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(1500 pt.s) Min-max Inexorable?


Zombs

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Finally I might have the chance to play a game. 1500 is a pretty strict format, so I wanted to squeez in all the efficiency I could.

 

THE INEXORABLE (BATALLION)

 

HQ

- Loc (Warlord, Ferric Blight, Manreaper, Orb of dessication): 125 

- Plaguecaster: 95

 

TROOPS:

- x5 Plaguemarines (Blight launcher): 115

- x5 Plaguemarines (Blight launcher): 115

- x5 Plaguemarines (Blight launcher): 115

- x15 Poxwalkers: 75

 

ELITE:

- x7 Blightlords (Flail, Blight launcher): 290

- Tallyman (Additional trait: Arch-Contaminator, Fugaris' Helm): 70

- Hellbrute (Plasma cannon, Missile launche): 115

- Hellbrute (Plasma cannon, Missile launche): 115

 

FAST ATTACK

- Drone (Fleshmower): 135

- Drone (Fleshmower): 135

 

CPs: 11

 

Additional relic/traits when needed. 

Edited by Zombs
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I don't feel like your list is optimized at all.

May you explain your choices and battle plan because I am kinda lost... 

Why LoC? And why Manreaper/orb when Plaguereaper is the obvious choice against elites target you should aim with him?

Why Hellbrutes? Thoses are by far not our best long range support option.

Why Arch-Contaminator additionnal trait? Even more on a character wich should not go into melee.

Why 7 Blightlords? If your goal is min-max, you need to go MSU of 5 or death star of 10. Nothing else.

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I don't feel like your list is optimized at all.

 

Why LoC? And why Manreaper/orb when Plaguereaper is the obvious choice against elites target you should aim with him?

He is the best option for spreading your contagion ability and it's also way cheaper than a DP. Reguarding the weapon, I just like having the double profile option to be honest. But I can see why would you prefer the classic one.

 

Why Hellbrutes? Thoses are by far not our best long range support option.

If you are referring to PBCs, I don't think at this point level they are that great. They can't be buffed, and start hitting on 4s at the first -1 to hit (which there are a ton). The also cost a whopping 60 points per model more. Imo hellbrutes are very efficient after the changes, not saying they are overall better, just in this case I think they are. If you are referring to FW, it is banned in my gaming store.

 

Why Arch-Contaminator additionnal trait? Even more on a character wich should not go into melee.

Because I still think it's one of our strongest traits. And since in my meta there is a lot of melee I would be a fool not to take it. The Tallyman doesn't have to go in melee to use the trait. Just be in 9" (fugaris) of other units. He can stay behind terminators for example.

EDIT: I made a mistake because I forgot the Tallyman sould also have "The Tollkeeper" relic. So I might remove the helm or just give the trait to the Plaguecaster.

 

Why 7 Blightlords? If your goal is min-max, you need to go MSU of 5 or death star of 10. Nothing else.

I agree with you here. Would you go for 10 or 5? And if 10, what would you take out?

 

May you explain your choices and battle plan because I am kinda lost... 

Of course. 

I wanted to have a lot of versatility in my list. Mainly being able to play the different missions well. For this reason I opted for 1 big brick of terminators to hold the center or a flank with usually 1 or 2 objective. The rest of the units (marines and drones) can act independently and go score points/contest objectives/do actions. I need to be able to have fast and stand alone units to move around the map. I found that playing in a castle is not beneficial in the new missions.

In all of my games I noticed that if my opponent had long range anti tank I could usually do nothing to stop it without some of my own. This is why Hellbrutes are here. They are super cheap, and very efficient, one will get the stratagem every turn (usually hitting on 2s/3s and wounding on 2s), the other gets the tallyman buff. And they all reroll ones. I know PBCs are technically better, but they cost a lot more and at this level I can't put them in without sacrificing board control.

Also hellbrute have the bubonic astartes keyword so they count for our secondary mission "Despoiled Ground", which imo is a good secondary in some missions.

 

 

 

Thank you for your insights, I hope this answered some of your doubts.

Edited by Zombs
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In a shooty shell, ArchCo is pretty weak now. On range attacks, it only work against targets in 12".

 

Which means only...4 launchers in your list could receive the buff? and not everytime(their range is 24")? Consume 1CP to active Virulent rounds, and buff extra...only 5 combi-bolters, is also not a wise idea.

 

ArchCo need a melee build with many "flat" attacks to be effective. Which usually features possessed/trench fighter plaguemarines, and butterflyman.

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