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Slaves FWs (aka AdMech Successor Chapters) and Mixed Fws


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#1
Magos Guilderius Davvarel

Magos Guilderius Davvarel

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Greetings !

 

Anyone having some intels on these ? I know there are rules for these in the new codex, but none of the reviews I've seen/read talks about it :-/

 

I'm a bit curious about the possibility to create our own FW, and how will work mixed FWs (that really seem like something very possible).

 

If someone has details or even a link detailing this, I'd be very much obliged, and will issue a tech-prayer for them to the Omnissiah's sacred data-encrypted altar :)


  • walter h likes this

-------------------

"Through Fire and Ash, We Honor The Machine God !
Through Lava and Smoke, We Praise The Omnissiah !
Through The Spark and The Flame, We Will Know Enlightenment !"

Akmon's Cant Mechanicus

 

"Mars Rangers:  They never fail to be useful.  They are the most consistent way to get your mortals maxed out and due to the massive amount of other threats on the board they tend to just get to do their thing all game."

James "One_Wing" Grover - Competitive Innovations in 9th: Age of the Machine - Goonhammer.com


#2
MajorNese

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Slaved Systems means a FW that gains the dogmas (chapter tactics), strats and Warlord traits of the parent FW. No named characters, no relics, otherwise exactly the same as the original but with a different name/color scheme. So exactly the same as for Astartes.

 

Custom FWs work exactly like in Engine War - one primary dogma element (out of 4), one out of 3 secondary dogma elements restricted to that particular primary element, no special strats/relics/WL traits.

 

For every detachment, all units have to be from a single FW to gain dogmas and the specific strats. There seems to be no limitation on running several different detachments with a different FW for each.


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#3
Magos Guilderius Davvarel

Magos Guilderius Davvarel

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Thank you for clarifying this :)

So despite being a good idea, custom FWs are a bit of a hands-down, yes ? I'd say, better go for a single FW army or a mixed one, so you can keep dogmas and strats :)

 

Got another question though : if choosing to go mixed, is it authorized to create a color scheme pattern ? For example, let's say I decide to go with 1x Mars, 1x Lucius, 1x Agripinaa, do I have to respect the color schemes of each for my army to be BattleForged ? Or is it of little importance, as long as the army-list is regular ?

 

Sorry for asking, coming back (aka newbie) to the hobby, I try to integrate as much as possible in these times of change :D


  • walter h likes this

-------------------

"Through Fire and Ash, We Honor The Machine God !
Through Lava and Smoke, We Praise The Omnissiah !
Through The Spark and The Flame, We Will Know Enlightenment !"

Akmon's Cant Mechanicus

 

"Mars Rangers:  They never fail to be useful.  They are the most consistent way to get your mortals maxed out and due to the massive amount of other threats on the board they tend to just get to do their thing all game."

James "One_Wing" Grover - Competitive Innovations in 9th: Age of the Machine - Goonhammer.com


#4
Metzombie

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You do not need to use the offical schems, but in a mixed list you should make sure it is possible for yuor opponent to easily tell which unit belongs to which forgeworld.


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"Knowing is half the battle. The other half, Violence"

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#5
Magos Guilderius Davvarel

Magos Guilderius Davvarel

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In fact, in my idea I'd do the classic scheme for each FW, with a little touch of something else, to show they belong to the same army^^ So I guess it's very possible ? smile.png


Edited by Magos Guilderius Davvarel, 26 May 2021 - 02:17 PM.

  • walter h likes this

-------------------

"Through Fire and Ash, We Honor The Machine God !
Through Lava and Smoke, We Praise The Omnissiah !
Through The Spark and The Flame, We Will Know Enlightenment !"

Akmon's Cant Mechanicus

 

"Mars Rangers:  They never fail to be useful.  They are the most consistent way to get your mortals maxed out and due to the massive amount of other threats on the board they tend to just get to do their thing all game."

James "One_Wing" Grover - Competitive Innovations in 9th: Age of the Machine - Goonhammer.com





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