Jump to content

Welcome to The Bolter and Chainsword
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

[BC]: Magellan's Devils (IC Thread)

Black Crusade Heresy PBP FFG Renegades DTTFE

  • This topic is locked This topic is locked
275 replies to this topic

#26
TechCaptain

TechCaptain

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 880 posts
  • Location:Eastern Fringe
  • Faction: Imperials
Placeholder

Enacting some plan that leads a dizzying web of lies to there that could be at fault and covering his tracks preparing for the tide to turn against him. In the meanwhile he uses his access to communications and orbital guns to slow the advancing Black Knights and Guard in favor of covering the Battlesmith and the Astartes group he went to. Giving them directions of how to keep slipping the ever tightening nets.
  • Mazer Rackham likes this
Bloodmoon Hunters Armorial mini
With iron and fire the beast shall be lain low at the hands of the Hunters whose home is under the Bloodmoon. Bloodmoon Hunters on 40k Homebrew Wiki and 40k Theories Youtube Channel. “Here’s to you, Nicola and Bart, Rest forever here in our hearts, The last and final moment is yours,That agony is your triumph.” MGSV

#27
Petragor

Petragor

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 586 posts
  • Faction: Adeptus Mechanicus
As Ollkyrax commands his forces, he realizes the situation is quickly becoming unsustainable. The initial surprise of the invasion has passed long ago, and Imperial counterattacks quickly grow more frequent, and effective. Strife-servitors do their job Well, taking fire that otherwise might have eliminated less replaceable targets. However, even they can only take so much, and for each firefight they participate in, a few more are broken beyond repair.

The Battlesmith considers leaving Magellans surface for the Sightless Seer still in the system, to replenish his forces by finishing his prototype, but that plan soon crumbles to pieces when he receives the newest report from the ship.

“Lord, Imperial war-ships are entering the system, in numbers! Extraction route blocked by Astartes cruisers. Your orders?”

This practically removed evacuation via the Seer as an option, any Valkyries it sent that weren’t destroyed by ships turrets would have strike craft sent after them and be hunted down. Still, it wasn’t too late for the Seer’s Cargo to be saved.

“Retreat from the system immediately, ensure my prototype survived at all costs. I’ll find my own way out, but if I don’t make contact again within a decade, find a suitable candidate to continue my work. Glory to the Dark Gods.”

“Glory to the Dark Gods.” The Seer responds, as it begins to pull away from Magellan, retreating with most of the other ships.

Knowing that his prototype may outlive him, Ollkyrax set to work on making sure it wouldn’t. Hiding on the planet was possible, but not his specialty. Besides, the Inquisition was likely to have Psykers scan the planet for any escapees, homing in on the warp-energies Ollkyrax had been touched by while searching for the components to build his newest weapon. Without a Payker of his own, Ollkyrax would have No way to hide from such a search, and would inevitably be discovered.

However, such a search wouldn’t be feasible in the vastness of the void. If he could escape on an Imperial shuttlecraft, running silent, or perhaps even masquerading as a planned departure with Scairps help, he could hide somewhere in the system, waiting for the battle to die down. All it would take is a for a lightly guarded warp-capable trade ship to pass through, and it could be boarded and forced to depart the system before the imperials could respond. A long shot, but the Battlesmith had no more time to consider alternatives, Imperial troop landers were fast approaching.

He contacted Scairp for Intel on the location of, and safest route towards the nearest starport, and received the information within two minutes. Quite fast to most, but slow by the infiltrators standards, and the message itself was showing signs of improvisation and struggle. Clearly, the net was tightening on the Mjornian, as it was on all Chaos followers on Magellan. The route was cleared of any major resistance, but no amount of manipulation or misinformation could leave the starport unguarded. Backup would be needed to break through.

Switching frequencies, Ollkyrax contacts his remaining Tech-slaves.

“Have every Strife-servitor converge on my location, abandon any who are unable to walk themselves.”

The response wasn’t the quick acknowledgement the Tech-slaves usually gave, but rather the stammering, nervous reply of a servant being afraid to deliver bad news.

“S-s-sire… the repair facility h-has been hit. L-Lance strike. E-e-everything is gone…”

Has the slave been speaking to him in person, Ollkyrax may very well have taken his head in rage. His entire army, meticulously designed and micro-managed by hand-picked subordinates, destroyed by something as impersonal as an orbital bombardement. Trying to think of alternative reinforcements, the Battlesmith hung up on the Tech-slave, leaving him to whatever fate the Imperials had in store for him.

Checking what few scattered reports he had left on his datapad, Ollkyrax saw that the only units of note nearby were a handful of Chaos Astartes, trying not be be trapped by Imperial maneuvering. Astartes could be hard to work with on account of their pride, but they would fit inside a spaceship, giving Ollkyrax a team with which to hijack a shuttlecraft, and later hopefully a warp-capable vessel. They would do.

“Attention all nearby Astartes. This battle is lost, retreating and regrouping is our only option if we are to please our gods. Follow these routes and assemble near the spaceport. Securing a way off-planet is our last chance of Survival. Death to the Imperium.”

Hoping the super-humans will see reason in his transmission, the Ollkyrax orders his last remaining Strife-servitor to follow him along Scairp’s charted route to the spaceport. Astartes or not, the Battlesmith won’t die without a fight.

Edited by Petragor, 10 April 2021 - 04:25 PM.

  • Mazer Rackham, TechCaptain and Necronaut like this

#28
Ancient_Sobek

Ancient_Sobek

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 141 posts
  • Location:Somewhere in the Middle
  • Faction: Salamanders, 5th co.

