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1000 Points of Ultramarines Successors - just starting out


Scrapknight

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Hi all! Just kinda getting started with the game and looking at putting a list together. I've been looking at various Combat Patrol & Start Collecting boxes for Marines and looking for a good way to put a list together. I felt like I generally preferred shooting to melee and liked the flexibility you get from Rapid Redeployment, so I went with Ultramarine successors (plus I like their lore, that helps too.)

 

I'd kinda like to keep it to units that come in some kind of discounted box to keep costs down, but am fairly flexible otherwise (if it's better to scrap this and just get half an Indomitus box, that works too, lol.) Otherwise, I'd just kinda like some advice & constructive criticism in terms of this is a good direction to go in and what I should change. Additionally, I'd like to build towards 2000 points eventually as I practice and get more into the game, so tips on where to go from here would also be appreciated. Thanks in advance!

 

--

 

EDIT: Updated list. Original in spoiler tag.

 

++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Ultramarines) [48 PL, 3CP, 1,000pts] ++

 

+ Configuration +

 

**Chapter Selector**: Custom Chapter, Master Artisans, Stealthy, Ultramarines Successor

 

Battle Size [6CP]: 2. Incursion (51-100 Total PL / 501-1000 Points)

 

Detachment Command Cost

 

+ Stratagems +

 

Relics of the Chapter [-1CP]: Number of Extra Relics

 

+ HQ +

 

Lieutenants [5 PL, -1CP, 90pts]

. Primaris Lieutenant: Seal of Oath, Stratagem: Hero of the Chapter, The Imperium's Sword

. . Neo-volkite pistol, Master-crafter power sword and Storm Shield: Neo-volkite pistol

 

Primaris Chaplain [6 PL, -1CP, 110pts]: 2. Catechism of Fire, 5. Recitation of Focus, Adept of the Codex, Benediction of Fury, Chapter Command:  Master of Sanctity, Litany of Hate, Stratagem: Exemplar of the Chapter, Warlord, Wise Orator

 

+ Troops +

 

Assault Intercessor Squad [5 PL, 95pts]

. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol

. Assault Intercessor Sgt: Astartes Chainsword, Heavy Bolt Pistol

 

Intercessor Squad [10 PL, 205pts]: Astartes Grenade Launcher, Bolt rifle

. 9x Intercessor: 9x Bolt pistol, 9x Frag & Krak grenades

. Intercessor Sergeant

 

+ Elites +

 

Aggressor Squad [6 PL, 135pts]: 2x Aggressor, Aggressor Sergeant

. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher

 

Redemptor Dreadnought [9 PL, 185pts]: 2x Storm Bolters, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon

 

+ Fast Attack +

 

Inceptor Squad [7 PL, 180pts]: 2x Inceptor, Inceptor Sergeant, Plasma Exterminator x2

 

++ Total: [48 PL, 3CP, 1,000pts] ++

 
--
 

 

Argent Eagles

Successors of: Ultramarines

Chapter Traits: Master Artisans, Stealthy

 

Patrol Detachment 

1000 Points

 

Pregame: 

  • Exemplar of the Chapter (Chaplain > Adept of the Codex)

 

1000 points:

 

HQ:

Primaris Chaplain (110) (Warlord)

  • Master of Sanctity

  • Litany of Hate, Catechism of Fire, Recitation of Focus

  • Wise Orator, Adept of the Codex

  • Seal of Oath

Phobos Lieutenant (80)

 

Troops:

1x 5 Infiltrators (135)

  • Helix & Comms

1x 5 Assault Intercessors

  • Plasma pistol on Sarge (100)

1x 6 Intercessors (135)

  • Bolt Rifle & Grenade Launcher 

  • Power fist on Sarge

Elites:

  • 1x Redemptor Dreadnaught w/ Macroplasma, Onslaught Gatling & Icarus Pod (185)

Fast:

  • 3x Plasma Inceptors (180)

Heavy Support:

  • 3x bolt sniper Eliminators (75)

 

  •  

Edited by Scrapknight
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Looks pretty solid. Id try and get a psyker in there, but when its going off the get started box I know its limited. I think you've got a good base here to start with and not overwhelm yourself. Id recommend breaking it into parts too. Like buying one box and getting all the way through before doing another. I love modeling over painting, and like a lot of people here get discouraged when the unpainted shame pile gets bigger than the to assemble shame pile. Also from personnel experience I would get an idea of how you want to base your models before you get all too far in too. Makes sure you have enough of what you need to bases so stuff all is uniform-ish across your army. I was using a colored sand to base everything for my grey knights and guard and it got discontinued and now I'm high and dry. Same with a snow flock I used for my wolves back in the day. Its not critical, but something to keep in the back of your mind. If your going old-school painted sand and pebbles with static its even less a deal.

