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Should Dante have armor of fate?


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Dante is the one character that I feel has been more hard done by in terms of fluff-to-board conversion than any of our other Characters. 

 

And its been consistent since 4th ed, from when he gave that delicious 12"  reroll all hit bubble.  

 

I don't need him to be broken, but damnit can we just have something truly representative of one of the oldest, greatest living space marine heroes already....

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I still think the biggest problem with his fluff/tt translation is so much of what he is in the fluff is entirely down to the player in the game. How can you adequately represent the ability to fight someone to a standstill who can control time itself while still leaving things to the players? Maybe he should have the ability for a unit that has done nothing in your turn to interrupt in the opponents turn at any point and take their full action/turn sequence (move/shoot/charge/whatever)? That would be overpowered, of course, but thats sort of the problem with his abilities, to make TT equal fluff you would have to be looking at things like that.

 

Arguably a 3++ fnp might be the best mechanism to represent his raw endurance - no matter what hits him, he still stands - Tancred could learn about endurance from him - but in a BA army you would have people wondering why he has super FNP but not be in the Death Company. I suspect a 2++ would be too close to the fateweaver/screamerstar units of previous edition which are too raw in the mind at the moment though.

 

-1 to hit, no overwatch on him when he charges (representing the mask), reroll charges (Chapter master will have a very reliable jump pack), built in strike after death, maybe a redeploy 3 or d3 units after deployment but before turn 1 starts (when you know who goes first) - thats something that has never been associated with him as far as i recall but would actually be a nod to his strategic ability for once.

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The latest MFM means that we pay a decent price for what he brings to the table but he is still pretty underwhelming compared to his fluff description.

MFM??

Manufacturum field manual?

 

And yeah, Dante and Mephiston both suffer from rules that make them marine+ when the fluff makes them sound at least marine+++

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I still think the biggest problem with his fluff/tt translation is so much of what he is in the fluff is entirely down to the player in the game. How can you adequately represent the ability to fight someone to a standstill who can control time itself while still leaving things to the players? Maybe he should have the ability for a unit that has done nothing in your turn to interrupt in the opponents turn at any point and take their full action/turn sequence (move/shoot/charge/whatever)? That would be overpowered, of course, but thats sort of the problem with his abilities, to make TT equal fluff you would have to be looking at things like that.

 

Arguably a 3++ fnp might be the best mechanism to represent his raw endurance - no matter what hits him, he still stands - Tancred could learn about endurance from him - but in a BA army you would have people wondering why he has super FNP but not be in the Death Company. I suspect a 2++ would be too close to the fateweaver/screamerstar units of previous edition which are too raw in the mind at the moment though.

 

-1 to hit, no overwatch on him when he charges (representing the mask), reroll charges (Chapter master will have a very reliable jump pack), built in strike after death, maybe a redeploy 3 or d3 units after deployment but before turn 1 starts (when you know who goes first) - thats something that has never been associated with him as far as i recall but would actually be a nod to his strategic ability for once.

a 1:1 translation would make marines OP in general, so I'm not asking for that, but he seems extremely underwhelming for the oldest non-intered space marine leading one of the most famous chapters, let alone for his new role as regent if imperium nihilus
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I still maintain that Dante should be an above average fighter (not the best) but just have massive tactical/coordination abilities. Which is why I think having him being something like that Katakros guy from AoS just sounds a lot like what we need: Lots of leader abilities that degrade and when he's by himself he turns into a beat-stick but maybe not the best one in the whole game.

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Even just giving him the old CM ability (full reroll bubble) in addition to the regular one would be kinda neat.

i think armor of fate, mixed full reroll bubble would make him suitably beastly for who/what he's supposed to be.

 

Maybe an extra point of damage or AP for the Axe?

Edited by Inquisitor_Lensoven
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My biggest gripe with him is that he famed tactical prowess is in no-way represented. 

 

His extra CP is nigh-on useless -because most of the best BA lists use other characters, with better combos and options.  This means that the CP you get is essentially used on extra WLTs for other units.  Calgar and Azrael both get 2 - this really should be his minimum. 

 

To differentiate him, I think he should get something similar to Morty's power - basically a pick of a pool of existing WLTs at the start of the battle. 

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I agree with Morticon. 2 extra CP would be adequate as calgar and azrael both get them. If he would also get a second WLT frome the BA list for free I would be sold. This way his strategic and tactical prowess would be adequately displayed in my opinion.

While the axe mortalis isn't the most devastating cc weapon I think it's still okay.

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I would give his inferno pistol 12” range, add a point of damage to his axe which does mortal wounds on 6’s, give him 4+ get back up with D3 wounds, reduce AP of attacks against him by 1, give him old CM rerolls that would really make him represented in the game as he is in the fluff
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I would give his inferno pistol 12” range, add a point of damage to his axe which does mortal wounds on 6’s, give him 4+ get back up with D3 wounds, reduce AP of attacks against him by 1, give him old CM rerolls that would really make him represented in the game as he is in the fluff

it used to be called "The perdition pistol" and was indeed a melta gun with the pistol rule instead of assault rule. It was a relic

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  • 3 weeks later...

 

-1 to hit, no overwatch on him when he charges (representing the mask), reroll charges (Chapter master will have a very reliable jump pack), built in strike after death, maybe a redeploy 3 or d3 units after deployment but before turn 1 starts (when you know who goes first) - thats something that has never been associated with him as far as i recall but would actually be a nod to his strategic ability for once.

 

I thought the +1 command point, given his tactical and strategic acumen in the lore, was very weaksauce. I'd say +2 at least.

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