Placeholder. Getting the message to rendezvous at the starport 


  • Mazer Rackham likes this

#29
Necronaut

Necronaut

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 654 posts
  • Location:Houston, TX
  • Faction: Adeptus Mechanicus
Vargr emerged from the wreckage of what was once a thriving marketplace, his armor caked in blood and gore. His chainsword had become clogged on the flesh and bone of his victims over an hour prior, and he had resorted to cutting them down with his combat knife instead. He was carrying a satchel packed with jewelry and other finery and gadgets that would fetch a hefty price in the Vortex. He voxed the remaining Hounds of Huron who had survived the annihilation of the PDF forces in their district but was only met with silence. He shrugged and continued on out of the ruined building to where he had left Geist parked along with the rest of the bikers, of whom there was no trace.

Vargr was immediately on his guard, scanning the surrounding area for threats. As he secured his spoils in a pannier mounted to Geist, he kept a careful watch, but the market square was silent, too silent.

Suddenly, over the local emergency system a screeching message blared out, "Filthy traitors, you cannot hide, nor can you withstand the majesty of the Emperor! You are all judged Diabolous, Extremis Perfidia! Come and die dogs, cowards, tools of Huron! Tonight, Devils of Magellan, you will answer to the God-Emperor for your crimes! Tonight you repent!" The message started to repeat but was drowned out by the arrival of an Imperial Guard dropship, its bay doors open with Stormtroopers in rappelling harnesses with hellguns primed and sighted in on him.

His head snapped up and he immediately leapt onto Geist, viciously kick-starting the war-bike's engine, and causing the hind wheel to spin out as he shifted into gear and gunned the engine. Hot-shot las-fire materialized out of thin-air shortly thereafter, peppering the adjacent rockcrete column and Geist's chassis. The bloodthirsty machine roared out unholy overtones from its engine and lurched forward. They sped out of the square under heavy fire from newly arrived Imperial forces, weaving through the rubble strewn street. Vargr felt a hot, stabbing lance of pain as a bolt of las-fire found its mark, piercing his armor near the small of his back, narrowly missing his backpack.

A voice crackled over the vox, “Attention all <static> Astartes. This battle is lost, retreating and <static> please our gods. Follow these routes <static> near the spaceport. Securing a way off-planet is our last chance of Survival. Death to <garbled, static>.”

Vargr blink-commanded the routes to be shunted to his cartograph, and continued on with the dropship in hot pursuit, its turbines howling with murderous rage. He drove on desperately hoping to find cover from its guns. An approaching side-alley! He slammed on the brakes and kicked out the back wheel into a power-slide, and roared into an alley which could scarecly contain the Astartes-sized war-bike.

They erupted from the alleyway and continued onto a larger causeway, heading in the direction of the spaceport. He turned the throttle to its limit and Geist howled like a freed mechanical wolf, achieving maximum velocity in a matter of seconds.

Did we lose them?

His unspoken question was answered with a hail of las-fire and the whine of turbines. His ruse had only bought him a couple of minute at most. He was in a precarious position now, out in the open on an elevated highway with scant cover. He steered Geist erratically across the deserted causeway, but the Imperial gunship remained on his tail, unperturbed. A rocket streaked past, mere feet from his head and slammed into an overturned vehicle ahead of him, causing it to explode in an orange fireball. He barely had time to react and dodge the inferno. More las-fire poured out, and small burning stings traced up his left side. Vargr gritted his teeth against the pain and unholstered Hellcaller, priming the pistol to overcharge.

He prepared to turn around in his seat to face the dropship, but at that moment became engulfed in flame and was suddenly airborne. Without thinking he turned in mid-air and landed on his forearm, before rolling for a good stretch of the highway as the dropship sped overhead. He felt his right leg break shortly after impact and Hellcaller went skidding out of his grasp. When he came to a stop he was somewhat dazed and attempted to climb to his feet only to be met with exploding pain in his right leg. He looked over his shoulder and saw the burning wreckage of Geist some thirty meters behind him, its front wheel somehow intact and spinning moronically on its axle.

Vargr spared his downed companion only a thought and was already crawling, clawing his way towards his lost plasma pistol. The dropship, by this time had started to lumber its way around, preparing to return and finish the job. Its turbines glowed red-hot as it charged back towards him, the gunners already opening up with las-fire.

Vargr grabbed Hellcaller and forced himself into a sitting position, priming the weapon to overcharge once again. He gritted his teeth and aimed down the barrel at the dropship's starboard turbine as another las-bolt stabbed through his cuirass, burning his flesh.

You'll have to try harder than that!

The pistol discharged a great gout of plasma, which sailed over the rapidly shrinking distance between Vargr and the speeding dropship, and vaporized its starboard turbine. The dropship lurched in the air like a great, drunken bird and peeled away, a great plume of black smoke trailing behind it.

Vargr took a moment to catch his breath, before ripping off his helmet and coughing up a mass of coagulated blood.

Internal bleeding, broken leg… looking grim, Vargr.

He took a moment to look skyward and was surprised to see a multi-kilometer long slab of gothic architecture in low orbit, great beams of lance fire racing down, along with smaller rocket-propelled objects. He pulled his miraculously, still-functioning magnoculars and squinted through them up into the heavens. He could barely make out the maltese cross on its prow, black as night. He spat out another glob of dried blood and rammed his helm back into place.

Shifting onto all-fours, he forced himself up to his feet, ignoring the searing pain coming from his leg, and started limping down the highway, pausing only to look mournfully over his shoulder at the smouldering wreckage of Geist.

+Farewell, old friend. Looks like I'll have to walk…+

As he limped down the elevated highway, he watched the obsidian drop pods rain down into the city ahead, loud thumps and muffled bolter fire heralding the coming of the Black Knights of Dorn.

Edited by Necronaut, 10 April 2021 - 09:36 PM.