 

As for moving forward, ill regurgitate some advice I got on a different thread, play a couple games with this list before buying more and see what you like. You like shooting, but may prefer hit and run bikes and inceptors over a mass of bolters or a platoon of tanks.. This list has a finger in every pie so in adding another 1000pts you could keep this entire list and still specialize. And always remember the rule of cool too, if it looks cool you can justify it in a list.

 

Edit: I just saw it was your first post too, so as a fellow new member, welcome!

Edited by Commisar Necros
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Thanks so much! Really helpful advice on all counts. Yeah I'd like having a psyker too, fortunately there's a Primaris Librarian in one of the Start Collectings so that's not too hard an inclusion. What would you swap in for him? Having the Lieutenant rerolls seems good, but taking him out means I can drop some other things I suppose. Any thoughts on that / what powers to take?

 

Your other advice is definitely good too. Right now I'm just going through the Recruit Edition box (actually finishing the Necrons so I have an enemy army I can give friends to try the game out with) so I haven't bought anything else yet - part of why I posted this, to kinda get some feedback if this was a good direction to go. The Phobos troops from the vanguard set seem solid and I like the deploy flexibility and deep strike denial so that seems like a good plan, but beyond that I wasn't sure. Kinda thinking about stuff like a Phobos Captain Chapter Master to lead the 2K point version just because comm infiltrators can get his buffs even when he's in the back buffing the gunline, which seems sweet, but IDK if that's the right path. Guess that just comes with testing this and seeing what I like!

 

For basing right now I'm just using a basic texture paint and painting it brown post-priming for a dirt look, but I'm thinking I may look at some other options so I can get something that looks a little better. Not too worried about the pile of shame yet as I've been really enjoying the painting, but good to keep in mind nonetheless! Thanks for taking the time to look it over and being helpful :smile.:

 

EDIT: Infiltrators, not Intercessors.

Edited by Scrapknight
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No stress, always fun to chat about the hobby. That's simple enough that if you change your mind its some paint and flock away from what ever you choose, good call. I'm tossing around something similar, but will prob use sand or order some 3d printed ones. I play SW and Guard so ill leave it to other to give a little more advice on tactics. I lean towards null field, but everyone I play against runs multiple psykers I so need a hard counter to that. Again I'd talk to marine players specifically. My friend just started with the elite box himself and is doing the same thing. I have a thread about it ill make sure to keep his experiences on there for you too read over too. If you want to try out tactics and stuff too without a lot of the commitment you can check out TableTop Simulator and the mods to play 40k on it. Its clunky but playable. There's a whole discord server to find games, but if that doesnt work you can hit me up with a message and well set a time. I'm still picking up 9th edition so cant promise ill remember every rule, and not accidentally mix in something from like 6 editions ago now, but I'm willing to give it a shot.

 

After your done up with your recruit box take a look at the chapter boxes too. Are you leaning any particular way for that or making your own? The upgrade stuff in the boxes is cool, but can go up on ebay or you can pick what you want out and mod the rest. If you dont have the Space Marine codex id pick that up. There's all kinds of errata and FAQ or finding stuff online, but when your going for inspiration the fluff in the codex is the real meat of it.

 

Have fun building and painting!

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  • 3 weeks later...

Hello, and welcome to the hobby and the B&C! Overall, I think the list looks like a solid all-rounder to me. You've got some close combat punch and probably more than enough mobile anti-armor for a game this size between the dread and the inceptors. It's actually pretty similar to my 1000-point list that I've had some success with. A couple of things you may want to consider, though:

  • Unless something has changed, I believe the Infiltrators can only take the helix OR the comms array, not both. Which is a bummer, but does free up some points.
  • I would seriously consider giving the assault Intercessor sarge a thunderhammer or at least some other special close combat weapon, even if it comes at the expense of the plasma pistol. The pistol is good, but this is a specialist unit, and as a rule its generally more efficient to lean into a unit's strengths (in this case, punching things), than to mitigate their weaknesses (shooting things). Besides, there aren't a lot of opportunities to put special CC weapons in your list, so you should take them when you find them.
  • I know you prefer shooting, but you actually have a pretty balanced list. Your Chaplain can be really effective in close combat, so I'd consider dropping one of the selected litanies and replacing it with a combat-oriented one. Maybe Mantra of Strength to give him a boost in combat. Besides, Recitation of Focus and Catechism of Fire are basically mathematically equivalent, and you can only use one per turn anyway, so you may get more mileage from casting a wider net there.

