a short range, so at this point you will need the Shadow Vox to speak to Silkbeard and the Deathwatch Staging Area, where a relay back to the Kerberos and Watch Fortress Erioch can pass on all the flash-message traffic.

 

What you guys decide to do re breaking up the party is up to you :)

 

MR.


Indexes: IA: Scions of Gehenna IA: White Paladins

 

The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit.  Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint.  Low gravity combat defied the usual expectation of seeing violent movements realised quickly.  It was horrifically deceptive.

 

Arron Owen, The Ares Gambit.


#504
grailkeeper

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Now there's some Transhuman dread. I haven't played as a marine before but I have played as guard. They really capture how much more powerful marines are. Still I got some great rolls just when I need them.

 

There's one dying kroot left. Should I try and interrogate him or just stamp on his head? My gut says latter plus I dont think they can speak gothic but I'll throw it open to the group.

 

I could also eat his brain, but eating a  kroot that just ate some guard probably is going to lead to all kinds of confusing mental unpleasantness.


Edited by grailkeeper, 26 February 2021 - 08:17 PM.

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#505
Trokair

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Some Kroot can speak low gothic at least, it has come up a few times in background fluff, plus before they joined the Tau the acted as mercenaries (and some still do) for other factions including Imperial worlds. Given that this is a human on Tau conflict I would expect the Kroot to know a little gothic.
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#506
TechCaptain

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Kroot, ironically are more acceptable than T'au Castes by Imperial proper lore wise. Kroot on their own are not seen as a threat. Anyways Kroot have all sorts of genetic weirdness I wouldn't think biting into one being a good thing. But as Trokair said questioning one using Gothic should be possible but may not. It depends if that Kroot was used around diplomats or not. Only a very few Krrot who are likely to become Shapers in their life ever bother to learn Gothic. 


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#507
grailkeeper

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So any questions you want me to ask?


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#508
TechCaptain

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So any questions you want me to ask?

 

Off the top of my head, could gather intelligence of why that half squad was dispatched that far behind the lines, i.e. purpose of their patrol, Who is his next level commander, basically any intelligence we could pass onto the Imperial lines, I don't think this Kroot will have much but maybe where the Kroot are camped? or where the rest of the squad is? Since they are so near Objective Theta maybe something on that?


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#509
Trokair

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How long ago did they ambush/kill the humans whose remains they where stabbing at / eating.

Edited by Trokair, 26 February 2021 - 09:11 PM.

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#510
Trokair

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Ok, what is up with the Kroot? Their description in the first post by MR made me think they where sickly.

The post just now even more so. Disease, something nastier?

Edited by Trokair, 26 February 2021 - 09:31 PM.

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He's a psychic-power immune (kind of) chaincannon armed Havoc Marine - I think Tro has enough toys! tongue.png


#511
Mazer Rackham

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Even though the "prisoner..." is dead, the site is still full of information for the sticky-beaked!

 

Olafsson will be on his own for a bit as you've yet to get him on the S-Vox to ask these things..!

 

MR.


Indexes: IA: Scions of Gehenna IA: White Paladins

 

The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit.  Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint.  Low gravity combat defied the usual expectation of seeing violent movements realised quickly.  It was horrifically deceptive.

 

Arron Owen, The Ares Gambit.


#512
TechCaptain

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Maybe the Apothecary that we are trying to get to help our leader could figure it out? I mean Lore wise Kroot are usually very vicious and nasty opponents though more so to IG and Marines can have their way with baseline enemies like that. These however seem to be weaker than most.  


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#513
Mazer Rackham

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An Apothecary can take samples from anything desired, if you think it will help.

 

MR.


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Indexes: IA: Scions of Gehenna IA: White Paladins

 

The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit.  Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint.  Low gravity combat defied the usual expectation of seeing violent movements realised quickly.  It was horrifically deceptive.

 

Arron Owen, The Ares Gambit.


#514
grailkeeper

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I got a 78 on my reroll. Do I have to accept the worse result or shoukd I Hurn a fate point?

Also for posts that are purely rolls do you prefer them IC or OOC?

#515
Mazer Rackham

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I'm afraid the result should be accepted.

 

Don't worry, we can make it work to our advantage here, narratively speaking.

 

For rolls, always dump them in the IC, as they got lost otherwise smile.png

 

With a re-roll, just edit your post with it.

 

MR.


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Indexes: IA: Scions of Gehenna IA: White Paladins

 

The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit.  Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint.  Low gravity combat defied the usual expectation of seeing violent movements realised quickly.  It was horrifically deceptive.

 

Arron Owen, The Ares Gambit.