  • Mazer Rackham, Xin Ceithan and TechCaptain like this

#30
Mazer Rackham

Mazer Rackham

    ++ SCLOPETATOR SIMULAMINIS ++

  • ++ MODERATI CEDO ++
  • 3,930 posts

Necronaut:

 

You pull down the causeway, the long entry to the spaceport ahead of you, but the Inquisition do not give up easily.

 

"There's the bastard!" someone human shouts, close enough for your super-human ears to pick up the vox clicks as he talks to someone.

 

The outburst is followed by the thump-thump-thump of autocannon rounds chopping the plascrete ahead of you into clumps, scooping divots from the hardy surface, before a hardy chunk sloughs away from the pummelling, taking you with it in a shower of rubble, the cement and debris coating your grey armour and ruddy blood slick with caking dust.

 

Your body is buffeted, but no more as the armour cuirass holds you safe.

 

A quick look up, and you can see a Valkyrie soar over the causeway that would have been an easy escape.  It is now beyond you, and you're in the backstreets of the Zone you seek to leave.  More than this, you can hear boots hammering the rockrete ground, the aching whine of hot-shot lasguns powering up.

 

Please roll initiative.


  • Necronaut likes this

My new non-40K book about railguns and powered armour is available now: The Ares Gambit.

My grimdark non-40k book about maniacs with jetpacks and assault rifles is also still around: Children of The Glyph.

 

Of course, you just can’t go wrong with usurping parts from toppled Imperial Fist bastions and shiny Templar plate - just don’t tell Mazer … ;p

 

 


#31
Necronaut

Necronaut

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 654 posts
  • Location:Houston, TX
  • Faction: Adeptus Mechanicus
Vargr pulls himself to his feet with a grunt of pain. He scowls at his new surroundings and draws his combat knife and plasma pistol.

Spoiler

Edited by Necronaut, 10 April 2021 - 09:43 PM.

  • Mazer Rackham likes this

#32
Mazer Rackham

Mazer Rackham

    ++ SCLOPETATOR SIMULAMINIS ++

  • ++ MODERATI CEDO ++
  • 3,930 posts

+++ ZONA COMMERCIA +++

 

+++ NARRATIVE TIME ENDS +++

 

+++ STRUCTURED TIME BEGINS +++

 

ROUND 1:

 

The Stormtroopers in their black and crimson Carapace armour do not lack courage, the golden =][= glinting on each helmet accompanies a riot of vellum scrolls tumbling from purity seals across the angled surfaces.  These troops clearly serve the Hereticus, and they appear quite intent on shooting you down like a dog in the street, as they lean round the corners of  the buildings to level their weapons.

 

All walls confer 8 points of armour.

 

Initiative Order:

 

[ ] Vargr AG4+9 = 13 (Wounds 15/19) You're already wounded from your escape and very detailed narrative! msn-wink.gif

 

[ ] Stormtrooper 2 (HSLG) AG3+8 =11 (12/12)

[ ] Stormtrooper 5 (HSLG) AG3+7 = 10 (12/12)

[ ] Stormtrooper 1 (HSLG) AG3+6 = 9 (12/12)

[ ] Stormtrooper 6 (HSLG) AG3+6 = 9 (12/12)

[ ] Stormtrooper 4 (GREN) AG3+3 = 6 (12/12)

[ ] Stormtrooper 3 (PG) AG3+1 = 4 (12/12)

 

MAP:

Spoiler

 

This is a quick and dirty combat, a vicious hallway scene if you will.  ST 6 is elevated, so will benefit from cover unless you climb.  The Walls provide 8 points, the junk, bins and debris provide 6.  All characters have a line of sight and shot.  Map scale is 1sq = 1m (the smaller squares detailed are 1/2 metre.  Don't obsess over it, we'll fudge if required.

 

Let me know in the OOC if you require any information.

 

+ Post your Actions +


Edited by Mazer Rackham, 11 April 2021 - 08:20 PM.

  • Necronaut likes this

My new non-40K book about railguns and powered armour is available now: The Ares Gambit.

My grimdark non-40k book about maniacs with jetpacks and assault rifles is also still around: Children of The Glyph.

 

Of course, you just can’t go wrong with usurping parts from toppled Imperial Fist bastions and shiny Templar plate - just don’t tell Mazer … ;p

 

 


#33
Necronaut

Necronaut

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 654 posts
  • Location:Houston, TX
  • Faction: Adeptus Mechanicus
Vargr growled at the Inquisitor's troopers and quickly identified the plasma gunner as a prime threat. He fired a volley of blasts from Hellcaller, before rolling behind some minor cover to his left.

Spoiler

Edited by Necronaut, 12 April 2021 - 02:20 AM.

  • Mazer Rackham likes this

#34
Mazer Rackham

Mazer Rackham

    ++ SCLOPETATOR SIMULAMINIS ++

  • ++ MODERATI CEDO ++
  • 3,930 posts

Vargr:

 

As the silver pellets of superheated plasma sizzle towards him, the Stormtrooper, knowing well the damage, twists himself to avoid it.

Spoiler

 

The corpse of the Imperial lackey drops to the ground, alight, flesh crisping under the armour as the great, fused mass of armour and flesh forms a ghastly smear on his chest.

 

ROUND 1 CONTINUES:

 

Initiative Order:

 

[X] Vargr AG4+9 = 13 (Wounds 15/19)

 

[ ] Stormtrooper 2 (HSLG) AG3+8 =11 (12/12)

[ ] Stormtrooper 5 (HSLG) AG3+7 = 10 (12/12)

[ ] Stormtrooper 1 (HSLG) AG3+6 = 9 (12/12)

[ ] Stormtrooper 6 (HSLG) AG3+6 = 9 (12/12)

[ ] Stormtrooper 4 (GREN) AG3+3 = 6 (12/12)

[ ] Stormtrooper 3 (PG) AG3+1 = 4 (12/12)

 

Stormtrooper 1:

He lets out a sharp curse, braces up and fires.

