Jump to content

Welcome to The Bolter and Chainsword
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

New Codex Cover & 9th Ed Speculation/Rumours

- - - - -

  • Please log in to reply
356 replies to this topic

#126
Skerr

Skerr

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 908 posts

Interesting tidbits. Wonder what spot he will take, maybe elites? Pretty cool that he will still have access to psych though for balance he might have limits compared to Exalted Sorcerers? Maybe dedicated psychic characters will get something further to distinct them or Infernal Master do not get access to Cult spells. I think we were all hoping for something robust and viable for summoning and this is promising.

So is expanded spell list!


Edited by WarriorFish, 19 July 2021 - 02:32 PM.
Double post merge corrected


#127
Prot

Prot

    ++ EQUES AEDITUUS ++

  • ++ MODERATI ++
  • 16,149 posts

 

 

 


 

 

The easy guess is 6" extra range or Smite buff, but while effective, a little too boring to sound like it's Mono bonus.

 

 

This guy praising the mono bonus for being more interactive and interesting than the Death Guard and Drukhari ones is a pretty good indicator that it's very unique and fun,

 

 

Interactive? I gotta say this is extremely weird to hear. The Psychic phase itself is an exceptionally, almost exclusively, non-interactive phase. At best you're rolling for a deny on the other side of the table.

 

Interactive is the last word I'd ever anticipate in association with an psychic army bonus. 

 

That being said, it would have to be something like:

- I cast a power, something directly needs you to take an action. IE. Leadership pass or take a mortal wound. 

- You cast a power, I gain +1 to my next test on my turn.

 

Something like that to me would be 'interactive'.


Click to see....
gallery_2760_14273_30255.jpg
Instagram: @Prot40k


#128
Ahzek451

Ahzek451

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 786 posts
  • Faction: Necrons, Thousand Sons

Maelific malestrom says thousand sons unit......so anything will get a +1 strength AWESOME! IF hades autocannons get a boost and remain strength 8, this will be fantastic. In general this will be likely a popular choice. Heard boys are going to toughness 5 now....well right back to square 1 with this ability heh. 


Interesting tidbits. Wonder what spot he will take, maybe elites? 

Unless something changes, he is listed as an HQ on the points update. 


  • Skerr likes this

#129
Skerr

Skerr

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 908 posts
Missed that, thanks.

The pacts do appear to be ways to buff your units which is something I have wanted for years. My ideas were more limited to Aspiring and Scarab Occult Sorcerers buffing their units each turn as needed.

The capering imps seems situational though maybe peeps here can tell me how likely it might be used? In the example with the Salamders I suppose flamers are autohits in overwatch if one chooses to buy the strat? In this case they could not OW or would decide not to spend the CP to do so?


I have just recently started playing again after 2-3 years so not sure. If it has its uses then cool as long as the majority are not niche.

The Malefic Maelstrom will get a lots more milage and hoping we get a few more that have this kind of practicality.

The preview says the pacts are for killing, confusing or enhancing. Each Master can know 2 of the 6. Sounds awesome actually!

Thoughts?

Edited by Skerr, 19 July 2021 - 03:29 PM.


#130
Prot

Prot

    ++ EQUES AEDITUUS ++

  • ++ MODERATI ++
  • 16,149 posts

That Maelific Maelstrom is going to be HUGE.

 

I mean it fits every situation for helping out one of our biggest issues... shooting effectively against shooting armies. 

Lots of enemy tanks? Maelstrom the Decimator Butchers, or Forgefiends.

Lots of New T5 Orks? Maelstrom the Rubrics.

 

This could be cool even with the Flamer Rubrics... auto hitting S5 flamers + Vets of the Long War at AP-2. Tasty.

 

 

It's for the full battle round basically so...having those Flamer Rubrics as a defense line for would be assaulting armies could be even better. 

 

Heck I'd even consider the buff on a Baledrake depending on the situation (you could put a nice auto hitting dent in a vehicle, or other flyer.)

