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Tau Wishing listing for 9th, why not?


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#26
Triszin

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i would like to see a "electric smoke" defensive system.

 

Add a suit system, that can be used once per game, where it "deploys" electric smoke around the model, any enemy model within engagement range takes 1 mortal wound on a 4+ or 2 mortal wounds on a nat 6


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#27
DietOfLiquor

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I’d love to see a return of JSJ and BS 3+ Crisis Suits.

A plastic farsight. And maybe actual clam pack like marines get for other tau septs.

Give us an updated Kroot line with Krootox riders and greater gnarlocs again since forgeworld discontinued them, bust also new Vespid.

I’m a firm believer that the funky Xenos artwork that they spent a good deal talking about at the beginning of 9th edition that’s in the Rulebook might be some of the new mercenaries for them, like the funky tri legged aliens shooting with what almost looks like Tau weaponry.

Updated rules for path finders

Bring us back to 5th edition tau markerlights where you can spend them instead of just granting universal usage of them with little to no benefit.

The list goes on. I look forward to the day of fielding them again!
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#28
Panzer

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I'd honestly like to see a complete rework of the Markerlight system. Having to hit with a weapon that has trouble hitting so you can hit better is just ... bad.


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#29
WrathOfTheLion

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I'm wanting a plastic Farsight. Starting a small Farsight Enclaves force, so to me that's the big thing I want.

I've only read bits of the current codex, I'm not really willing to purchase that at this moment in time.


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#30
Skaorn

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Since GW is doing crazy things like 2 wound marines and toughness 5 orks, why not go crazy and go with pulse weapons being 2 damage.

3+ shooting for suits or Shas'vre at the very least (so Riptides and such).

Kroot going back to S4 and 2A and the crazy option of a Kroot Merc codex

Stealth Suits getting expanded special weapon choices, maybe rail rifles or ion guns.

Vespid matriarch monsterous creature.

A Demiurge unit design to sit and hold objectives like a space dwarf should.

Ethereals giving access to advanced tech that can be used in place of psychics.

JSJ back on jet packs

Edited by Skaorn, 26 August 2021 - 01:45 AM.

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#31
drakheart

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Always liked the idea of an earth caste engineer with repair and support drones to patch up and buff tau vehicles and battlesuits. 

 

But otherwise crisis battlesuits need to be much more viable, possibly make them a troop choice.

 

Plenty of scope for more variety of auxiliaries, certainly to add melee and psychic proficiency to a tau force.


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#32
EnsignJoker

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I feel like marker lights should provide a Lieutenant or captain aura on a targeted unit; that would be fluffy, within the rules, useful, and tactical. I don’t know if that should be taken farther (if it’s too powerful or not) and I don’t know how multiple targeting hits would affect the bonus; maybe they wouldn’t, you just have a good chance of getting the bonus the more lasers you point at the enemy?

Tau infantry should definitely not be so weak in melee; that was fine in 3rd but the advances the game has undergone means tau should at least be guardsmen level capable. Leaning into their technological preferences I can see a chaff/electric grenade they can pop in combat; you can have them fight first or reduce the enemies weapon skill or toughness (something to play around with here).

Battlesuits should absolutely have JSJ back and should be able to shoot everything in melee, reflecting the agility and flying capabilities of the suits.

I’d think hard about giving ethereals some kind of psychic phase abilities, either offense or defense or both. It gives us another phase to play in, provides much needed psychic defense, and makes ethereals more useful and important. You can explain it away as psychic evolution or it’s just their mental power reflected in a “psychic” phase.

Kroot should play the role of Native Americans to Taus line infantry in the French and Indian War; scouts, numbers, and close combat prowess give tau something they otherwise lack and need. The pathfinders themselves fulfill the role of light infantry with additional scouting and the obligatory marker lights and long range sniper weapons.

Keep the devil fish as a great workhorse transport for fire Warriors and pathfinders.

Do away with the heavy reliance on drone protection; I’m personally not a fan and it makes for too much hurt feelings and bad blood. The gun and marker drones are fine, the shield drones should be for suits only, and have a cap on unit sizes. I’m more harsh with my drone rules to make the infantry and suits more effective.

Make the Stormsurge useful. Keep the riptides and stealth units special and fun to bring.

Finally, as the outlandish what if; recall the old WHFB Empire faction and their detachment special rules. Make Kroot and/or Vespid detachments of fire Warriors/battlesuits. You take one fire Warriors unit, for each unit you can attach a kroot unit to it. The kroot unit can make a heroic intervention when the fire warrior unit is charged for free. That gives kroot a use, and negates the fire Warriors ineptitude in combat. Etc etc.

