Greetings Kraskor,
You've constructed a very thematic, close combat oriented army. It should be fun to play. Some thoughts.
Keep an eye on Unit Keywords. The Spawn are "Beasts" not "Infantry" and therefore not an eligible target for the Vitality spell.
You've got no guns outside of the plague gauntlets, which have a limited range. There will be times when you wish you had a few guns. You could flip the Possessed for a unit of 5 Blightlords with a Blightlauncher and Flail to make sure you can throw some shots downfield.
Make sure you give pre-game thought to your secondaries as this list will limit some that you can take. The Spawn and Poxwalkers cannot perform actions (outside of poxwalkers which can spread the sickness). They are also not Bubonic Astartes and won't help score Despoiled Ground.
The Spawn might be overkill in this list. You could drop them to 3 and try to work in one of the support characters, which are a big part of the fun of playing Death Guard IMO. Dropping 2 spawn, the chimes and a couple poxwalkers gets you a Biologist to buff your possessed or deathshroud. Or just flip them for 5 plague marines with a blight launcher and/or flail to hold your home objective, and advance all 40 poxwalkers up the field.
Also would recommend looking at the Harbingers Army of renown and keeping that second spell caster in your 1500 list to take advantage of the new spells. In that list I would be high on the Deamon Prince with Wings as his damage 3 weapon gives you some much needed anti-armor/anti-gravis and the wings will help him maneuver around all your zombies.
Thank you for taking the time to comment MCB82 I really appreciate it.
In terms of adding shooting support, what are your thoughts on Plague Marines v Blightlords? Some backfield PM might help to hold and perform actions, but their shooting might not have the range to hit the targets in enemy backfield. Whereas BL can deepstrike.
And noted re: Spawn, you're right of course I've misread Vitality. They can still benefit from Miasma interestingly. Dropping to three would save points and CP on Grandfatherly Influence so I think you're right on that.
For the support characters, is there any kind of established hierarchy? I would've thought Tallyman generating CP would be high up there, as well as throwing down +1 to hit. If I was going for a more ranged army I think Tallyman with Tollkeeper would be essential but as I'm pretty combat oriented is it less useful? What about Blightspawn with Revolting Stenchvats.
Would a unit of PM just with standard bolters, then throw a Biologius and combine with Virulent Rounds be effective for those Mortal Wounds? Could add Arch-Contaminator.
Edit: So a quick revamp of the 1.5k, something like this:
Terminus Est Assault Force (Battalion)
Typhus (165) - Warlord, Miasma of Pestilence, Curse of the Leper
Daemon Prince (185) - Wings, Sword, Supperating Plate, Rotten Constitution, Rotwind (-2AP spell)
19 Poxwalkers (95)
19 Poxwalkers (95)
19 Poxwalkers (95)
10 Plague Marines (230) - Champion w/ Boltgun and Daemonic Blade, 7 w/ Boltgun, 2 w/ Blight Launcher
5 Deathshroud (250)
5 Deathshroud (250)
Tallyman (70)
Biologius Putrifier (65) - Arch-Contaminator, Fugaris' Helm
1500pts, 9CP
Edited by Brother Kraskor, 13 April 2021 - 07:04 PM.