 

++++++++++++++++++++++++

 

On the model. Just my take, but his right arm is a little awkward to me. The pose is great overall, I just think I prefer the flowy illusion of movement rather than a "Ta-da!" kind of pose. 

 

I understand why they went so big on the base and the accessorizing of the pose with the warp stuff and imps... Basically the Exalted Sorc box is amazing. I've bought 3 of them over the years and keep adding to stuff like even my Chaos Knights were accessorized with some of those great pieces.

 

That said the problem starts to become differentiating this guy from exhalted sorcs so I think they did a good job of doing that. Now what would have been extra cool... is if they did the same thing as the Chaos Dark Apostle, and actually gave this model two 'Imp' Models that allowed a +1 to pass a pact attempt.

 

My only concern about this model (and so many of the new ones) is visiting Snap City as I call it. I do use my stuff in a lot of venues, and I am always finding these new sculpts to be very unforgiving in the ol' transport case.  (I can't imagine taking new Belkaor anywhere.)

 

How pumped are you about the new powers though? 2 new disciplines? Wow. That is the juicy centre I'm waiting on.


Click to see....
gallery_2760_14273_30255.jpg
Instagram: @Prot40k


#131
EnsignJoker

EnsignJoker

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 622 posts
2 expanded disciplines! That means to me more than 6 powers each 👍

#132
Ahzek451

Ahzek451

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 786 posts
  • Faction: Necrons, Thousand Sons

Too bad he can't take a disc. Oh well, his 24" more than makes up for it. 



#133
Skerr

Skerr

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 908 posts
What if...our mono bonus was something like armywide -1 to hit?

Like an mono bonus auto glamour of Tzeentch. The shimmering facade of 1000 sons force confuses the enemy.
Effects the whole army, I don't think -1 to hit is too common (could be wrong) and opens up a spell for something else.

Just trying to think of what other interactive mechanics it could be.

Edited by Skerr, 19 July 2021 - 05:48 PM.


#134
BoomWolf

BoomWolf

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 302 posts

Thats alpha legion



#135
EnsignJoker

EnsignJoker

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 622 posts
Interactive to me means something I can use and deal with more often than a flat bonus or something to ignore. My guess is you get to pick and choose psychic powers differently than normal or you get to tap into a different wind of magic or something every turn for different bonuses. Whether that’s through the tuteleries or pure chaos energies, who knows.

That sounds interactive.

#136
Ahzek451

Ahzek451

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 786 posts
  • Faction: Necrons, Thousand Sons

Seemingly, whatever it is will be new and utterly unique. *dump truck of salt* The word is, someone with knowledge of the book has said no one has guessed it right. 

So, nothing that already exists anyway. 



#137
The Blood Raven

The Blood Raven

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,307 posts
  • Location:55408
  • Faction: Cosmic Chorus

Interactive to me means something I can use and deal with more often than a flat bonus or something to ignore. My guess is you get to pick and choose psychic powers differently than normal or you get to tap into a different wind of magic or something every turn for different bonuses. Whether that’s through the tuteleries or pure chaos energies, who knows.

That sounds interactive.

following up on that, what if there’s no need to pick spells before the game, letting you cast stuff “on demand” as it were?



#138
Marshal Loss

Marshal Loss

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 5,819 posts
  • Location:Australia
  • Faction: Emperor's Children

Love the new model. Having some new non-psychic abilities is great for the army as well.


  • MillionsSons likes this

bRxSYDV.png


#139
Archaeinox

Archaeinox

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 2,287 posts

The guy with the book said that the pure army bonus 'super doctrine' applies to more than just psykers, such as traditional astartes units (in this case, Arcana Astartes) like predators etc so I dont think it's purely psychic-based buffing

 

 

Now I can see why he was hyping Infernal Masters and Forgefiends for weeks though, after reading yesterdays Infernal Master article and how that +1 strength to ranged weapons in a unit is like 24" range and doesnt just have to target friendly infantry


Edited by Archaeinox, 20 July 2021 - 01:07 PM.