#33
Evil Eye

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Oh boy, I nearly started 40K with Tau before going for Tyranids instead. I really don't need yet another project, but if GW were trying really really REALLY hard to make me start them (or one of my projects evaporated in the night), here's what I'd say:
 

First off, no more absurdly large battlesuits. We've already got the Riptide and the Stormsurge, both of which are enormous, and those are just the plastic ones! If we were to get another BIG kit, I'd rather we got a plastic Orca (with better rules). It's a fantastic design, and IMO the non-Battlesuit Tau vehicles are majorly underrated, plus if they wanted to get more mileage out of it they could give it a gunship option.

 

That said I wouldn't mind more medium sized/light weight battlesuits, be they new designs or plastic renditions of FW models. The XV9 springs to mind with its awesome and Obari as all feth design, and likewise a "generic" XV22 HQ would be nice, as currently the only tabletop XV22 is Shadowsun.

 

New Kroot stuff is an obvious choice of course. I'd love to see some Vespid love too, for that matter.

 

More tanky goodness! Be it stuff on the Devilfish chassis or completely new. I'd personally like to see an artillery/heavy mortar equivalent (think the Wraith and its plasma mortar from Halo), and also I'd love to see the FW turrets make a return for the Hammerhead, though that's a pipe dream.

 

Finally, speaking of FW units getting Plastic Love (thank you Maria Takeuchi) I'd love the old drone turrets to make a comeback. They were far nicer and simpler in design than the plastic faction terrain we got- I think they'd be pretty good if you could actually buy them!


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#34
jarms48

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More tanky goodness! Be it stuff on the Devilfish chassis or completely new. I'd personally like to see an artillery/heavy mortar equivalent (think the Wraith and its plasma mortar from Halo), and also I'd love to see the FW turrets make a return for the Hammerhead, though that's a pipe dream.

 

Finally, speaking of FW units getting Plastic Love (thank you Maria Takeuchi) I'd love the old drone turrets to make a comeback. They were far nicer and simpler in design than the plastic faction terrain we got- I think they'd be pretty good if you could actually buy them!

 

Damn, I'd love to see all those alternate turrets for the Hammerhead come back. I think it's time to focus on the infantry, auxiliary, and hover tanks. We don't need more mechs. 

 

Seeing the turrets come back as cheap fortifications would be nice too. 


Edited by jarms48, 09 September 2021 - 10:55 PM.

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#35
chapter master 454

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I always felt tau were a faction that would be suited to the more reasonable method of dealing with big targets: just put a big gun on a mobile platform. To me the Tiger Shark X-01 (the one with the massive rail cannon) is a terrifying concept in terms of titan hunting. Having air superiority is something tau seem quite able at, so having bombers just pepper titan's void shields with payloads designed to bust them followed by a tiger shark just putting rail rounds clean through the machine gods is something that is devastating.

 

Similar thing with tanks, I would imagine tau trying to figure out a way to put such a gun on a devilfish like chassis, or heavily modified one, to act as a long range tank destroyer for things like baneblades.

 

To me, Tau are the faction where we have giant robots but they keep to a smaller scale of it. Their true power is how they take small amount of resources and make them count effectively, which is how they manage to hold back the Imperium. Not that they have bottomless resources, it is just they are incredibly good at using what they have...which is being able to use materials harvested from black holes apparently.


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I Chapter Master 454, Chapter Master of the Angels of Justice, Warboss of WAAAGH Gubskul, Commander of a Catachan Regiment, Phaeron of a Tomb World, Shas'O to a Cadre and Princeps of a lance of House Taranis hereby pledge that I will not take up any further models til all other prior have been fully built and painted to tabletop standards. There is no time limit for this task, there is no deadline. My oath is to solemnly complete the armies I have now, to see it that they can have their glory. Paint will be stripped from the old in need, thick may it be like ceramite I will see it removed so that plastic and metal alike may see light of new paint. Models yet to be, boxed and in darkness will be assembled with due care and attention. For this task I am permitted to still buy the supplies needed to do my task but not one model more.

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#36
Skaorn

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That's how the Tau were depicted when they originally came out. The idea of giant robots was impractical to them. The Manta was their titan equivalent. This obviously didn't last as giant robots are seen as cooler than tanks or aircraft.
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#37
chapter master 454

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That's how the Tau were depicted when they originally came out. The idea of giant robots was impractical to them. The Manta was their titan equivalent. This obviously didn't last as giant robots are seen as cooler than tanks or aircraft.

 

 I would say the bigger battlesuits are more in line with being considered like Wraithlords, Dreadnoughts and Dreadknights really. They are Tau making bigger battlesuits which isn't a big stretch as it is just like going from a piranha to a devilfish, Crisis suit to Riptide and they had lore to point to the idea of trying to mount bigger weapons on battlesuits but needed a bigger suit that was bigger than a broadside but with mobility.

