I would also point out that they won't duplicate the statlines or effects of other armies- they will be a uniquely sisters twist on CC infantry, but I think War Angel beat me to the punch:
Predator ripoff? That thing may have the same body, but so does every other sisters tank or APC, and every old Marine tank bar the land raiders. Also, it’s a main battle tank, while the predator is a light tank.
The paragon warsuits may be similar to terminators, but they won’t be terminators, they won’t have the same stat line, and they won’t be supported by the same ability’s and faction traits. They’re may be some similarities but it won’t be the same. Terminators can’t guarantee a charge with Miracle dice.
Look at Bullgryns, they’re the guards verson of terminators, yet still completely different. Every faction is going to have units that have similarities, but still function differently, and at different levels of power. Or should Tau not have battle suits because space marines had dreads first?
Even without having *quite* the same statline, they still fulfill the same role and do it to similar effect. I see the outcome being the same and don't want to quibble over an inch of movement or a pip of leadership.
War Angel's comparison between dreads and battlesuits (do you mean the ripride? The XV-8? "battle suits" is too broad to be useful) is a red herring. It's quite telling that he completely ignores my point about tau melee to substitute this banal comparison.
I'm not saying no army can have any unit that is broadly similar to another army's unit. Everyone's gonna have basic riflemen, it would be absurd to oppose that. What I'm saying is that armies other than marines have always had aspects in which they beat the pants off of nilla-rarines, offset by gaps in their capabilities. The point is to try to leverage your strengths while the ultramarines player tries to exploit your weaknesses. Are they really going to fill your valleys without leveling your peaks? When you get a proper battle tank, for example, you can expect the units or abilities that you formerly used to offset that gap in your capabilities to be nerfed. We're not there yet, but this goes in the direction of all armies playing the same way because they all can play any style.
Retributors are not the same as Devistators.
Take Repentia for example. Some aspects about Repentia are similar to Assault Marines, Terminators and Scouts. But for the most part Repentia are nothing like any of those units.
Retribs absoluely ARE Devastators. Unique abilities to offset not having long range antitank options, but compare a heavy bolter dev squad to a heavy bolter retrib squad. Same weapons in the same count and the same BS.
Repentia are a perfect example of the uniqueness that I love in this game that's slowly being erased. Nothing about them is that similar to anything else. They have no speed, no armor, limited delivery mechanisms, and devastating impact if you shoot the moon and they get to charge. Just looking at the comparison to assault marines, the marines are fast, have power armor, and craptastic melee weapons. Literally everything about the repentia is the polar opposite. The beauty, the challenge of this game is to take such a flawed unit with such amazing potential, and make it work. Repentia SHOULDN'T survive long enough to swing those eviscerators...but if you can pull it off, it's glorious. I'm working on a second max sized squad of them.
Edited by march10k, 15 April 2021 - 02:05 AM.