  • The Blood Raven and Skerr like this

"You're a wizard, Ahri"

"Discgoat for Harambe"


#140
Skerr

Skerr

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 908 posts
Thats what I was thinking, that it does not need to be psycher specific which would be cool in my spell book.

Could be anything really.

#141
Prot

Prot

    ++ EQUES AEDITUUS ++

  • ++ MODERATI ++
  • 16,149 posts

Well I guess it depends on how you look at 'interactive'.

 

I always think of Interactive as within the context of the players. IE: Tau are one of my least favourite armies to play against because I find them non-interactive... (at least how they are played around here!)

 

But I can see interactive as in... interacting with the army overall. IE: meaning outside the confines of the psychic phase.

 

The guy with the book said that the pure army bonus 'super doctrine' applies to more than just psykers, such as traditional astartes units (in this case, Arcana Astartes) like predators etc so I dont think it's purely psychic-based buffing

 

 

Now I can see why he was hyping Infernal Masters and Forgefiends for weeks though, after reading yesterdays Infernal Master article and how that +1 strength to ranged weapons in a unit is like 24" range and doesnt just have to target friendly infantry

 

Honestly, without dramatically increasing the model range (which it appears we will get nothing more than that Infernal Master) we need something to help the fact we just don't have Havocs, or Oblits, etc, etc. (Especially in this exceptionally shooty edition of 40K)

 

I'm still a little disappointed that we are getting 1 fig. The Death Guard got immensely fleshed out over the past couple of years. And I realized GW gets a lot of profit out of shipping a single little blister that every army needs as opposed to a 'squad', but I still had hopes.

 

Last book I was a little put off by all the goats, and this book has a lot of potential because the supplement gave us all these sub-achetypes which became awkward to use in 9th but can be cleaned up a lot. I just hope it's not a heavily daemon integrated book design (instead of goats) to give us a sort of fake expansion of the model line.

 

As far as Magnus, the more time passes the less I see him being a good unit. I see how the Silent King and Mort are functioning (or not functioning in this case) at a competitive level, so I'm really expecting a lot of the Rubrics/Scarabs (which have always been my favourite units anyway).

 

The one thing that I see potentially happening here, which is kind of a problem with all Chaos, is the potential requirement for lots of HQ slots. I'd love to see an "exalted" category of Sorc (including Ahriman) which basically allows a 'free' slot of an additional Sorc without using an HQ slot. This would mimic the Necrons 'free' Cryptek slot and would be a great fit for Thousand Sons.


Edited by Prot, 20 July 2021 - 03:09 PM.

  • The Blood Raven and EnsignJoker like this

Click to see....
gallery_2760_14273_30255.jpg
Instagram: @Prot40k


#142
Skerr

Skerr

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 908 posts
Hmmm, a group or cabal that could be added somehow would be cool. Like how you mention the cryptek or even how a Sisters of Silence can be taken in Custodes without compromising their abilities. Not the same thing I know but there could be some potentially creative uses of cabals or m other ways to make Exalted attractive.

#143
Ahzek451

Ahzek451

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 786 posts
  • Faction: Necrons, Thousand Sons

I'm sure GW is well aware at the lack of minis we have for the army. The question is where do we stand on the priority list, not high but possibly not at the bottom either. But as they say, the squeaky wheel gets the grease. Perhaps if more people that felt the need for a more "full" list of models (besides AoS ports), then I would say it would probably help if more people politely voiced this want on any facebook posts related to us on WARCOM. 


  • EnsignJoker likes this

#144
EnsignJoker

EnsignJoker

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 622 posts
A floating automaton tank would be nice, that can dual kit as a heavy weapon platform or a chariot-type transport for sorcerers to boost their abilities or fire witch bolts.

That and maybe a dedicated fast attack or heavy support type rubric squad would make great additions to the small sample size we have. Alas, looks like that will need to wait quite a while.