 However I think at this point we need more battlesuit variants. This is where the faction shines and while their tanks are neat, it really isn't possible for their lore unless they start manning them with Auxiliaries. Battlesuits offer tank firepower in the hands of veterans, that is what Tau is about: Quality. Right now though...there is no quality...other than the dreams of mecha fans.


I Chapter Master 454, Chapter Master of the Angels of Justice, Warboss of WAAAGH Gubskul, Commander of a Catachan Regiment, Phaeron of a Tomb World, Shas'O to a Cadre and Princeps of a lance of House Taranis hereby pledge that I will not take up any further models til all other prior have been fully built and painted to tabletop standards. There is no time limit for this task, there is no deadline. My oath is to solemnly complete the armies I have now, to see it that they can have their glory. Paint will be stripped from the old in need, thick may it be like ceramite I will see it removed so that plastic and metal alike may see light of new paint. Models yet to be, boxed and in darkness will be assembled with due care and attention. For this task I am permitted to still buy the supplies needed to do my task but not one model more.

http://www.bolterand...one-model-more/ the thread to my oath. My own reminder.

http://www.bolterand...rk-in-progress/ my own chapter
"The objective of playing a game is to win. The point of playing a game is to have fun. Never confuse the two"

 

 

 


#38
Panzer

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That's how the Tau were depicted when they originally came out. The idea of giant robots was impractical to them. The Manta was their titan equivalent. This obviously didn't last as giant robots are seen as cooler than tanks or aircraft.

 

 I would say the bigger battlesuits are more in line with being considered like Wraithlords, Dreadnoughts and Dreadknights really. They are Tau making bigger battlesuits which isn't a big stretch as it is just like going from a piranha to a devilfish, Crisis suit to Riptide and they had lore to point to the idea of trying to mount bigger weapons on battlesuits but needed a bigger suit that was bigger than a broadside but with mobility.

 However I think at this point we need more battlesuit variants. This is where the faction shines and while their tanks are neat, it really isn't possible for their lore unless they start manning them with Auxiliaries. Battlesuits offer tank firepower in the hands of veterans, that is what Tau is about: Quality. Right now though...there is no quality...other than the dreams of mecha fans.

 

 

The thing is, they did that step (Piranha to Devilfish) with the Riptide already, which even uses an experimental reactor so it can use all its systems. Anything bigger used to be deemed impractical by the T'au. Queue GW seeing big mechs selling like hot cakes and suddenly we have abominations like the Stormsurge and even more huge suits like the Ta'unar instead of relying on aircraft and tanks like they were supposed to.


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#39
Skaorn

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XV22 generic commander.

The return of Shas'els

XV46 Vanguard suits, mostly because I like the idea of suits meant to board starships and navigate other tight spaces. They're said to be armed most frequently with a burst cannon, flamer, and fusion torch (not sure if it's all three or just one) but I'd personally like to see an upscaled version of the pulse blaster to differentiate it from all the other burst cannon carrying suits. https://wh40k.lexica...Void_Battlesuit

Some sort of siege skimmer. Narwhal- I imagine a tank designed around a fixed large gun rather than a turret. The heavy armor would be as much for protection as to keep it from cooking the crew or shaking apart, depending on what it was firing.

Possibly a suit between Crisis and Riptide, dreadnaught size instead of knight. Bulwark- going with a heavy armor suit, like a broadside, for this example. Designed for the purpose of dealing with heavy infantry and nid warriors while at medium ranges. Maybe equipped with 4 hard points or the ability to equip long barreled Crisis suit weapons like on the fw hammerhead turrets.

A skimmer between the size of the piranha and hammerhead for fast attack. Mako- an afv designed to engage targets at medium range. Not as versatile as battle suits but easy to produce, they often serve for garrison, patrol, and even law enforcement duties. I'm thinking a turret with long barreled crisis suit weapons.

Artillery platforms. Anemones- open topped skimmer platforms that house a big gun. One obvious choice would be a larger version of the AFP that delivers over longer range.

A better looking flyer. The sharks are uggos next to the barracuda and tiger shark.

Edit: I needed to add examples I had in my head so I can hopefully get sleep now.

Edited by Skaorn, 16 September 2021 - 10:22 AM.

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#40
Triszin

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New leaks images in news and rumor.

New things for Pathfinders?
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#41
Panzer

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Also now to be seen in an article on WarCom itself: https://www.warhamme...team-expansion/

 

Honestly, while they do look nice they don't offer enough for me to buy the box considering I already own 30 Pathfinder. A bit underwhelmed but not too surprised. Something that does surprise me a little bit though is the complete lack of drones considering even in main 40k Pathfinders come with a bunch of specialised drones as well.


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