Jump to content

Charging, falling back and initiative


Valkyrion

Recommended Posts

I played my first games of Kill Team last night and I can only think I've missed something.

 

Tyranids vs SM, Tyranids have the Initiative for the turn, genestealer in base contact with a marine after charging the previous turn.

 

as the nids have the initiative, the genestealer moves before the marine, but he is in base contact so doesn't move.

the marine player then gets to move so he falls that marine back, leaving my previously engaged model out in the open.

I understand that the fall back guy can't shoot, but all of his other models can.

 

If the marine player had the initiative and fell back, then I could have charged, so where is my advantage?

 

What've I missed and/or done wrong?

 

Link to comment
Share on other sites

The Genestealer couldn't have charged in the second scenario unless you're from Hive Fleet Kraken, who are able to charge even if they were engaged at the start of the movement phase.

 

If you don't have such an ability, you have two options;

 

1) Charge the engaged enemy with a 2nd model, to prevent them from falling back (Using a CP to move first if you need to)

 

2) Surround the enemy, such that they can't end their fall back out of engagement. This latter one isn't very practical unless you outnumber a slow enemy, though.

 

But yeah, starting your turn engaged is far from ideal unless you're one of a few subfactions.

Link to comment
Share on other sites

I think this is a deliberate part of the rules in order to balance the game. On small tables on some missions you can end up in combat fast. If you have a shooty army you often can’t shoot because the enemy have got you in close combat. So going second can be an advantage, fall back - but only helpful if you have backed up with another team member who can shoot.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.