Spoiler

 

The rest of the squad pour it on.

 

Stormtrooper 2:

Spoiler

 

Stormtrooper 4:

Spoiler

 

Stormtrooper 5:

Spoiler

 

Stormtrooper 6:

Spoiler

 

+ ROUND 1 ENDS +

 

+ ROUND 2 BEGINS +

 

Initiative Order:

 

[ ] Vargr AG4+9 = 13 (Wounds 15/19)

 

[ ] Stormtrooper 2 (HSLG) AG3+8 =11 (12/12)

[ ] Stormtrooper 5 (HSLG) AG3+7 = 10 (12/12)

[ ] Stormtrooper 1 (HSLG) AG3+6 = 9 (12/12)

[ ] Stormtrooper 6 (HSLG) AG3+6 = 9 (12/12)

[ ] Stormtrooper 4 (GREN) AG3+3 = 6 (12/12)

 

Be aware your cover has now absorbed triple as much as it is worth, so is now demolished.

 

And possibly on fire.

 

+ Post Actions +


Edited by Mazer Rackham, 12 April 2021 - 08:21 PM.

  • TechCaptain likes this

My new non-40K book about railguns and powered armour is available now: The Ares Gambit.

My grimdark non-40k book about maniacs with jetpacks and assault rifles is also still around: Children of The Glyph.

 

Of course, you just can’t go wrong with usurping parts from toppled Imperial Fist bastions and shiny Templar plate - just don’t tell Mazer … ;p

 

 


#35
Necronaut

Necronaut

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 654 posts
  • Location:Houston, TX
  • Faction: Adeptus Mechanicus
Vargr narrowly avoided the first of the two krak grenades, quickly shifting his mass out of its path, however he was forced to rely on his rapidly deteriorating cover to absorb most of the blast from the second. With a bellow he then vaulted the burning wreckage and attempted to close the gap with the nearby grenadier, but his broken leg impeded his movement and the savage blow he had planned with his combat knife came up empty.

Spoiler

Edited by Necronaut, 12 April 2021 - 09:55 PM.

  • Mazer Rackham and Ancient_Sobek like this

#36
Mazer Rackham

Mazer Rackham

    ++ SCLOPETATOR SIMULAMINIS ++

  • ++ MODERATI CEDO ++
  • 3,930 posts

Vargr:

 

The Stormtrooper's blank, polished black faceplate reflects your hulking form, your movements even though slowed, are a blur as the reflection struggles to catch up to your speed and ferocity.

 

Vox clicks tap and snap, but you can hear the words dropping into his helmet.

 

+Get back, get back!+

 

Initiative Order:

 

[X] Vargr AG4+9 = 13 (Wounds 11/19)

 

[ ] Stormtrooper 2 (HSLG) AG3+8 =11 (12/12)

[ ] Stormtrooper 5 (HSLG) AG3+7 = 10 (12/12)

[ ] Stormtrooper 1 (HSLG) AG3+6 = 9 (12/12)

[ ] Stormtrooper 6 (HSLG) AG3+6 = 9 (12/12)

[ ] Stormtrooper 4 (GREN) AG3+3 = 6 (12/12)

 

Stormtrooper 2:

He hesitates, hot-shot lasgun muzzle swinging up, not wanting to shoot his comrade, but it is obviously part of the plan, for as the target of your charge tumbles back as instructed, the rifle snaps back into position and fires.

Spoiler

 

Following the example set, the squad continue to hold fire until their friend is out of the way.

 

Stormtrooper 5:

Spoiler

 

The lance-beams from the lasgun go wide, the Stormtrooper to keen to kill you, perhaps the threat you pose clouding his aim with the fear he might be next on your list.

 

Stormtrooper 1:

Spoiler

 

Stormtrooper 6:

Spoiler

 

Stormtrooper 4:

Spoiler

 

The Stormtrooper ducks your swings, rolling back 3 metres, to come up to his feet, as his comrades take the opening he provides to expose you to a burst of fire.

 

+ ROUND 2 ENDS +

 

+ ROUND 3 BEGINS +

 

Initiative Order:

 

[ ] Vargr AG4+9 = 13 (Wounds 15/19)

 

[ ] Stormtrooper 2 (HSLG) AG3+8 =11 (12/12)

[ ] Stormtrooper 5 (HSLG) AG3+7 = 10 (12/12)

[ ] Stormtrooper 1 (HSLG) AG3+6 = 9 (12/12)

[ ] Stormtrooper 6 (HSLG) AG3+6 = 9 (12/12)

[ ] Stormtrooper 4 (GREN) AG3+3 = 6 (12/12)

 

+ Post Actions +


My new non-40K book about railguns and powered armour is available now: The Ares Gambit.

My grimdark non-40k book about maniacs with jetpacks and assault rifles is also still around: Children of The Glyph.

 

Of course, you just can’t go wrong with usurping parts from toppled Imperial Fist bastions and shiny Templar plate - just don’t tell Mazer … ;p

 

 


#37
Steel Company

Steel Company

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 3,085 posts
  • Location:Victoria BC Canada

The last of the remains of the mortals arranged in the Aquila, Sev hefts his might and trusty cannon before heading to find Oliva, to see if she has done her task of opening the gates. Half way to the mighty doors, he tilts his head to the side and remarks to himself, +This feels… wrong.+

 

His words seemed to be a premonition as those heavy doors opened and the foot falls of a titan entered.


Edited by Steel Company, 13 April 2021 - 03:17 PM.

  • Mazer Rackham and Xin Ceithan like this
To all you Space Wolf Players... Its called a Razor and the Soap isn't a Daemon.
--Dremen


The Iron Hands, they are the real emo marines. Seriously. The Dark Angels aren't the ones who sit around cutting off bits of themselves, wearing black, and complaining about weakness and ennui...

