This thread is for information for the game, including the setting, rules and the player characters, please do not post in this thread for now.
Questions should be posted in this thread: http://www.bolterand...nd-recruitment/
First settled at some point in the Age add Darkness and rediscovered and resettled buy Imperial forces in late M32. Aside from some ruins of clearly human origin no trace of the original inhabitants was found.
A civilized world that is showing the very early stages of developing into a Hive World. Einerzen, the planetary capital, and several other cities have been forming up into proto hives over the last millennia.
Outside these proto hives the landscape is a mixture of semi industrialized, large scale farming collectives and extensive sways of wilderness. A little over half the planet’s surface is covered by water, in several large oceans, extensive inland sees and everything in-between.
Ranging from tropical climates at the equator to arctic condition at the poles Norombearg is very suited for comfortable standard human conditions. Extensive designated ‘Natural Parks’ keep some of the best wilderness in a low developed state, for the enjoyment of the populous and off world visitors, and especially the nobility and other wealthy individuals, many of who have summer estates in these areas.
A significant source of wealth for Norombearg is its extensive orbital docks as it has become a trading hub along many important routes across the subsector and beyond. Here you can find almost everything and anything.
A smaller continent/very large island (depending on definition) mostly in the Temperate zone in the northern hemisphere. Along the southern edge lie several cities, including Keringrat, region capital and only proto hive on Orealis. The coastal regions are well settled and utilized, but further inland, from 50 to 150km from the coast population centers are sparser and a bit after that wilderness begins.
Arch Magos Ilmarnin of the Ordo Reductor and the grand expedition of 448.M41*
Late in the year 447.M41 an unusual and deadly ship arrived in orbit over Norombearg, the Ordo Reductor had come to this peaceful subsector. Initial panic at the arrival of a warship that was not a member of the sectors Imperial Navy where soon put to rest as Arch Magos Ilmarnin announced he was just here to resupply.
In truth he was here for more than that, but as this was an Imperial World he could not just descend to the surface and seek the promised treasure. Petitioning the Imperial Govenor in the coming weeks for access to the planet, and to search for Archeotech amongs the ruins of the first human settlements, the Govennor was all too eager to agree once he had grasp what prize might lie on his world, and what power it could bring him and his family if he could seize it.
Granting the Arch Magos all the relevant permission the Govenor even went further and put half the PDF at the Magos’s disposal to assist with logistics and manpower. However such preparations cannot be made without escaping the attention of the other Nobel Houses, the local Ecclesiarchy and quite frankly anybody and everybody at large.
As the year ticked over into 448.M41 everybody wanted to be part of the expedition and share in the treasure it was to find. The political maneuvering, scandals, alliances and backstabbing and all sorts of political theater threatened to stall the project.
Having lost control over the event, and in an attempt to still have some involvement , the Governor was forced to announce that the expedition would be a joint venture not just between his Imperial Government and the Arch Magos of the Ordo Reductor but with anybody who could register with the newly formed Expedition Company.
While the political game continued as every agency and power block tried to gain the upper hand and exclude their rivals there was now a way forward, and by spring the main expedition was gathering on the ground in Keringrat, on the continent Orealis. While pre imperial human ruins had been found all over the planet there were a higher concentration in the hinterland of Orealis and Arch Magos Ilmarnin believed that this is where the first humans made planet fall back in the Age of Darkness.
The game will begin in Keringrat, at the mustering ground for the expedition. The main expedition is thousands strong, and will focus on the most promising site.
The game itself will follow a smaller expedition, one of many, sent to investigate smaller ruin and other lesser potential sites.
*For reference this is just after the first War for Armagedon (not that any of the character should know of this, given all the secrecy about it, and it being half a galaxy away) and before either the Tau or Tyrnaids had been encountered by the Imperium at large.
Edited by Trokair, 08 May 2021 - 03:34 PM.