So, I ran this recently, as I picked up 2nd hand a captain with jump pack modelled with a sword and chainsword. I ran him with a relic blade and teeth of terra, with the Imperium's Sword WL trait. 5 attacks on the charge with the sword (4 + 1 for shock assault) and 4 with the Teeth of Terra (1 from the Imperium's sword + 3 from Teeth of Terra).
That was 5 S8, AP-3, D2 and 4 S5, AP-2, D2 attacks. I found that really good at mincing a small squad of VGV, a Chaplain and he then got 2 of 3 BGV gone before succumbing to the counter offensive. I plan to run him again I think with RG successor +1 to hit and wound vs characters, or as a blood angel with +1 to wound that would be a really interesting combo.
It has also got me thinking of running a jump captain with either a power fist or thunder hammer and the teeth of terra. I did some preliminary mathhammer and in many (not all) situations the combination of 4-5 attacks with a heavy melee weapon and the balance with the teeth of terra does more damage than just the teeth or terra or just the fist/hammer/blade against that target. KEQ and GEQ notable exceptions. Still, being able to deal with MEQ, TEQ, VEQ and GRAVEQ appeals.
Only issue is only 3+ and 4++, so a bit squishy. That said, for chapters that allow two relics on a warlord, throw in some armour that gives 5+++ and I think this would be a very versatile and lethal load-out.
Edited by XeonDragon, 06 July 2021 - 12:35 AM.