--Octavulg

#38
Mazer Rackham

Mazer Rackham

    ++ SCLOPETATOR SIMULAMINIS ++

  • ++ MODERATI CEDO ++
  • 3,930 posts

That's right Steel they are - and in fact, that's the 'end' I had in mind for you msn-wink.gif

 

You can do it either in Structured time, or as Narrative, either is fine.

 

As you call out for Olivia after your blasphemy, a solid footfall on gravel betrays a witness to your act.  At the entrance of the small Cathedrum, stands an Astartes in sable warplate, yet it is inlaid with silver and gold lettering in High Gothic.  His raiments are a long tabard emblazoned with a scarlet Maltese cross upon the breast, circled at the waist with a sturdy belt of thick brown leather.  His scarlet cloak billows in the sudden breeze as he heaves open the broad wooden doors.

 

His angle-faceted helm is almost an arrow of condemnation as he regards this wickedness.  In the sudden silence of being caught, the small clink-tap of numerous devotional chains adds the strange undercurrent of a gaoler happening upon an escape from the scene.  A censer-lantern hangs from his belt, the light from within spilling from from key-hole shaped windows.  It also illuminates a miniature Crux Terminatus, in gold.  Oaths of moment fall across the angles of his plating, intricately detailing his bound word, his deeds.

 

There are many.

 

The crimson lenses of his visor fix you, and his hands smoothly draw his long power sword, a full hand-an-a-half beast of dark iron.  It would dwarf Olivia would it be leaned against her.  It is partially hidden by his combat shield.  His weapon is linked to his wrist by a much sturdier set of links than his prayer-chains.

 

He reminds you of the Astral Claw Retaliators - those men just as brutal as yourself, chosen by Huron to act as a boarding force.

 

Maybe you hate him more for the memory forced upon you.  Maybe not.  It is irrelevant.  His step is inexorable, and as the light from the door is cut off as he steps in, the gilded scriptures reflect onto your cornea in perfect clarity, your genhanced senses drinking the detail.

 

Non Terminus Judicii...Judgement Never Ends.

 

+I am Swordbrother Serjant Götz,+ the knightly head bows, only because it has to.  His voice is not incensed, but cold, harnessed fury.  This man is no berserker, but in full control. +And for your crimes here, you will die.+

 

The door closes like a coffin lid.


Edited by Mazer Rackham, 13 April 2021 - 01:26 PM.

  • Xin Ceithan likes this

My new non-40K book about railguns and powered armour is available now: The Ares Gambit.

My grimdark non-40k book about maniacs with jetpacks and assault rifles is also still around: Children of The Glyph.

 

Of course, you just can’t go wrong with usurping parts from toppled Imperial Fist bastions and shiny Templar plate - just don’t tell Mazer … ;p

 

 


#39
Necronaut

Necronaut

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 654 posts
  • Location:Houston, TX
  • Faction: Adeptus Mechanicus
Vargr's aggression got the better of him and left him exposed to retributive las-fire, which he was unable to avoid. He continued to advance upon the trooper down the side-alley, closing the gap through the hail of fire to attempt to execute the subject of his wrath. A cloud of noxious fumes discharged from the muzzle of Hellcaller in the wake of the plasma volley, filling the passage and obscuring Vargr from his assailants.

+DIE, YOU WRETCH!+


Spoiler

Edited by Necronaut, 13 April 2021 - 02:30 PM.

  • Mazer Rackham likes this

#40
Mazer Rackham

Mazer Rackham

    ++ SCLOPETATOR SIMULAMINIS ++

  • ++ MODERATI CEDO ++
  • 3,930 posts

Your plasma pistol...farts? biggrin.png  That's awesome - don't know how I missed that!  *Ahem*

 

Vargr:

 

The noxious reek of the discharged plasma pistol is joined by the foul stench of molten carapace armour and fused flesh as another victim falls to your trusty firearm, immolating as he falls dead.  Luckily, the explosive ordnance on his body doesn't go off.

 

You're murdering them one at a time, but you are paying in blood to do so.

 

Initiative Order:

 

[X] Vargr AG4+9 = 13 (Wounds 3/19)

 

[x] Stormtrooper 2 (HSLG) AG3+8 =11 (12/12)

[x] Stormtrooper 5 (HSLG) AG3+7 = 10 (12/12)

[x] Stormtrooper 1 (HSLG) AG3+6 = 9 (12/12)

[x] Stormtrooper 6 (HSLG) AG3+6 = 9 (12/12)

[ ] Stormtrooper 4 (GREN) AG3+3 = 6 (12/12)

 

Stormtrooper 2:

Spoiler

 

Stormtrooper 5:

Spoiler

 

Your silhouette shudders and moves as you flicnh and dodge through the cloud of poisonous smoke, throwing off the enemy's aim.

 

Stormtrooper 1:

Spoiler

 

Stormtrooper 6:

Spoiler

 

The Krak grenade tumbled down from above, catches on a drainpipe and careens into the cover in front of you, blasting it into metal confetti.  A chuck of the plaster and brickwork explode outwards, confusing and commingling with the vapours your plasma pistol has uttered.  It is now a proper pea soup, defying anyone's aim, and perhaps buying you a chance to retaliate.

 

+ ROUND 3 ENDS +

 

+ ROUND 4 BEGINS +

 

My job gets easier, the faster you kill them! tongue.png

 

+ Post Actions +


My new non-40K book about railguns and powered armour is available now: The Ares Gambit.

My grimdark non-40k book about maniacs with jetpacks and assault rifles is also still around: Children of The Glyph.

