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Death Guard Codex Errata/FAQ.

Death Guard Errata FAQ

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9 replies to this topic

#1
Toxichobbit

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Death Guard Errata & Frequently Asked Question is up here.

 

It might be the most extensive errata so far!

 

Being less snarky, Daemon Princes are no longer Lord of the Death Guard, which makes the second clause in Infernal Jealousy (one Daemon Prince per detachment) finally make sense and opens up the HQ slots a bit more. 


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#2
Marshal Loss

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The Inexorable Advance/difficult ground clarification is a bit of a bummer, albeit an expected one, because it significantly impacts IA's usefulness.

 

Daemon Princes losing LotDG is something people will be happy with; didn't bother me though.


Edited by Marshal Loss, 22 February 2021 - 04:10 PM.

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#3
SkimaskMohawk

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Really doesn't make sense that the slow moving faction, known for their ability to slog through any environment, is not slowed by many things including literal magic...except for difficult terrain.
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#4
Mr4Minutes

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The DG developer at GW probably got his blight lords tangle footed into negative movement for an entire game and decided to make sure it never happens to him again.

#5
Tokugawa

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Painful nerf. Make the slowest faction in the game to become the slooowest faction.
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#6
Black Blow Fly

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Oh gosh they are unplayable now. What were they thinking ?


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#7
Talbaz

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Really kind of disappointed they didn't address summoning, the lack of any reason to take a icon for a melee squad because you are locked into a boltgun. But I guess we aren't lock in plagurcasters and termi sorc as are HQs beyond the frist now.
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#8
Dark Shepherd

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Does this end the fear of DG being O.P and set to dominate all tournaments?

#9
Emicus

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Does this end the fear of DG being O.P and set to dominate all tournaments?


Dark Angels already did that
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#10
Dark Shepherd

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Does this end the fear of DG being O.P and set to dominate all tournaments?

Dark Angels already did that

😆 guess we will see after their faq





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