#516
Dosjetka

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My hunch, based off what's said in the GM's last post, is that there are Gue'vesa operating among the T'au forces.

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#517
Dosjetka

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Now that I've reacquaintanced myself with the mission objectives and our location, it's clear to me that we should focus on Objective Rho since we are relatively close to it and it is the priority objective among secondaries.

Olafsson could try and treck up to Theta and attempt to create havoc up there, perhaps even managing to damage or destroy the air defences. But Olafsson is too far away from us to be our concern, put himself in the situation he's now in, and his survival is not a mission objective.

Therefore, once we've dealt with our Air Caste pilot friend in one way or another, we should stick together and head westwards.

With regards to how to deal with the Air Caste pilot, I don't think we should attempt to shoot his craft down: it'll only raise suspicion and we need to keep the advantage of stealth and surprise, otherwise we're :cuss ed.
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#518
grailkeeper

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I don't think shooting him down will cause suspicion. He's operating near an Imperial Air defence battery. They might even do the job for you. On the other hand if he calls in your location, then you may be in for a lot of trouble.

#519
Dosjetka

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I'm worried that anything other than a direct hit might give the pilot enough time to communicate our presence and position back to T'au command, thus robbing us of our stealth and the element of surprise (or what's left of it). Loth has a good BS but, depending on the test difficulty that the GM decides upon, it could end up being a tall order.


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#520
TechCaptain

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I vote hide if that wasn’t apparent from my post lol. But really we don’t have the kind of weapons besides the missile launcher and it would still take a good shot.
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#521
Mazer Rackham

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Good grief Dos, you're a bit savage today lad, "Olafsson is on his own"  "trouble of his own making" remind me to never ask you for a lift!

 

"It's your fault you wanted chips, you go down to the shop in the rain!" biggrin.png

 

Well just from mechanics I can give you the numbers, as this information is readily available and would be known to your characters.  The Barracuda is a big censored.gif  beast and will incur a +30 bonus to hit, due to size.  The vehicle is moving at a fair old clip though, so that will impose -20 to Hit.  This will give you a net gain (minus aiming) of +10 to Hit.

 

The Armour of the vessel is 25 and it has 30 structure points.  This too would be part of your hypnogogic training, so you would know this.

 

Could there be another way, besides blowing the little puke out if the sky?  Maybe you could just ask him to leave?! tongue.png

 

PS "Imperial Command does not, and will not confirm spurious rumours of human troops consorting with alien forces.  Report to your Commissar with any concerns."

 

MR.


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Indexes: IA: Scions of Gehenna IA: White Paladins

 

The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit.  Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint.  Low gravity combat defied the usual expectation of seeing violent movements realised quickly.  It was horrifically deceptive.

 

Arron Owen, The Ares Gambit.


#522
Dosjetka

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Could there be another way, besides blowing the little puke out if the sky?  Maybe you could just ask him to leave?! tongue.png

Author, GM, and comedic genius? My my, you're definitely a talented guy. *cough* tongue.png

 

Cheers for the info, though. thumbsup.gif


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#523
Mazer Rackham

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I see you're really savage today! biggrin.png

 

Shooting at him, asking him to leave or legging it into the trees are all doable.  Trust me fellas, the tools are all there.

 

Maybe even shouting obscenities at White Lake to get them to open fire at him.  Because of the latter, he's not going to tarry long, it just depends on how long you want to wait, and how long you think it will take a QRF from the nearest Tau garrison to get to your crash site location, because any competent adversary is going to do that.

 

I will never dump you in a no-win situation, because that's bad GM'ing.

 

MR.


Indexes: IA: Scions of Gehenna IA: White Paladins

 

The blanket of fire from the pirates thinned as they desperately tried to kill everyone, a costly mistake the Infantry would exploit.  Another explosion blossomed in a muted boom, tearing a man off his feet, sending him flying backwards almost gracefully, to crunch down fifteen metres from the initial point of impact, trailing blood from a ruptured knee joint.  Low gravity combat defied the usual expectation of seeing violent movements realised quickly.  It was horrifically deceptive.

 

Arron Owen, The Ares Gambit.


#524
Dosjetka

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After a doing a bit of math, we'd need an average of 4.2 missiles to take down the thing. I don't like those odds and it'd rob us of missiles we need to get rid of Iron Spider so I vote hide and contact White Lake to shoot him out of the sky.


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#525
grailkeeper

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I thought Theta was the enemy boss. Can I see an update on the map where we are?

 

If he can report in even your general location I think you would be in trouble from enemy ground forces sweeping the area. Fingers crossed the Hydras can help, because I don't think hiding will.


Edited by grailkeeper, 27 February 2021 - 09:50 AM.






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