 

Of course, you just can’t go wrong with usurping parts from toppled Imperial Fist bastions and shiny Templar plate - just don’t tell Mazer … ;p

 

 


#41
Steel Company

Steel Company

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 3,085 posts
  • Location:Victoria BC Canada
The door closed, softly as Sev appraised the one that walked towards him, with a sigh Sev called out, +I really can’t die here, there is someone’s head I need first.+

The Templar rolled his blade, pointing it at Sev as he continued to approach and stated, +I will not let you take the head of anyone.+

Sev shook his head from side to side as he called back, while stepping backwards, +Not even Huron’s Blackhearts’?+

That gave him an opening, the Templar paused for a moment, taking his chance Sev attempted to snap off a shot.

Spoiler


With a deft side step in the light of the muzzle flash, the Templar avoided the shot and closed the distance to place the blade at Sev’s throat, dropping his cannon Sev put up his hands as he said, +You cannot blame me for trying.+

+I cannot. I would do the same.+ he said, pressing the blade into the soft armored body glove.

+I meant it by the way; I’m only here to kill one man. But I need to do what I’ve done to get close to him.+ Sev said, keeping his hands visible to the Templar.

+Why should that matter, heretic.+ spat the Templar.

+Let me live, long enough to kill Huron, then I will submit to your execution.+ Sev offered out.

+Why?+ asked the Templar.

+I hate Huron almost as much as I hate chaos Astartes.+ Sev states.

The Templar seems to consider this for a moment before lowering his blade and clocking Sev across the head with his shield, hard enough for the world to turn black for Sev.

Edited by Steel Company, 13 April 2021 - 04:55 PM.

  • Mazer Rackham and Xin Ceithan like this
To all you Space Wolf Players... Its called a Razor and the Soap isn't a Daemon.
--Dremen


The Iron Hands, they are the real emo marines. Seriously. The Dark Angels aren't the ones who sit around cutting off bits of themselves, wearing black, and complaining about weakness and ennui...

--Octavulg

#42
Necronaut

Necronaut

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 654 posts
  • Location:Houston, TX
  • Faction: Adeptus Mechanicus
Vargr snarled, now suffering from severe burns from the repeated las-fire and returned fire at the plucky storm trooper. Hellcaller spat out twin charges of energetic death and breathed out another great gout of smoke from its snarling visage, shrouding its master.

+Your turn, scum!+

Spoiler

Edited by Necronaut, 13 April 2021 - 03:47 PM.

  • Mazer Rackham likes this

#43
Mazer Rackham

Mazer Rackham

    ++ SCLOPETATOR SIMULAMINIS ++

  • ++ MODERATI CEDO ++
  • 3,930 posts

Vargr:

 

Your target flinches, but the plasma bolts thump into him, each round catching his body and tossing him backwards.

 

Initiative Order:

 

[X] Vargr AG4+9 = 13 (Wounds 3/19)

 

[x] Stormtrooper 2 (HSLG) AG3+8 =11 (12/12)

[x] Stormtrooper 5 (HSLG) AG3+7 = 10 (12/12)

[x] Stormtrooper 1 (HSLG) AG3+6 = 9 (12/12)

[x] Stormtrooper 6 (HSLG) AG3+6 = 9 (12/12)

 

There are no more words, just the grunting and sweating of men trying to kill each other.

 

Stormtrooper 5:

Spoiler

 

Stormtrooper 1:

Spoiler

 

Stormtrooper 6:

Spoiler

 

+ ROUND 4 ENDS +

 

+ ROUND 5 BEGINS +

 

+ Post Actions +


  • TechCaptain likes this

My new non-40K book about railguns and powered armour is available now: The Ares Gambit.

My grimdark non-40k book about maniacs with jetpacks and assault rifles is also still around: Children of The Glyph.

 

Of course, you just can’t go wrong with usurping parts from toppled Imperial Fist bastions and shiny Templar plate - just don’t tell Mazer … ;p

 

 


#44
Necronaut

Necronaut

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 654 posts
  • Location:Houston, TX
  • Faction: Adeptus Mechanicus

Vargr heard the tell-tale *clink-clink* of another grenade dropping near his feet, but did not even bother to move, absorbing the blast on his armor so as to spitefully line up another shot. This time the trooper on the rooftop was his quarry. Hellcaller sang again, its wrathful machine spirit venting more superheated plasma and toxic fumes. However, the cloud of noxious fumes and blast from the grenade caused his shots to fly wide, and the superheated plasma blasts sailed high into the skies before dissipating.

 

 

Spoiler

Edited by Necronaut, 13 April 2021 - 06:44 PM.

  • Steel Company and Mazer Rackham like this

#45
TechCaptain

TechCaptain

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 880 posts
  • Location:Eastern Fringe
  • Faction: Imperials

Scairp noticing the intensity of the Imperial response before losing his access to the network made sure to hide, caches of information and things to ease eventual escape in the network as things he could possible get to later. Then he placed a trail of bread crumbs to indicate the breach the Inquisition would become aware of was from a remote location near where Battle-smith initially landed.  His goal was to secure his ability to escape by not evading capture as the nets were already too tight to chance it, but by making any survivors look more guilty than he making him a lower priority for the time being. This should in theory make escape easier later, especially if he could use his knowledge gained to gain access to door and cuff codes, plus planting surprises that he could trigger to create distractions making a path to whatever is the closest space worthy vessel, and disabling any pursuit. A challenge to be sure but he had to be quick, and he needed to make sure he looked injured as well, so he appears to be a survivor, luckily being in a main building from before the attack he knew of a good hiding spot that would look like he hid from the Forces that attack. This was one of his many plans in case things went wrong. But his cold precision had one other thing on his mind, getting more information on the location of Blackheart since he didn't finish paying up to the Unchained Confederation for his and Battlesmith's services. Scairp quickly used his connections for the tasks that he had used the previous week or more preparing for because he had known trust was not something to be had with his clients and certainly not within Imperial space. 