#145
The Blood Raven

The Blood Raven

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,307 posts
  • Location:55408
  • Faction: Cosmic Chorus

I bought two helbrutes yesterday so I’m hoping to run them vs the decimators I’ve run in the past. I looked around for spawn alternatives too. I’m also hoping to have a reason to paint Magnus - he’s been sitting in the box since shortly after release but the priority is usually low.

 

I thought about getting daemons too. In the past I’ve avoided them in my chaos armies, but I think I prefer them to the gors if there’s good synergy. 



#146
WarriorFish

WarriorFish

    ++ PRÆFECT SOCIORUM ++

  • +++ADMINISTRATUM+++
  • 23,490 posts

All I can say is be careful about getting a few daemons to complement your Marines; that's what I did and we know how this story goes - they don't have their own army entry in my sig project log for nothing laugh.png I am sure that I will extend my daemonic host to Tzeentch once my Sons get more models tongue.png

 

Things are sounding positive for Sons, as mentioned before I don't think we can see a huge change - that needs a range expanded beyond one HQ - but so far it seems that we can likely expect a decent improvement for what we have :) I'm looking forward to when we hear more :tu:


  • EnsignJoker likes this

gallery_48988_15465_8206.pnggallery_30308_9518_1551.pnggallery_30308_3239_3185.pnggallery_30308_9518_17558.pnggallery_30308_3239_193.pnggallery_30308_3239_17729.png
Painting Oaths Completed:
gallery_30308_3239_28.gifgallery_30308_3239_28.gifgallery_30308_3239_102.gifgallery_30308_3239_84.gifgallery_30308_3239_42.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gifgallery_30308_3239_42.gifgallery_30308_3239_28.gifgallery_30308_3239_102.gifgallery_30308_3239_42.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gif
gallery_30308_3239_42.gifgallery_30308_3239_102.gifgallery_30308_3239_42.gif
In the grim predictability of online 40k, there can be only Sun Tzu quotes

SM Ironclad | IG Stormies | =][= Stormies | AM Armigers

CSM Executioner | TSons Infernal Master | Daemons Daemonettes

DE Warriors | Tyranids M'neh the Neurothrope


#147
WickedJester1013

WickedJester1013

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 355 posts
  • Faction: Space wolves, deathguard
Don’t tzeentch armies from AoS have a system similar to sisters miracle dice? What if that becomes the army bonus. Wouldn’t be the first time they simply gave us something from AoS instead of being original.

#148
Archaeinox

Archaeinox

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 2,287 posts

My single concern is that they make psykers reliable for us.

 

There's absolutely no reason we should ever have a whiffed psychic phase. What's the point of trying to cast High Risk, Meh Reward powers if it might fail to cast in the first place. Let those powers go off.. you can still try to deny, and I can still Perils.. But I shouldnt have a master of sorcery fail a Warp Charge 7 power.

 

They did say we get two EXPANDED disciplines. Maybe that will fill gaps.


Edited by Archaeinox, 21 July 2021 - 12:57 AM.

  • EnsignJoker and Skerr like this

"You're a wizard, Ahri"

"Discgoat for Harambe"


#149
MillionsSons

MillionsSons

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 154 posts
We need stratagems to make our cast more reliable, or even un-deniable (only way we can defeat a SoB army, as they gave this faction an automatic 33% denial rate)


My dream for this codex is to have auras from exhalted to secure psychic, like reroll 1s for psychic test

Woukd make sense to have experienced Sorcerers helping younger sorcerers to cast better

Edited by MillionsSons, 21 July 2021 - 04:13 AM.

  • Skerr likes this

#150
Marshal Loss

Marshal Loss

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 5,819 posts
  • Location:Australia
  • Faction: Emperor's Children

Have to admit I raised an eyebrow at the amount of "lol magic" abilities in the Sisters book. Would like to see (in)famous powers like Doombolt become regular rather than a once in a blue moon sort of spell.


  • EnsignJoker likes this

bRxSYDV.png





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users