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Etiquette on the table


BLACK BLΠFLY

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Had a difficult game recently. I went first for reference. Was third turn and I had pretty much mopped up my opponent’s SW army. I go to the restroom then come back... my opponent is acting agitated so I ask him what’s up. He tells me he rolled a 10 for his Wulfen charge after arriving from reserves. I first look to see where he placed them but they aren’t on the table. So I tell him I have to see the dice roll then he is almost shouting why don’t I trust him. Store employee comes over and politely asks him to chill it down a bit. Opponent then packs up his army and leaves in a huff. I think I did the right thing. Opinions ?

Edited by Black Blow Fly
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Understanding that we're only hearing your side of the story...

 

...if a player temporarily leaves the area for some reason (such as going to the restroom), sportsmanship demands that you don't do anything such as rolling dice, moving models, etc. There might be exceptions to this such as when there is someone present to ensure that no cheating takes place or when you are playing with someone you know and trust well enough. Even if those exceptions applied, however, if my opponent had to go to the restroom, I would leave the table/game alone until my opponent returned. We would have to be operating under severe time constraints in order for me to even consider doing anything game-wise during my opponent's absence, and if something exceptional happened (especially something that might turn the tide of the game in my favor), I would immediately stop and I would probably expect my opponent to [reasonably] ask for either proof or demand that I re-roll.

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Taking your story at face value here, yeah the onus of blame is completely on your opponent. Sportsmanship, common decency and common sense dictate that you do not roll dice, make moves or declare any actions unless both players are present at the table as otherwise none of it can be verified. That's just standard practice. To then overreact like that is just the icing on the cake.

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:biggrin.: the old metal dreadnoughts were legit deadly weapons. 

 

Back in 3rd a member of our gaming group was having such a tantrum that his new shiny dark eldar were getting beat that his opponent threw a dice at his nicely painted talos, whereupon it shattered back into its constituent parts. 

Not that I advocate property damage of course, but the new models aren't as dangerous or fall apart when you look at them so it's harder to teach that lesson these days. 

 

Incidentally, the lesson was learned by the big baby - not that wrecking other peoples stuff is okay, but that no one tried to help him afterwards made him realise he was being that guy.

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AITA 40K? :teehee:

 

Basically yeah, as above, your opponent sucks. If one of you leaves the table, the other shouldn't do anything that affects the game, especially not rolling dice.

 

Aside from that, what the hell is he even doing rolling charges for models that aren't on the table? If you get that again, point out that the charge phase comes after Movement, Psychic, and Shooting, so you presume by moving directly to a charge roll he is done with all those other phases and no other units may take any of those actions now?

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The biggest indicator for me that your opponent was trying it on is the fact that he had a hissy fit when confronted and then left in an even bigger sulk when asked to be less disruptive.

 

Unless you were suffering from some serious intestinal issues and had been gone for a distressingly long time there's absolutely no reason for him to have been attempting to continue playing without you.

 

I'd it had been me in your opponent's situation I'd maybe have put a single model from each "deepstriking" unit down to mark where I was intending to place them. If it was the movement phase I'd probably use dice to mark where I was planning to move each unit etc. But I wouldn't actually change the game state without my opponent present.

 

Rik

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Meh you did nothing wrong.

 

Might be a new way of playing the game though. Turn 1 I roll for leadership test for turn 3, I'll also bring my reserves in turn 1, saves doing it later on you know

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Had a difficult game recently. I went first for reference. Was third turn and I had pretty much mopped up my opponent’s SW army. I go to the restroom then come back... my opponent is acting agitated so I ask him what’s up. He tells me he rolled a 10 for his Wulfen charge after arriving from reserves. I first look to see where he placed them but they aren’t on the table. So I tell him I have to see the dice roll then he is almost shouting why don’t I trust him. Store employee comes over and politely asks him to chill it down a bit. Opponent then packs up his army and leaves in a huff. I think I did the right thing. Opinions ?

Now I'm confused. Did he skip all the rest of his turn and jump right into his charge phase? Or do they have some extra special rules or something? 

Is he a new player? 

But ya, We tend not to roll any dice with out the other player or one of their team members at the table. Movement never mattered all that much but we're kinda casual. 

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Doesn't matter if he did/didn't move or did/didn't shoot; the Wulfen aren't physically on the table, meaning they didn't arrive during the movement phase and therefore they can't roll a charge in the charge phase because as far as the game is concerned, they are still in Reserves.
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