Bloodmoon Hunters Armorial mini
With iron and fire the beast shall be lain low at the hands of the Hunters whose home is under the Bloodmoon. Bloodmoon Hunters on 40k Homebrew Wiki and 40k Theories Youtube Channel. “Here’s to you, Nicola and Bart, Rest forever here in our hearts, The last and final moment is yours,That agony is your triumph.” MGSV

#46
Mazer Rackham

Mazer Rackham

    ++ SCLOPETATOR SIMULAMINIS ++

  • ++ MODERATI CEDO ++
  • 3,930 posts

Vargr:

 

Your target flinches, but the plasma bolts thump into him, each round catching his body and tossing him backwards.

 

Initiative Order:

 

[X] Vargr AG4+9 = 13 (Wounds 6/19)

 

[ ] Stormtrooper 5 (HSLG) AG3+7 = 10 (12/12)

[ ] Stormtrooper 1 (HSLG) AG3+6 = 9 (12/12)

[ ] Stormtrooper 6 (HSLG) AG3+6 = 9 (12/12)

 

Stormtrooper 5:

Spoiler

 

Stormtrooper 1:

Spoiler

 

The fatal miss emboldens the man stood above you.  He leans over, Hotshot Lasgun ready.

 

Stormtrooper 6:

Spoiler

 

+ ROUND 5 ENDS +

 

++ STRUCTURED TIME ENDS ++

 

++ NARRATIVE TIME BEGINS ++

 

You body finally collapses, pierced and seared by multiple lasgun impacts.  Stims injectors begin to vex the flex of your bicep to get you back on your feet, but as you reel and the smoke clears, you can see the three remaining Stormtroopers.

 

+Let's kill the fiend now!+ one demands.

 

Another, climbing down from above you grunts.  +Not what the Lord wants.  I hope this was worth it.+

 

Something cold pierces your armour seal, and you slide into oblivion.


  • Steel Company, TechCaptain and Necronaut like this

My new non-40K book about railguns and powered armour is available now: The Ares Gambit.

My grimdark non-40k book about maniacs with jetpacks and assault rifles is also still around: Children of The Glyph.

 

Of course, you just can’t go wrong with usurping parts from toppled Imperial Fist bastions and shiny Templar plate - just don’t tell Mazer … ;p

 

 


#47
Steel Company

Steel Company

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 3,085 posts
  • Location:Victoria BC Canada

Olivia ran a hand through her hair; she had just finished her task in rigging the gears holding the gate shut to unspool in approximately ten minutes. Checking her chrono one last time, she quickly changed her equipment into that of the local PDF to aid in her ability to slip back out of the city.

 

Not moments after she exited the gatehouse, she saw it, Sev being dragged behind a towering titan in black. Seeing a collection of PDF following along behind, she fell into the ranks, knowing that Sev would need her help, again.


Edited by Steel Company, 13 April 2021 - 09:40 PM.

  • Mazer Rackham and TechCaptain like this
To all you Space Wolf Players... Its called a Razor and the Soap isn't a Daemon.
--Dremen


The Iron Hands, they are the real emo marines. Seriously. The Dark Angels aren't the ones who sit around cutting off bits of themselves, wearing black, and complaining about weakness and ennui...

--Octavulg

#48
Mazer Rackham

Mazer Rackham

    ++ SCLOPETATOR SIMULAMINIS ++

  • ++ MODERATI CEDO ++
  • 3,930 posts

"Halt!" the voice is loud, bold.  It is one used to authority and unused to disobedience.

 

Serjant ​Götz stops, turns to look for the noise.

 

A burly man approaches, it is a man, although clad in powered armour.  His bulk crushes the wads of spalled rockrete to dust.

 

"That is my prisoner!" he points a sturdy finger at the silver and azure half-corpse the Templar Knight is dragging unceremoniously through the grit and muck.

 

+Identify yourself,+ the Black Knight demands coolly, not a single ounce of aggression or conciliation in it.

 

"Lord Inquisitor Renthor.  Hereticus Invigilus Maximal.  I want him."

 

+I bested this Heretic and his life is mine.+

 

"I care not, Knight.  Do not be a fool, it would be easy to find fault in one so proud."  He turned to look at the PDF troopers and nodded to some of his red and black clad Troopers nearby.  "Bring them all in, interrogation.  If they resist, kill them."

 

As his men begin to move forward, he throws up a gauntlet.  The numerous purity seal papers flutter as he does so and a nimbus of power plays around his head.  His grin is triumphant.

 

"So, you would barter with a traitor, hmm?  Maybe Castellan Garvald would like to hear of this? No?  Good."

 

He gestures at one of the PDF troopers, a female who looks like she has done a fair amount of fighting, covered in scratches and scrapes.  The Stormtroopers seize her and push her close to Renthor.

 

"I see the stain on your soul," he gently caresses her chin, pushing her head up to meet his eyes.  "You will confess to me...Olivia.  You will repent."

 

A Rhino APC lumbers up and more of the Stormtroopers deploy from it's Inquisition embossed armoured hatches.  A gravity hoist captures the Astral Claw's recumbent form and the woman is roughly shoved into the back.  Only Renthor remains.

 

+Our business is not concluded, Inquisitor,+ Götz tells him, grasping the haft of his sword.  +My oath upon it.+

 

Renthor ignores him, and climbs into the Rhino, which speeds away to pick up another victim.


Edited by Mazer Rackham, 13 April 2021 - 09:56 PM.

  • Steel Company and Necronaut like this

My new non-40K book about railguns and powered armour is available now: The Ares Gambit.

My grimdark non-40k book about maniacs with jetpacks and assault rifles is also still around: Children of The Glyph.