Anyway, hope that helps. as with most things in this game, it's really all a matter of taste, and I'm not a super experienced player myself, so grain of salt and all that. Looking forward to hearing how the list plays.

 

Cheers!

 

 

 

Hi all! Just kinda getting started with the game and looking at putting a list together. I've been looking at various Combat Patrol & Start Collecting boxes for Marines and looking for a good way to put a list together. I felt like I generally preferred shooting to melee and liked the flexibility you get from Rapid Redeployment, so I went with Ultramarine successors (plus I like their lore, that helps too.)

 

I'd kinda like to keep it to units that come in some kind of discounted box to keep costs down, but am fairly flexible otherwise (if it's better to scrap this and just get half an Indomitus box, that works too, lol.) Otherwise, I'd just kinda like some advice & constructive criticism in terms of this is a good direction to go in and what I should change. Additionally, I'd like to build towards 2000 points eventually as I practice and get more into the game, so tips on where to go from here would also be appreciated. Thanks in advance!

 

--

 

Argent Eagles

Successors of: Ultramarines

Chapter Traits: Master Artisans, Stealthy

 

Patrol Detachment 

1000 Points

 

Pregame: 

  • Exemplar of the Chapter (Chaplain > Adept of the Codex)

 

1000 points:

 

HQ:

Primaris Chaplain (110) (Warlord)

  • Master of Sanctity

  • Litany of Hate, Catechism of Fire, Recitation of Focus

  • Wise Orator, Adept of the Codex

  • Seal of Oath

Phobos Lieutenant (80)

 

Troops:

1x 5 Infiltrators (135)

  • Helix & Comms

1x 5 Assault Intercessors

  • Plasma pistol on Sarge (100)

1x 6 Intercessors (135)

  • Bolt Rifle & Grenade Launcher 

  • Power fist on Sarge

Elites:

  • 1x Redemptor Dreadnaught w/ Macroplasma, Onslaught Gatling & Icarus Pod (185)

Fast:

  • 3x Plasma Inceptors (180)

Heavy Support:

  • 3x bolt sniper Eliminators (75)

 

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Thanks for the feedback! Yeah everyone here has been super helpful, it's great. I'm just getting my Dark Angels combat patrol to paint up the dread, intercessors & inceptors, and with some luck everything'll be ready for a tournament in a couple weeks, I'll be sure to post about it!

 

As to the specific points:

 

- Swapping out the comms to save some points for the thunder hammer makes a lot of sense. To be honest, the main reason I took the plasma pistol is because that's the only option the assault intercessors in the starter kit came with, but that can definitely be fixed.

 

- Mantra of Strength is an interesting idea. The trick with the dual shooting strategems is that with Wise Orator he can do both in a single turn, unless I’m reading something wrong, but you’re right in that some more close combat punch might be helpful. I could also kinda reconfigure him toward this, swapping one of his litanies for Mantra of Strength, dropping one of his warlord traits for the Imperium’s Sword (moving Adept to my Lieutenant if needed) and giving him the Benediction of Fury or some armor relic (swapping the Seal over to the Lieutenant if I do.) He may not have a bike, but that'll still maul anyone he gets into combat with. Which sounds better, do you think?

 

I have an updated list (thanks, Battlescribe!) that I’ll put in the OP with some of this in mind.

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Ahh. I somehow totally missed that you had upgraded the chappie to Master of Sanctity! Using both shooting litanies in one turn could be nasty. Carry on! ;) I'd actually love to hear how the chappie works as a more shooting-oriented character. Great thing about stuff like litanies and traits is that they don't have to be modeled, so you can always swap them between games. Cheers!

 

 

 

[Snip]

 

- Mantra of Strength is an interesting idea. The trick with the dual shooting strategems is that with Wise Orator he can do both in a single turn, unless I’m reading something wrong, but you’re right in that some more close combat punch might be helpful. I could also kinda reconfigure him toward this, swapping one of his litanies for Mantra of Strength, dropping one of his warlord traits for the Imperium’s Sword (moving Adept to my Lieutenant if needed) and giving him the Benediction of Fury or some armor relic (swapping the Seal over to the Lieutenant if I do.) He may not have a bike, but that'll still maul anyone he gets into combat with. Which sounds better, do you think?

 

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Thanks! Any thoughts on the other changes to the list, anyone? I know Aggressors aren't really quite as tanky or a good counter-charge threat as the Bladeguard, but they're what I've got and the shooting seems helpful. Also, thoughts on swapping Master Artisans for Bolter Fusillades, given the volume of bolter fire I have? I do have a couple plasma weapons that wouldn't love losing Master Artisans, but Sons of Guilliman can manage that if I really need it to. What do you think?

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