 

Of course, you just can’t go wrong with usurping parts from toppled Imperial Fist bastions and shiny Templar plate - just don’t tell Mazer … ;p

 

 


#49
Mazer Rackham

Mazer Rackham

    ++ SCLOPETATOR SIMULAMINIS ++

  • ++ MODERATI CEDO ++
  • 3,930 posts

++ ZONA FABRICATORUM ++

 

Petragor:

 

The manufactorum is deserted except for the mono-tasked slave servitors mindlessly toiling at the conveyor belts, empty of parts and plates for their rivet guns.

 

Clank-bang, clank-bang.

 

There should be no witnesses to your flight, still you grasp your axe with both hands, prepared to vent your rage on anything worthy of it's edge.  The annoying noises of the servitors continue throughout the complex.  The end of the factory is only a short distance away, and the haughty Astartes, heretics or no, will be there to effect an escape.  You hope.

 

Clank-bang, clank-bang.

 

The shadows mask the upper edges of the plant, a place where Leman Russ tank treads are fabricated, although that ceased weeks ago when the invasion began.  Now it is just a coffin for a dying mechanical host.  Your augmented feet splash though puddles of coolant, leaving prints behind your hurried passing, the scent of old oil and burning everywhere.  Magellan smells of nothing but that - and the dry clogging of brick dust from the collapsed Hab Hive.

 

Clank-clack.

 

+INTRUDER ACQUIRED.+

 

A hail of shells strike your flank, thankfully absorbed by your conversion field.  The detonations are many, however and send you sprawling into the darkness underneath a gantry.  Your body is dark with old ooze and if your anger could function as illumination, you would be incandescent.  Looking up proves no use.  Who - or whatever is up there, high on the intricate rows of upper gantries and flat, squat mezzanines hovering above the shop floor, is well concealed.

 

The firing does not reoccur.  Perhaps the attacker cannot see you.

 

I can't find a decent map I can use for this, so we're going to have use theatre of mind.

 

You're currently under a grille walkway, elevated from the ground by three feet.  There are ducts and runoffs, taking away old oil, filings, debris and sludge from the workings every ten metres, built into the wall.  These are to your left, with the open side of the gantry to your right.  The gantry you're hiding under runs straight for 30 metres to front and rear, giving you a potential six openings.  These openings do not all lead to the same outlet.

 

The shop floor has sporadic cover that will provide concealment and protection, so you may reach any one of them (invent as you please, a gantry, a crane boom, spilled rivets, whatever) and the other side of the manufactorum where there are stairs to go up to the mezzanine is 200m away, so this will take a few rounds to get there, but it can be done (you have a shield and a Dodge after all).

 

Whatever your opponent is, it is armed with a twin-linked heavy bolter, with a very good field of view. (it's not an aggressive cat).

 

EDIT: Jut to give you another option, there is a Cogitator Pulpit for an Manufactorum Ordinator 100m behind and to your right.

 

Feel free to ask questions or get info in the OOC to flesh out what you need.

 

Haasek:

 

The sensation of floating upsets your stomach.  It is akin to Null-G, but this is strange, your limbs feel wrong, almost like they aren't there.  As your body rallies and your mind reels from your recent betrayal, things swim into focus, as sparks splash against your visor.  A man in bulky armour is literally cutting your powerfist off your elbow.

 

Rage fills your mouth, when it is halted by the sight of another human in powered armour.  He's kneeling, and cants his head to get as close to the angle your neck is bent at.  You try to right yourself, but your limbs do not respond.  The clink and snap of chains rattle against your metal skin.

 

"Dear me.  So much anger in you.  That is your pride, heretic scum.  Too much anger, wrathful," he chuckles.  "I am Inquisitor Renthor and today, tomorrow and every day after, you will repent of your sins.  Pain my lost friend, will expose your sins into the light."

 

"All of them."


Edited by Mazer Rackham, 14 April 2021 - 12:41 PM.

  • TechCaptain likes this

My new non-40K book about railguns and powered armour is available now: The Ares Gambit.

My grimdark non-40k book about maniacs with jetpacks and assault rifles is also still around: Children of The Glyph.

 

Of course, you just can’t go wrong with usurping parts from toppled Imperial Fist bastions and shiny Templar plate - just don’t tell Mazer … ;p

 

 


#50
Petragor

Petragor

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 586 posts
  • Faction: Adeptus Mechanicus

Holding back a curse to avoid revealing himself, the Battlesmith slips behind an inert control console, allowing his mechadendrite and cybernetic legs to blend in with the various levers and dials. If this foe sees fit to strike from hiding, then there is little choice besides doing the same.

Performing a quick analysis of the situation, the Heretek concludes that retreat is less than feasible. The ducts may be able to fit him, but they are unlikely to lead in the direction of the spaceport, or Scairp would have mentioned them. The detour would be significant, and giving the loyalist fleets time to surround the orbit around the spaceport was a risk that he considered unwise to take. Besides, this enemy, whatever it was, had opened fire on him, and retribution was due. Escaping an unwinnable battle was one thing, running from an arrogant vermin of an opponent quite another.

Still, said opponents identity and location would need to be revealed if the battle is to truly begin. He sends out an order-signal, and his ever-obedient Strife Servitor begins to run along towards the stairs leading up as fast as the four metal legs can take it. Ollkyrax peeks out from his cover behind the console, waiting for his opponent to take the bait and fire on the obvious target, revealing their location.

OOC:

Ollkyrax Full Moves behind cover of course, keeping an eye on the vicinity the shots came from.

Strife Minion runs for the stairs, -20 to ranged hit rolls. Due to it’s AG bonus of 2, doubled by the quadruped trait, it can run 24 meters.

And if you need it, I rolled an initiative of 11 (Roll of 6, +AG 3, +2 The Quick and the Dead)

Initiative: 1d10+5 11


Edited by Petragor, 14 April 2021 - 06:54 PM.

  • Mazer Rackham likes this





Also tagged with one or more of these keywords: Black Crusade, Heresy, PBP, FFG, Renegades, DTTFE

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users